Abracatabra DBDBDeep by gamefive

[raw]
made by gamefive for Ludum Dare 48 (JAM)

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game design : gamefive , DiutiniGames

Game programming : DiutiniGames

Game art : DiutiniGames

You are a slime's owner that has to develop(upgrade) his worrier to defeat an opposing slime.

In this unique battle simulation, you start by choosing a slime worrier, and from a collection of potions(mixtures), you must choose the right combination to make your slime stronger.

After upgrading your champion, it is time to defeat your opponent. The battle is automated so choosing the right potions is vital for victory.

Every potion has an effect that contributes to Stamina, Attack, and Defense.

The enemy will be upgrading his slime too. The items scrollbar on the right will display the enemy's upgrades.

How to Play

  1. Choose a slime

  2. Upgrade your slime:

  3. For a total of 15 upgrades, you are given three potions but only one of the three will be consumed.

  4. Battle

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슬라임 소환 후 서로 싸우는 게임, 비공개 고유 능력을 1개 선택을 하고 서로 혼합물을 번갈아 선택을 한다. 혼합물은 체력, 공격력, 방어력 등 있으며 3개중에 1개 선택하고 2개 버린다 그런식으로 상대방의 혼합물을 예측하여 슬라임을 완성하면 자동으로 전투를 한다. 전투 시작시 상대 방의 고유 능력과 스텟을 확인 가능하며 최종적으로 상성으로 이길 수 있는 슬라임을 만들어 이기면 승리.

Ratings

Overall 1785th 2.783⭐ 32🧑‍⚖️
Fun 1826th 2.417⭐ 32🧑‍⚖️
Innovation 1110th 3.067⭐ 32🧑‍⚖️
Theme 1919th 1.5⭐ 32🧑‍⚖️
Graphics 1354th 3.233⭐ 32🧑‍⚖️
Humor 1314th 2.135⭐ 28🧑‍⚖️
Mood 1780th 2.268⭐ 30🧑‍⚖️
Given 27🗳️ 38🗨️

Feedback

VeryGenuineCraze
26. Apr 2021 · 16:51 UTC
Love the game mechanic. I didn't understand it at the first try but seeing the slimes battle gave me the clues I needed.
The graphics are very good and the art is very clean !

Good work
Rose
26. Apr 2021 · 18:05 UTC
I love the concept of building up the slime by mixing in different potions. I was a bit confused about what the different icons mean and how to interpret what the enemy is doing, but I see the potential.
🎤 gamefive
27. Apr 2021 · 05:01 UTC
@verygenuinecraze Thank you. I will continue to develop it.
🎤 gamefive
27. Apr 2021 · 05:02 UTC
@rose Thank you for the review. I'll fix it. Thank you.
darqweful
27. Apr 2021 · 06:55 UTC
I wasn't too sure what I was doing at first but got it when the battle started. Not sure if my decisions while building the slime made a difference or not but I won in the end :)
DiutiniGames
27. Apr 2021 · 12:50 UTC
hi
🎤 gamefive
27. Apr 2021 · 14:27 UTC
@darqweful Thank you for playing the game.
MYline media
27. Apr 2021 · 15:36 UTC
An interesting concept, but the music is missing.
Anaxie Studio
27. Apr 2021 · 17:55 UTC
As soon as I saw that it was a potion mixing game, I was really excited to check it out. Fun concept and we like that the slimes change color!

It was a little hard to understand what the enemy slime was doing and we were confused by the attack speed numbers since we are used to attack speed being shown as attacks per second rather than time between attacks, but overall a cool experience.

Could be fun as a campaign :)
Asue
27. Apr 2021 · 18:17 UTC
I really liked the effects of the game!

![image.png](///raw/81e/52/z/40d1d.png)
🎤 gamefive
28. Apr 2021 · 03:13 UTC
@myline-media I'll add BGM and sound effects. Thank you for playing the game.
🎤 gamefive
28. Apr 2021 · 03:15 UTC
@anaxie-studio Thank you. I'll make a good game. I'll add what you said.
🎤 gamefive
28. Apr 2021 · 03:16 UTC
@asue Thank you.
Filipe Leal
29. Apr 2021 · 02:50 UTC
Very pretty game. There's a small bug that let you use the same potion over and over in case you don't select a potion and just click confirm.
🎤 gamefive
29. Apr 2021 · 03:20 UTC
@filipe-leal Thank you. I'll fix this bug quickly.
ropedog
29. Apr 2021 · 07:18 UTC
This game looks very nice - really enjoyed the graphics. The potion mixing is a cool way to build your stats prior to a fight. At first I was confused because I wasn't sure why I was selecting potions, or that an automated battle would happen afterward. I think some instructions or a brief tutorial might be helpful, and maybe some hints on what the different effects do. Nice job!
yellowsalamander
29. Apr 2021 · 07:27 UTC
There's so much content in this game! The graphics are very clean and I love how the slime grows in size every time you give it a potion. I think a tutorial menu explaining what the different icons mean would be nice: I didn't understand the difference between the orange shield and the purple shield. The game has potential, and I hope you continue develop it!
miej
29. Apr 2021 · 07:37 UTC
interesting concept, though it wasnt really clear what the effects of the different potions was. would also be cool if it included some sort of visual representation of how the potions affected the slime. eg: focusing on attack gives the slime progressively bigger spikes. for defense, maybe a shell or something. but overall neat idea, and congrats on the game entry!
xiyou
29. Apr 2021 · 08:57 UTC
Very interesting idea, feel that there can be a lot of interesting expansion
Rolle
29. Apr 2021 · 15:39 UTC
A nice and interesting game you could invest some time in playing and trying out stuff.

It was a bit unclear what the different icons meant and some sound would have given the game an extra dimension I think. Also a bit unclear to how the theme fit the game..?

Hope you get the time to develop this further it seems to have a fun potential, congrats on making a nice game! (PS I did win :smile: )
🎤 gamefive
29. Apr 2021 · 15:51 UTC
@rolle Thank you for playing our game. We are going to add sound. We will add function and description of icons. We applied [deep and deep] to strengthen deep magic. And one of our magic is [dbdbdeep] language play.
Lucky-Trident
29. Apr 2021 · 20:01 UTC
First, the game looks absolutely beautiful ! Bravo !
Second, the game is fun. I played it 4 times. I lost at first, then won, then experimented.

It took me playing several times to understand what is what :
Tell me if I'm wrong :
-Pink is HP
-Green is regen
-Red is attack
-Blue is magic attack
-Orange is defense
-Purple is magic defense
-Yellow is speed
-White is critic
-Light blue is avoid

I think you need to do some of the following :
-Add a text to the icon, to make it unmistakable
-Link several concepts with a color
For exemple red sword is atk and red shield is def
Purple sword is magic atk and purple shield is magic def

Also, the game has a balancing problem. I tried to do a slime with max HP, max regen and max def and look what I got as a result :

![Abracadabra.PNG](///raw/cb4/d3/z/41a44.png)

The match was really long but I won with an overwhelming amount of HP...
A crushing victory...
I then did the same with a slime specialized in physical attack. The match was over in a flash.

I think maybe the game would be better if :
-Every oponent is different and specialized heavily (so if they have great def but poor magic def, then aim for that weakpoint)
-You knew what the other slime stats are beforehand, rather than showing it at the end

Overall, it was a nice concept and I had fun.
It's not often a play a game from this jam several times.
But I think the game needs some fixing.
Good luck with that ;)
Cyanilux
29. Apr 2021 · 22:14 UTC
Wasn't sure what I was doing at first but then I started to understand we were improving our slime's stats. An interesting concept, it has some potential but currently seems quite easy to beat the opponent
BoxedMeatRevolution
02. May 2021 · 16:15 UTC
The art and UI look really good, and you have a cool concept. I played it a few times and it seems quite easy to beat the opponent slime. With some balance improvements and a progression system, I definitely would try playing this again!
🎤 gamefive
03. May 2021 · 03:00 UTC
@lucky-trident Thank you for the gameplay. We will reflect your opinion. We will modify the game balance. I'll do more research on games. Thank you.
🎤 gamefive
03. May 2021 · 03:02 UTC
@cyanilux Thank you for the gameplay. That's right. The other person is weak right now. We will fix the balance. I'm making a more interesting game. Thank you.
🎤 gamefive
03. May 2021 · 03:04 UTC
@boxedmeatrevolution Thank you for the gameplay. We are fixing the game balance and fun. Thank you for your opinion. I'll make it more fun. Please play it again.
KatreenAshy
03. May 2021 · 18:40 UTC
Nice game , maybe a little explaination about each potion would be better so in that way you'll not be so confused at the beginning
Fenderbate
04. May 2021 · 11:49 UTC
I like this game A LOT! With some polish, this could be a really awesome auto battler. Also, I managed to create a never ending battle, both slimes just keep healing 😂
![gam.png](///raw/719/21/z/4222a.png)
🎤 gamefive
06. May 2021 · 05:08 UTC
@katreenashy Thank you for the gameplay. I'll try my best to fix it.
🎤 gamefive
06. May 2021 · 05:09 UTC
@fenderbate Thank you. I'm fixing the balance of the game. The stamina of these slimes is amazing. That's great.
Videt
08. May 2021 · 04:51 UTC
Didn't really understand what I was doing at first and what different icons meant. The idea is nice, but I think it doesn't exactly match the theme of LD48. Also, sounds and music would be a nice thing to add. Visuals are pretty nice
🎤 gamefive
08. May 2021 · 11:33 UTC
@videt Thank you for the gameplay. We expressed the theme as changing slime deeper and deeper.
blobo
08. May 2021 · 18:48 UTC
I have to be honest, I'm not entirely sure what all the potions do, but I somehow won the game anyway. I love the artwork for the potions though. Nice work!
🎤 gamefive
10. May 2021 · 03:28 UTC
@100th-coin Thank you for the gameplay.
Daveroony
14. May 2021 · 05:48 UTC
Wonderful looking layout and fun concept. really love the art of the bottles. I was a bit lost at first but by the 15th potion i understood better and of course VICTORY! great game.
notanimposter
16. May 2021 · 04:28 UTC
I really like the slimes sorta mush together to fight lol.
🎤 gamefive
17. May 2021 · 02:48 UTC
@notanimposter Thank you for the gameplay.
🎤 gamefive
17. May 2021 · 02:50 UTC
@daveroony Thank you for the gameplay.