Deeper-Geddon by heidelbert
Take command. All of civilization has only minutes until oblivion. Drill a deep enough hole into the approaching asteroid. Fill it with explosives. And save everyone with a gigantic BOOOM.
Mine resources, build factories and connect them with conveyors to produce all the goods you need in this fully functional factory simulation game. And hurry!



(Windows Version has less factory clipping issues, but both versions are completely playable)
| Link | https://rwetzold.itch.io/deeper-geddon |
| Link | https://rwetzold.itch.io/deeper-geddon |
| Original URL | https://ldjam.com/events/ludum-dare/48/deeper-geddon |
Ratings
| Overall | 328th | 3.888⭐ | 96🧑⚖️ |
| Fun | 375th | 3.734⭐ | 96🧑⚖️ |
| Innovation | 704th | 3.394⭐ | 96🧑⚖️ |
| Theme | 1094th | 3.5⭐ | 96🧑⚖️ |
| Graphics | 671th | 3.874⭐ | 97🧑⚖️ |
| Audio | 670th | 3.484⭐ | 95🧑⚖️ |
| Humor | 722th | 2.914⭐ | 78🧑⚖️ |
| Mood | 488th | 3.832⭐ | 94🧑⚖️ |
| Given | 80🗳️ | 67🗨️ |
Hard gameplay to put in a jam, and you succeeded very well.
Great work.
And yeah, the game is a bit on the challenging side. But we also didn't want to make it too easy and boring :)
Also we added a downloadable Windows version. That fixes most issues with the clipping on buildings. Sadly we couldn't fix it on the WebGL build.
Overlapping sprites tend to flicker, and not all of them are at the same resolution, so it can look a bit weird sometimes. The music is simple but does the job. I like that we can see the earth on the background. Overall the ambience is nice! Good job :)
Would like it if the held building dissappeared when hovering the building selection row as well.
Really love how the earth gets visibly closer and closer and it's just not a timer, great way to add pressure and visual feedback! Really like the twist on a factory builder as well.
Great work!
But for me it was my first game jam and I am so happy about all the love we get :)
There's a little problem in the main menu and during the cutscenes where you can freely zoom the scene.
Really good job on a fun little game :)
The gameplay itself works pretty well, it is like a very simple version of factorio (which is my favourite game of all time) with graphics looking like Into the Breach. It's impressive you managed to do that in 72h :) I had some problems of sprites rendered in the wrong order at times, but nothing that could break the experience.
I liked the time limit twist in this genre that was clever.
I had fun!
great work, guys.
p.s. scroll wheel work on launch screen too :sweat_smile:
@ilprinny, @kfischer-okarin, @ancooper, Yeah, we noticed the issue in the main menu after release. But as it not a game greaking bug we didn't want to push another update after the deadline.
And after all it's a feature: Did you never wanted to see what is behind the observable space :)
@wekri, I guess sometimes it's hard to see where the production line is broken. But we already made some plan based on the feedback to release a usability update after the jam.
@jrevel, the render order glitch only occurs on the WebGL build. I guess 72 hours was just to little time to fix that :/
@tim77, @ruslana, sorry to hear that. As I mentioned before right now there is no ingame functionallity to properly see where the problem is. If you would want to play the game again and send me a screenshot I would try to help you out ;) A frequent issue is that the conveyers are facing the wrong was.
@corporation we tried to auto-rotate the conveyers at the beginning of the project but then had to scrap that idea due to time constraints. But we definitely want to try that for the post jam update.
The art style is fantastic, and the audio is pretty fitting too. I saved the planet with 2 minutes to spare!
Good starting mix of building items too, not too much complexity for conveyor belt game with time limits.
Though some T or X sections of track would be nice.
Great entry!
Very cool and it could be a full game with more complex elements.
Good idea and congrat!
Just when I click to create a factory or anything, sometimes I need to click more than once, I don't know if is it me?
Otherwise thank you for you game!
I suggest you making water/ore mineral more different. Rotate is a little tedious, so I also suggest to conveyer detect automatic position.
I found a bug: On title screen you can zoom in/out and move the asteroid with WASD keys.
If the conveyor rear orientation stayed when switching between angles that would have helped a lot. Also, the delete tool you have to click on the origin tile for the building rather than just any building tile
The particle effects on the refinery buildings don't stay there if you move the camera.
Well that was super-close!
I loved the mechanics (Mindustry and that kind of games is 100% my jam), I loved the music (especially the menu), I loved how balanced it was (I mean, I finished the gamme with 15 sceonds left, that was perfect), I loved the attention to details (the planet growing in the background had me freak out a little), that wa a great game. Take my stars!
I have played the game 6 times. The 3rd time was to figure out, what happens when you lose. After that addiction kicked in.
-Innovation: (3.5)
Economy & building strategy game with vibes of factorio (conveyer belts) and a twist through a time limit.
-Theme: (2)
The theme is only fullfilled in the name. I am glad you prefered to create a good game over a theme fitting one.
-Grafics: (3)
It's OK when the buildings are made simple, they are also easy to read, but the factories seem to be upscaled, their borders are far thicker than compared to others.
There is also a strange flickering sometimes while placing a new construction.
Sometimes the layering gets off, so a building "behind" another is drawn ontop of it.
-Audio: (4)
there are sounds for interaction (clicking buttons & placing buildings)
Neat soundtrack a bit relaxed.
What about sounds of performing facilities, or warnings etc.
-Humor: (2.5)
there seems to be some jokes & references
-Mood: (3.5)
there is definitely some space groove, I just miss a bit the pending doom vibes
the growing earth in the background was a good idea.
-Overall: ( 4 + 3.5 + 2 + 3 + 4 + 2.5 + 3.5 -> 3 )
The Points I would like to rate:
-Quality/Polish: (4.5)
Your main menu could have a close/exit button.
The grafics have some glitches - the mechanics (after playing multiple times) seem to be bug free.
It's a bit over-the-top to have a intro-cinematic :D
-Genre: (4)
The game is a good amalgation of different eco-sims & the timelimit is not disruptive.
There could just be more strategy to it, to reach perfection.
-Szenario: (4)
The Mission is made clear & progress can always be monitored.
-Setting: (3.5)
Some assets like the rocket have some retro-scifi vibes, the facilities feel a bit blant.
While the soundtrack is relaxing, there could be some sound of urgency, like alarms, messages from earth etc.
-Story(telling): (3.5)
The messages tell you everything you need to know.
Although Deeper-Geddon is not a storydriven game, you made clear what the situation in the game is.
Gameplay:
-Controls: (4.5)
Interacting with buttons & placing the buildings works well, and there is allmost no chance to delete the wrong building.
Scrolling with arrowkeys works ok - there could have been a borderscrolling.
-rules: (4)
Processing & constructing works simply & well. When buildings would cost something, there could be a interresting dynamic of spending & saving resources.
-complexity: (4)
The three factories have their recipes, the Red facility have a slighty more complex one.
A mine can sustain multiple facilities - & multiple mines/factories can be linked to a factory.
Mobile units or something else would be sick.
-difficulty: (3.5)
you can fail if you want to ... the game helps you with it's tutorial, tooltips, GUI & HUD.
-Content: (3.5)
There is one static map, it would have been nice when the resource fields would be random generated.
I only realise that my TNT factory needed steel mind game but has I already had almost finished water and steel supplies I destroy some conveyer belt for my water and reroute steel to TNT and succeed one minute before impact !
Otherwise fun and innovative game. I also appreciated the movie references.
https://youtu.be/rQyFGYR3HW4