Tower Tower Defence Defence by IAmWave
Towers do all the work in TD games. But who will defend the defenders themselves?

TLDR: Drag-and-drop to build towers, click on them to enter an inner TD game. If you kill most enemies in the inner game, the tower will level up.
The goal is to prevent the enemies from reaching the end. If too many enemies do, you lose. You do this by building towers via the drag-and-drop menu on the left. Each tower you build starts at level 1. The yellow bar under the tower shows progress towards the next level.
But the yellow bar will not fill by itself! Click on the built tower to go inside. There is another tower defence game! Every time an enemy reaches the end, the yellow bar shrinks. If you kill enough enemies in the inner world, the corresponding tower will upgrade.
Credits
- Honza @Aeternall (dev)
- Petr @petrroll (dev)
- Bety @Lavialee (animation)
- Vojta @DrCuketa (game balance)
- Vašek @IAmWave (dev)
- Ondřej Trhoň (music)
Additional help: - Bouča @Colanderr (testing, bugfix) - Chugg, Wark, Babkis, Sharpblade (testing)
Few-hours-Post-jam changes: - Fixed a bug where enemy descriptions from other maps was sometimes being shown - Added effect on tower level-up
Post LD update:
Added a brand new re-balanced (and slightly fixed) post LD edition, playable at HTML5 (web): Post LD Rebalanced link below. Please keep the spirit of the gamejam and rate the original version :). But feel free to enjoy the harder gameplay and leave feedback (or not and still leave feedback) for the new one!
| Link | https://github.com/allemansratten/LD48/ |
| Link | https://allemansratten.github.io/LD48/dist/index.html |
| HTML5 (web): Post LD Rebalanced (don't rate) | https://allemansratten.github.io/LD48/dist_post_ld/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/48/tower-tower-defence-defence |
Ratings
| Overall | 68th | 4.222⭐ | 38🧑⚖️ |
| Fun | 30th | 4.292⭐ | 38🧑⚖️ |
| Innovation | 13th | 4.444⭐ | 38🧑⚖️ |
| Theme | 24th | 4.486⭐ | 38🧑⚖️ |
| Graphics | 845th | 3.736⭐ | 38🧑⚖️ |
| Audio | 373th | 3.764⭐ | 38🧑⚖️ |
| Humor | 363th | 3.452⭐ | 33🧑⚖️ |
| Mood | 385th | 3.912⭐ | 36🧑⚖️ |
| Given | 31🗳️ | 22🗨️ |
and recursive tower defence? perfection of the genre
I had a looot of fun, even though I am not a huge fan of tower defense in general.
With additional features it can become a great game I think :) Congrats, it's amazing <3
!
On the good, you nail the theme, like I was like 7 layers deep in some turrets. The audio, I like how it does a change in pitch the deeper you go, makes the whole mood cohesive. Prety innovative too.
If there's anything you could add that would enhance the otherwise simple and brilliant experience you already have, it's MORE JUICE! Particles and stuff to celebrate each and every death, and something cool happen when a turret levels up?
This is awesome. I love it.
Because it was so intense I played for almost 20 minutes, the game dropped more and more frames until it froze because too many enemies. I didn’t know how many they were but I guess my 5 turrets up to each on 4 levels weren’t for nothing.
Fun: 10/5

@clevraven I'm pretty sure you've played this than any of us have, that's amazing! Unfortunately, there wasn't enough time for optimising. We talked about adding a win screen after a number of waves to stop people like you, but didn't get to it. The game died before you, so... you win!!
@autogibbon This makes me so happy, glad you enjoyed. I added a level-up effect, just for you! Celebrating every death sounds a bit morbid though, and all those extra particles would surely kill the framerate even sooner.
@crazyrems Sorry about that, but I'm glad to hear you still enjoyed it. We were hoping people would lose before the waves inevitably froze the game, I guess you're too good.
@tieffeline There wasn't enough time to balance such late waves, unfortunately. The enemies still get stronger but not enough to stop you, apparently. Thanks for playing up to 101!
I'm surprised how engaging the concept is, you have reinvented the tower defence genre :)

The only thing keeping it from perfection is the mini-map on the right, I thought time was paused while in the turret until I died! Then I'm not sure how but maybe some colouring for the progress bars to show how many times it's been reset so I can see which will upgrade and which ones are stuck.
The UI glitched on Firefox but okay on chrome
Really liked how simple but effective and detailed the tiles are, especially the tower ones. Concept is endearing, and really well executed. Liked the music, the effects, the art, interactions are snappy and feel good. I played all the way to wave 136 when it started getting slow.
My suggestions / feedback:
- One thing that might help a LOT when you start the game as a new player would be having the vortex that handles damage be a different icon. It took me around 3 tries to realize why I was dying. I could assume all dimensions could hurt me, but they only hurt the upgrades.
- Balancing: I don't think there is any point using the first tower other than to place the very first one. The second one is much more powerful and have the same specs.
- It would be cool if players could choose their level of recursion, and not having all the towers have that by default. This could be as simple as just placing your first tower would start recursion for a tower. Might help scale things further a bit.
- One design concern I would have is how to scale this if you move forward with making this into a "full game" (for me it already is, I hope you know what I mean). Since you already have sort of a recursion thing. I wonder if you could flesh this out in a way players would always play this one level, but the inner ones would also present something unique and worth pursuing other than just powering up your main one (which in itself is already a super cool and well executed concept, in my opinion).
Again, just wanted to say congratulations on making this gem of a game!
I love the idea. I didn't even read the description yet everything felt very clear and intuitive.
The balance feel good for a jam game, I am sure it could be better but this might be the thing that needs the most time to get right.
The audio and visual feedback is great on all actions.
Great job and thanks for the game!