Spring Tale by Random-storykeeper
Play as a springtail, crunching your way through scrumptious leaves as you venture deep into the soil of this little puzzle game! Features 18 levels.

Screenshots



Credits
- Art, Programming, Level Design - @Tpcool
- Music, Sound FX, Level Design - @Random-storykeeper
Ratings
| Overall | 159th | 4.058⭐ | 28🧑⚖️ |
| Fun | 105th | 4.058⭐ | 28🧑⚖️ |
| Innovation | 457th | 3.615⭐ | 28🧑⚖️ |
| Theme | 1423th | 3.212⭐ | 28🧑⚖️ |
| Graphics | 1045th | 3.577⭐ | 28🧑⚖️ |
| Audio | 160th | 4.038⭐ | 28🧑⚖️ |
| Mood | 667th | 3.673⭐ | 28🧑⚖️ |
| Given | 14🗳️ | 31🗨️ |
I loved the music and sound effects.
The graphics were nice and consisten and the animations added a lot.
The step size toggle is also really smart to make the puzzles harder.
Good job!
I thought the enemies at first were some "anti-fun", "non-engagement", "just wait and you win" level shit, but the final level made me finally be more fearful and considerate of them in my movements and ehh they weren't so bad :) Still I think their hitboxes would have been better off a tad smaller, so jumping over them felt easier and more consistent. Maybe also if they only moved at the same time as your own movements they would feel more like puzzles to play around rather than mostly just time killers? But that'd take some revisioning...
OMEGA GOOD JOB!!!
Both the music and sound effects felt very suitable to the game mood. The graphics could be better, but they're consistent in style and have a good amount of contrast.
Overall it's a nice well rounded game.
Веселая логическая игра! ^_^
In one level, I found a bug where you could jump over the surrounding walls and cheese it, I think it was the second level that had enemies in it. Other than that I can't think of any real flaws, so good job!
And the music was really great as well! It really gains momentum and helps keep up the energy as you play!
Early on I initially thought the jump was more of a hindrance and I could easily mess myself up if I wasn't careful. By the end of the game I realized that you can actually get yourself out of many situations with it and it was much more flexible than I expected. I believe it was the figure-8 level that taught me that because I was really racking my brain on that one. From there, everything went much smoother after I made that connection.
The enemies were another dimension that caught me off guard. The timing elements weren't too tricky, but it got me to think about my route just a bit more carefully. Overall I liked how you took a familiar concept, and threw in just a few extra elements to really expand on the concept and make you think about it in new ways. Great job!