Happy submarine by Rubyes
Happy game about submarine
Controls:
WASD - moving;
LMB- shooting;
RMB- mining;

| Link | https://rubyes.itch.io/happy-submarine |
| Original URL | https://ldjam.com/events/ludum-dare/48/happy-submarine |
Ratings
| Overall | 929th | 3.5⭐ | 29🧑⚖️ |
| Fun | 977th | 3.3⭐ | 27🧑⚖️ |
| Innovation | 1240th | 2.981⭐ | 28🧑⚖️ |
| Theme | 357th | 4.038⭐ | 28🧑⚖️ |
| Graphics | 1055th | 3.558⭐ | 28🧑⚖️ |
| Audio | 415th | 3.712⭐ | 28🧑⚖️ |
| Humor | 1191th | 2.318⭐ | 24🧑⚖️ |
| Mood | 297th | 4⭐ | 28🧑⚖️ |
| Given | 25🗳️ | 28🗨️ |
Hello fellow submariner. I liked your submarine art, was cute. The missile was good too. I feel like they could have fired a little quicker, and adding a bit of animation would go a long way.
It was neat you were able to build out an update mechanic with currency, well done there.
I also liked that the enemies got harder as you got deeper.
Nice work!
You created a really dense atmosphere here, great job on that! The change in visuals and audio is really creeping up. I would've loved to see a more satisfying ending, but it's okay as it is.
I'd suggest making the upgrades get bought when clicking on the icon in addition to just the price, that really confused me at first. Also, some little texturing or effect for the water would've been great to inforce the feeling of movement. And continued shooting while holding the button down would've been nice. The flashlight mechanic is pretty awesome though, it made the mining process quite nerve-wrecking!
Really enjoyed this overall, great eerie game!
Took me ages to figure out that you need to hold RMB to mine, an onscreen prompt might be an improvement.
Is the map randomly generated?
+апгрейды хорошо разбавили
-мало апгрейдов
-нехватало эффектов при попадании и эффектов при убийстве врага
-конец игры на 800 каком-то метре а не на 1000
Great job, I will recommend this to some friends as well!
Some notes I made was that I didn't appear to lose any crystals when I bought an increased depth upgrade which may be because I purchased it from an earlier station. Also, the cone of view is cool as I said, but it jumps when you turn 180 degrees/over the main axis. I had a third one but I forgot it so nevermind :). Actually, here's a third thing: you could make interacting with the world more visually obvious (like a drilling animation for example).
Overall, this is a good entry but some polishing would definitely make it better. Well done!