Infratoad by Seb_degraff
The Game
Winter is coming! Keep your Toad King form freezing by bringing him insects to eat. The more it eats, the more its croak will be DEEP and powerful, and will melt the ice around.
This is a single player or 2, 3 or 4 players co-op game.

Controls
Gamepads
You can use game pads for one or both players.
| Button | Action | | ------------- | ------------- | | Left analog | Movement | | A | Break ice blocks, capture insects and feed the toad king |
Player 1, keyboard
| Key | Action | | ------------- | ------------- | | W, A, S, D | Movement | | Space | Break ice blocks, capture insects and feed the toad king |
Player 2, keyboard
| Key | Action | | ------------- | ------------- | | Arrow keys | Movement | | Right Shift | Break ice blocks, capture insects and feed the toad king |
Post-jam changes
- Better gamepad support
- Simplified controls (one action button for all interactions)
- Fixed animation bug
Sounds from Zapsplat.com
| Link | https://sebdegraff.itch.io/infratoad |
| Link | https://sebdegraff.itch.io/infratoad |
| Original URL | https://ldjam.com/events/ludum-dare/48/infratoad |
Ratings
| Overall | 801th | 3.575⭐ | 22🧑⚖️ |
| Fun | 524th | 3.6⭐ | 22🧑⚖️ |
| Innovation | 638th | 3.45⭐ | 22🧑⚖️ |
| Theme | 1678th | 2.85⭐ | 22🧑⚖️ |
| Graphics | 224th | 4.3⭐ | 22🧑⚖️ |
| Audio | 363th | 3.775⭐ | 22🧑⚖️ |
| Humor | 383th | 3.421⭐ | 21🧑⚖️ |
| Mood | 350th | 3.947⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 10🗨️ |
However, the keyboard controls didn't make any sense to me. Seems like both players need to have their hands crossed. I'll have to try again if I come across a controller.
Good job!
nice work overall
The graphics are really nice, like book illustrations. That along with the sound effects gave the game a nice athmosphere.
There were some small control weirdness going on though, like if you press the catch button, and immediately start changing directions, the character will reset the catch animation and be stuck in peace until you do moving for a while.
With some polish and few more game elements this could be a nice full post jam game!
Great work :)
As a player there is no need to break ice unless the only insect on screen is trapped. I would love to see the toadfrog slightly nerfed, and the ice have more tiers with HP. This way when a toadfrog of low level roars it will leave behind some cracked ice for the players to deal with.
Another thing I am feeling is a lack of transparency/communication with the frequency when the toadfrog is roaring. To me it didn't feel evenly timed nor was it something I could influence. Maybe a balancing act could really help with having two different kinds of insect. One fat and juicy to help grow the toadfrog and one lovely, cutesy little fly when fed always makes the toadfrog roar. In multiplayer groups this will lead to screaming and giving orders on focusing breaking the ice, grabbing roar flys, and trying to feed the toadfrog fat enough.
I also wish we had more time to work on the game design and balancing during the jam, but I'll definitely try to balance it better for a post jam version.
Thanks for your analysis!
```
Tried to access asset 'Anim_scarabΘe3.png' which is currently not loaded (asset id 188). (src/rdx_asset_decl.c:1019)
```
I was running it with wine64 on Linux (NixOS)
The art is stunning, good job team! The music and sounds are nice too.
I had fun, but felt like the movement was too slow and I didn't quite understand what the ice blocks do.
Thanks for the game!
A bit sad that I can't try the Co-Op today, but I thoroughly enjoyed it!