Bubble Diving by Lymze

Dive down to 150m!
you are Hibu Bubble, a diver trying to get to an treasure down at the bottom of a trench, 150m deep.

But you have too watch out, because there are dangerous animals, and pay attention, that you don't run out of air!
You can refill your air with bubbles, which also slow down your fall. You can also use some of your air to create a bubble right below you, either to slow down your fall or to get rid of obstacles

Get the Treasure!
- Three different levels
- Cute artstyle
- Adaptive music
- A special treasure at the end :)
Controls:
- Movement: WASD/Arrow Keys
- Bubble Blast: Space

Personal note:
This is my first time participating in a game jam on my own, as well as the first game I made alone

I hope you like it!
Special thanks to WinRaph for his support!
| Link | https://lymze.itch.io/bubble-diving |
| Original URL | https://ldjam.com/events/ludum-dare/48/bubble-diving |
Ratings
| Overall | 243th | 3.952⭐ | 23🧑⚖️ |
| Fun | 215th | 3.905⭐ | 23🧑⚖️ |
| Innovation | 1323th | 2.905⭐ | 23🧑⚖️ |
| Theme | 224th | 4.143⭐ | 23🧑⚖️ |
| Graphics | 190th | 4.333⭐ | 23🧑⚖️ |
| Audio | 116th | 4.119⭐ | 23🧑⚖️ |
| Humor | 734th | 2.9⭐ | 22🧑⚖️ |
| Mood | 265th | 4.048⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 5🗨️ |
- great art
- great sound and music
- I liked that the play clips behind the walls just a bit to provide a good sense of depth to the scene
- I really like being able to strategically spend oxygen to form a defense bubble
- I like the light gradient as you go deeper
- change in mobs as you go deeper
Improvements:
- I can't think of anything, this feels really complete and polished. Great job.
Bugs:
- didn't find any
The only feedback I has was that the air bubbles seem to slow you down when you hit them, I wish that wasn't the case for the air bubbles
The light transition works well. I think it's a bit too long to get new kind of enemies. Maybe add a controls to speed up the down.
@cary-stanley, agree, the air bubbles slow the character, it's a bit annoying.
Nice job !

Simple and fun! I enjoyed the art style and enemy designs. I did feel like I got pretty lucky to win... a little more control in any form might be nice.
To improve, one thing I would say is to try to have the pixels in each texture roughly the same size. The background bubbles and the text was much lower resolution than everything else. But that's just a tiny nitpick :smile:. Overall a very good game!
Keep up the good work, looking forward to see more from you!
But yeah, I especially like how well the music and art style work together to set the mood. Good game!
Could make a really awesome mobile game/campaign.
Fantastic art, it was so adorable. Well done!