Mission: Descend by JuanJ7
A procedural game about finding alien technology in the depths of a planet.

You have been sent to another planet in a mission to collect pieces of alien technology that were discovered recently. These pieces are in the depths of the planet, where you can't breath and you won't have time to eat, so you make use of energy tanks. Go explore and come back to the space ship before you run out of energy to recover it and continue exploring the next day.

CONTROLS:
A-D/Arrow Keys to move
W/Up arrow to jump
W/Up arrow next to a wall to climb (Press multiple times)
B to use bomb
N to release energy tank
Run into bombs and tanks to collect them
Find the piece of alien technology to win
Return to the space ship to recover your energy


| Link | https://aj-games.itch.io/mission-descend |
| Original URL | https://ldjam.com/events/ludum-dare/48/mission-descend |
Ratings
| Overall | 753th | 3.607⭐ | 30🧑⚖️ |
| Fun | 1001th | 3.288⭐ | 28🧑⚖️ |
| Innovation | 1063th | 3.096⭐ | 28🧑⚖️ |
| Theme | 302th | 4.077⭐ | 28🧑⚖️ |
| Graphics | 220th | 4.308⭐ | 28🧑⚖️ |
| Humor | 1214th | 2.295⭐ | 24🧑⚖️ |
| Mood | 770th | 3.596⭐ | 28🧑⚖️ |
| Given | 32🗳️ | 27🗨️ |
So far I lost all my games, I'm too often unable to go back to the ship in time :(
Note : the bomb spawning ON the character head isn't very handy x)
@ambeurk @whysguy52 @mtwhateverest I'm glad you had fun playing and liked the art! The bomb spawning on the head actually has an utility: blowing up side walls without destroying the floor and the big rocks.
Thank you!
Congratulation to the whole team !
I found the piece of alien technology in day 1. It's good because I don't know how I could go up again hahahah
Great work :smile:
Overall though great effort, great idea and really impressive work for the time allowed.
Anyway, good entry people, it's impressive, keep going!
Pros:
- Liked the graphics and animations of main character
- Simple concept
- Soothing music
Cons:
- Controls are not that responsive, but it maybe due to environment
- Bombs spawning only on top of you does not sound like a good idea (lost some bombs trying to get out of them)
- Wall climbing is impossible between 2 pieces of wall tiles on top of eachother. I tried moving my character up and it got stuck in the middle of the wall. Happened a lot of times
- There should always be a way to come back to ship. Sometimes I was left behind without any wall to climb back
- Running next to ship to loose all energy rewards me with next day and energy tank?
Overall, cool game that needs some QoL polish. Good Job!
Nice artwork and atmosphere !
When it came to wall-climbing, my initial intuition was to hold the direction button against the wall, then tap the up arrow key. Doing so, however, consistently caused the character to get "stuck" on some geometry; usually, the rock placed on every intersection. Fighting against this instinct on holding the left or right directional key while wall-climbing help avoid this problem, but it took a lot of experimentation to learn to do so.
A crucial part of the game I found wasn't well-conveyed was how the extra energy tanks worked. If the energy tank went to red, I first thought having an extra tank would auto-refill it. To my surprise, it didn't. Then on the second playthrough, I attempted tapping N, and it dropped a tank. If I took this newly spawned tank, the red-tank indicator still was red (although it *was* full). This confused me significantly, and ended up trying to surface as quickly as possible. Ultimately, it turned out I had a lot more energy as I finally noticed the red meter depleting.
Frequently, the level generated a bunch of levels where, one wrong bomb placement would make the only way back impossible to traverse. Often, said level requires the player to make the bad bomb placement, anyway, to further proceed into the cave. This is very frustrating to go through, since once the player sees it, the only viable strategy is to return back to the ship, and start collecting energy tanks until the player feels comfortable exploring further.
There was also at least one moment in the game where successfully returning back to ship resulted in the game not registering, and my character dying as a consequence.
I did eventually find a planet where I can find the gear, but I felt it was entirely out of luck. For this rogue-like design, that's not a good feeling to have. I'd like to see this game baked a little more.
I had a lot of difficulty going back up and climbing the walls, I can't tell if it's a problem with movements / controls or if I'm just really bad at your game hahah
Anyway, it was still a lot of fun! Nice work!