Abracatabra DBDBDeep by gamefive

game design : gamefive , DiutiniGames
Game programming : DiutiniGames
Game art : DiutiniGames
You are a slime's owner that has to develop(upgrade) his worrier to defeat an opposing slime.
In this unique battle simulation, you start by choosing a slime worrier, and from a collection of potions(mixtures), you must choose the right combination to make your slime stronger.
After upgrading your champion, it is time to defeat your opponent. The battle is automated so choosing the right potions is vital for victory.
Every potion has an effect that contributes to Stamina, Attack, and Defense.
The enemy will be upgrading his slime too. The items scrollbar on the right will display the enemy's upgrades.
How to Play
Choose a slime
Upgrade your slime:
For a total of 15 upgrades, you are given three potions but only one of the three will be consumed.
Battle


슬라임 소환 후 서로 싸우는 게임, 비공개 고유 능력을 1개 선택을 하고 서로 혼합물을 번갈아 선택을 한다. 혼합물은 체력, 공격력, 방어력 등 있으며 3개중에 1개 선택하고 2개 버린다 그런식으로 상대방의 혼합물을 예측하여 슬라임을 완성하면 자동으로 전투를 한다. 전투 시작시 상대 방의 고유 능력과 스텟을 확인 가능하며 최종적으로 상성으로 이길 수 있는 슬라임을 만들어 이기면 승리.
| Link | https://gamefive.itch.io/abracatabra-dbdbdeep |
| Original URL | https://ldjam.com/events/ludum-dare/48/abracatabra-dbdbdeep |
Ratings
| Overall | 1785th | 2.783⭐ | 32🧑⚖️ |
| Fun | 1826th | 2.417⭐ | 32🧑⚖️ |
| Innovation | 1110th | 3.067⭐ | 32🧑⚖️ |
| Theme | 1919th | 1.5⭐ | 32🧑⚖️ |
| Graphics | 1354th | 3.233⭐ | 32🧑⚖️ |
| Humor | 1314th | 2.135⭐ | 28🧑⚖️ |
| Mood | 1780th | 2.268⭐ | 30🧑⚖️ |
| Given | 27🗳️ | 38🗨️ |
The graphics are very good and the art is very clean !
Good work
It was a little hard to understand what the enemy slime was doing and we were confused by the attack speed numbers since we are used to attack speed being shown as attacks per second rather than time between attacks, but overall a cool experience.
Could be fun as a campaign :)

It was a bit unclear what the different icons meant and some sound would have given the game an extra dimension I think. Also a bit unclear to how the theme fit the game..?
Hope you get the time to develop this further it seems to have a fun potential, congrats on making a nice game! (PS I did win :smile: )
Second, the game is fun. I played it 4 times. I lost at first, then won, then experimented.
It took me playing several times to understand what is what :
Tell me if I'm wrong :
-Pink is HP
-Green is regen
-Red is attack
-Blue is magic attack
-Orange is defense
-Purple is magic defense
-Yellow is speed
-White is critic
-Light blue is avoid
I think you need to do some of the following :
-Add a text to the icon, to make it unmistakable
-Link several concepts with a color
For exemple red sword is atk and red shield is def
Purple sword is magic atk and purple shield is magic def
Also, the game has a balancing problem. I tried to do a slime with max HP, max regen and max def and look what I got as a result :

The match was really long but I won with an overwhelming amount of HP...
A crushing victory...
I then did the same with a slime specialized in physical attack. The match was over in a flash.
I think maybe the game would be better if :
-Every oponent is different and specialized heavily (so if they have great def but poor magic def, then aim for that weakpoint)
-You knew what the other slime stats are beforehand, rather than showing it at the end
Overall, it was a nice concept and I had fun.
It's not often a play a game from this jam several times.
But I think the game needs some fixing.
Good luck with that ;)
