Stretch B4U Race by duplicatedframe
Please enjoy this sketch of a networked multiplayer 3D platforming action racing playground with collectathon and tag elements. This is best played with a game controller and a few friends.
https://www.youtube.com/watch?v=8szWhOBX-0I
Credits: - Jo Adams - Gameplay & Networking (@duplicatedframe) - Raphael Azcueta - Gameplay & Art (@LUNARSIGNALS) - Anthony Tesija - Networking & Art (@AntonTesh)
bu·oy /ˈbo͞oē,boi/
noun
- an anchored float serving as a navigation mark, to show reefs or other hazards, or for mooring.

| Link | https://lunarsignals.itch.io/stretch-b4u-race |
| Link | https://lunarsignals.itch.io/stretch-b4u-race |
| Original URL | https://ldjam.com/events/ludum-dare/48/stretch-b4u-race |
Ratings
| Overall | 527th | 3.75⭐ | 20🧑⚖️ |
| Fun | 281th | 3.824⭐ | 19🧑⚖️ |
| Innovation | 293th | 3.806⭐ | 20🧑⚖️ |
| Theme | 1671th | 2.861⭐ | 20🧑⚖️ |
| Graphics | 344th | 4.175⭐ | 22🧑⚖️ |
| Audio | 701th | 3.447⭐ | 21🧑⚖️ |
| Humor | 349th | 3.471⭐ | 19🧑⚖️ |
| Mood | 636th | 3.694⭐ | 20🧑⚖️ |
| Given | 36🗳️ | 22🗨️ |
I feel like the level is too snakey, and mazey. I suppose that's because you're going for more of a race. But what happens if I finish last and get all the gems? I think you might need to add a time component for the race, or drop the race and do a first to X gems, with a larger square room instead of the raceway.
thanks for checking it out in the first place and for rating what you could! let me know if this doesn't fix your issue and I'll try to figure it out over the weekend
This was really cute and fun!
I also question the decision to make every action on one button. I just ran around for a while trying to get a feel of the game and I frequently had trouble getting it to jump when I wanted to. Additionally the jump height is very unpredictable. Maybe there is some level of skill to it I don't understand.
The camera was also kind of a problem here. I would argue that it might be better to just layout levels with a fixed camera so players never have to mess with it at all. This is probably subjective though.
Ultimately I like the idea. I actually think there s a lot of potential here. A highly polished and responsive character controller would have me playing this again.