Being a Kraken by struffy
You are a Kraken. Battle with Ironclads using your mass and kinetic energy.
Game rigid body physics are simulated with buoyancy.
Ships are buoyant if a third of the hull is submerged. The Kraken is neutrally buoyant so you can travel through three dimensions.
Surface to attract the enemy AI to that position, but close by depth charges will kill.
Attack from below.
Unique features:
. Kraken is controlled by [world] yaw and [local] pitch. The roll axis self-rights allowing for easy control.
. Buoyancy is really modelled. Ships take on water when tipped and sink.
. Depth charges enter the water and really slow - just like real ones.
. Not made in Unity - but opening up game framework to the community.
See it on YouTube (here shown with the sea fixed). Original version downloadable at link below - as well as a new Oculus 0.44 compatible version.
YouTube - https://youtu.be/AqN-xPkA6nc
Blog Post here about the dev - http://ludumdare.com/compo/author/struffy/
Written for Windows 10 using OpenGL and supports Xbox controllers.
Use "beingakraken.zip" for the Comp edition game on Windows 7 and Windows 8. Let me know if there are any issues.
Controls:
Cursor keys (yaw left and right / dive and surface).
W/A/S/D - forward / strafe and backward
Game rigid body physics are simulated with buoyancy.
Ships are buoyant if a third of the hull is submerged. The Kraken is neutrally buoyant so you can travel through three dimensions.
Surface to attract the enemy AI to that position, but close by depth charges will kill.
Attack from below.
Unique features:
. Kraken is controlled by [world] yaw and [local] pitch. The roll axis self-rights allowing for easy control.
. Buoyancy is really modelled. Ships take on water when tipped and sink.
. Depth charges enter the water and really slow - just like real ones.
. Not made in Unity - but opening up game framework to the community.
See it on YouTube (here shown with the sea fixed). Original version downloadable at link below - as well as a new Oculus 0.44 compatible version.
YouTube - https://youtu.be/AqN-xPkA6nc
Blog Post here about the dev - http://ludumdare.com/compo/author/struffy/
Written for Windows 10 using OpenGL and supports Xbox controllers.
Use "beingakraken.zip" for the Comp edition game on Windows 7 and Windows 8. Let me know if there are any issues.
Controls:
Cursor keys (yaw left and right / dive and surface).
W/A/S/D - forward / strafe and backward
Ratings
| Coolness | 56% | 3 |
| Overall | 2.74 | 774 |
| Audio | 2.38 | 588 |
| Fun | 2.57 | 760 |
| Graphics | 2.55 | 727 |
| Humor | 2.19 | 693 |
| Innovation | 3.17 | 363 |
| Mood | 2.75 | 611 |
| Theme | 3.19 | 598 |
I somehow got stuck on top of a ship for a while. I think. Eventually managed to wiggle my way out.
Otherwise it was enjoyable.
Good job!
tomdeal> played yours as well :). if you've any suggestions about indicating underwater i'm in. caustics / fish. I've published a new version with revised lighting that may help - saved different as the comp.
NIGIC> ive not managed that. haha. Made me think a tanker or something large where you can achieve that might be good!. I've also added a close by F4.
superfluous. currently porting to Mac OSX. Sorry don't have a version of Linux installed anywhere. but thanks for your kind comment!
Very impressed that something like this wasn't made in unity though! It takes a lot of work to build a game engine and make it function well.
I'm running on windows 10 and couldn't find beingakraken_win10_no_x_input31.zip mentioned in the missing dlls txt
I tend to get a little disoriented whenever I hit a ship, but in some cases it also helps me to feel like I've flipped upside down and am pulling the ship down with me.
This game totally needs tentacles... I was kinda hoping I could lash out from underwater and grab the ships, haha! But bumping into them works too, especially with such limited time! Nice job. :)
Tentacles are coming next - I want to allow a stealthy attack where you can take sailors off the bridge with tentacles so that ship isn't then alerted to your presence!
Suggestions welcome for how you would control the tentacles - or even if you need to control them!
Good job!