The Tourist by Frostfall

Description:
You’ve arrived for a tour of a famous japanese bamboo forest, however, the tour guide can't be with you due to quarantine. Follow the notes deeper and deeper into the forest to learn about japanese history and some interesting facts about bamboo. You may even learn more about the yokai, Shuten-dōji during your visit.
Submission for LudumDare 48 - Theme “Deeper and Deeper”
Developers:
Nichola Humphreys - Game Developer & Designer
Danny Miles - Narrative & Asset Creation
Controls:
Movement - W,A,S,D to walk
Mouse to move camera
Left click to interact in main menu.
| itch.io | https://humphreysmedia.itch.io/the-tourist |
| Original URL | https://ldjam.com/events/ludum-dare/48/the-tourist |
Ratings
| Overall | 1066th | 3.435⭐ | 48🧑⚖️ |
| Fun | 1624th | 2.783⭐ | 48🧑⚖️ |
| Innovation | 1508th | 2.761⭐ | 48🧑⚖️ |
| Theme | 1059th | 3.533⭐ | 48🧑⚖️ |
| Graphics | 599th | 3.936⭐ | 49🧑⚖️ |
| Humor | 797th | 2.814⭐ | 45🧑⚖️ |
| Mood | 375th | 3.924⭐ | 48🧑⚖️ |
| Given | 34🗳️ | 49🗨️ |
The texts are well written and I liked the story.
The End was unexpected, good job!
The last part was lovely.. once i read the sign i was expecting someone being behind and i slowly turned around to se.. nothing, i panic and at the last minute i see him appearing and then the scream, it actually caught me off guard.. again, amazing
Excellent work on it, though. Thanks for sharing!
@pythooonuser I'm glad you enjoyed the ending!
@archie-evans Thanks! We didn't want it to be too long in case players missed the ending or got tired of the environment!
@ancient-pixel Apologies about the performance, that's something I'll have to work on in future project, but I'm glad to see you loved the aesthetics!
@ehtd That's fair enough, we wanted to make it feel like a tour without the tour guide, but I'd recommend reading the last few signs if you want to know what happened with the ending
@c4scar Sorry about the performance issues, I'm planning on optimizing my next project, I guess importing a particle system with 1500 hairs as a forest from Blender wasn't the best of ideas, but you live and you learn! I like the idea of having an easter egg in the forest, I'll have to apply that to the next jam. Thanks for playing!
@linus-lindberg Thank you! The idea was to initially to have more guide notes, but thanks @frostfall the narrative worked perfectly!
@mehul Glad to see you enjoyed it! We just thought that we could have just an ordinary walking simulator, so when and doubt add a twist!
@saltfactory-studio Thank you for the comment, next time I'll try to not add so many trees at once as it was a hair partle system imported from Blender.
@dxk2294 Sorry about the choppy-ness, but I'm glad it didn't take away from the overall experience! The sound effects were all from freesound.com and downloaded some lofi for the background music, I'd love to make a project in the future with original sounds!
@rovernoon Thank you so much for the compliment, I love the visuals of that game and I'm so happy to see that you're comparing us to such a masterpiece!
@zerokun Apologies for the lag and the bright bloom, turns out Unity doesn't like looking at a lot of trees at once, but I'll make sure to optimise it for next time! We're glad to hear the "completely normal" ending gave you a bit of a spook!
@arancutter Thanks for the feedback, I wasn't aware how high the sensitivity was and I usually have sensitivity very high, especially on games, but I'll add an accessibility option for players in my next project. Glad to see you enjoyed our game!
Anyway, gorgoes work, very liked the mood.
Seriously though, this was a super fun take on the theme, and really nice little horror game. The way the music slowly got more twisted, then fading out all together; the bamboo getting denser as I went; the story and it's delivery! Great stuff!
There were a few disappointments though. Mainly, the performance. I have a pretty powerful machine yet this game chugged at times. I'm assuming you guys are rendering all the bamboo at all times, which is why it would stutter if I turned around. Also, the scare at the end was good, but having the trigger box so close to the sign meant I had a whole walk back to the beginning, before being confused that I hadn't been eaten by a yokai. The scare still got me though, after I walked back.
Nice work!
Overall I love these kinds of games where they don't go for the obvious.
Anyway the tension build-up was very effective, (I also really liked the calm and serene begginings learning facts about bamboo) The concept was very well handled, congrats!
Nice job !
Edit : I forgot to mention that the first time, the end did not appear ;)
On a serious note, it was an interesting experience. I think making the info text show up in the middle of the screen, as a UI element, would improve the experience though. That way you would not have to spend most of your time staring at the same plate model point-blank, and can appreciate your surroundings while getting the narrative element of the game. Also the final twist of the game could have been a little bit more subtle, but that's just a minor gripe :wink:
Nonetheless, it was an interesting game! Good job!
I read the 1st 3 messages
then is started talking about bamboos so I tl.;dr'rd and switched to speedrun mode
**[spoilers ahead]**
and then I got to the board with some blood on it
so I read it
and I was like "oh shit this just got real"
so I ren all the way back - like i turned around but I was really swifty about it so it let me go through
and ran (or walked - idk) all the way back to the spawn point
and then - nothing
so then I ran [walked] again to the note with the blood on it
and really stuck my nose into it to read it and get clues or whatnot
and THEN I turned around again
and THEN there was the jumpscare
It's really neat and well-presented - kudos there
But I found it a bit lacking in the gameplay & interaction departments
The fact you could change your imput at the start was handy - oldschool
thou it's a shame stepwalk dinn work on controller
Good job thanks for the experience - peace out :) :wave:
Two issues though:
* The performance was often pretty bad, but that was mentioned several times.
* I did the same as @strangeryann, lmao. I read the last sign and ran away in the expectation of something jumping at me. When nothing happened, I went back, clicked on it and then I was finally spooked. Should be made more obvious to click on it.
But those are very minor complaints. Very good entry, loved it!
Pretty fun, I had a good time.
Nice factoids about bamboo.
Improvements:
* Music volume is very low
* Missing footstep sounds
* Forest could become evern darker in the end IMO
* Combine bamboo trees to reduce drawcalls(?)
* Reduce bamboo amount by putting a texture after a certain depth to increase performance.
Thanks!
@tom-robson Thanks for the kind words! We worked hard on the visual aesthetic of the game and we're glad it resonated so well with eveyone. We're aware of the slight choppy performance and it's defineitley something we'll look into for a post gam update. Thanks for your review!
@m11 Thank you so much! It's definitely what we're most proud of :)
@maximilian-ansell Thanks for your comment! We agree with the perfomance but I'm glad the visuals made it a pleasnt experience for you!
@gaming-night Thanks for the kind words! We really enjoyed creating the visual style of this game, and thanks to the hard work of @humphreysmedia we were able to compile the assets into a relaxing (then not relaxing) experience.
@mza I also learned a lot more than I thought I would going into it, I even left out a lot of facts! We hope to ease the sensitivity in a post launch update :)
@octopoid Thank you! We're glad the ending did get some people and the visuals came across as we'd hoped. Thanks for the tip about the fps stuttering, I will pass this along to @humphreysmedia for a post jam update!
@rongefilet Thank you very much! It was challenging to transition from bamboo facts to horror but i'm glad it ended up working lol. We're glad you liked it :)
@coke Thank you so much! We're really proud of this one, especially the overall visual style! We're glad you liked it :)
@narom42 We're glad you liked the overall style! and thanks for the tip about the fps stuttering, I will pass this along to @humphreysmedia for a post jam update!
@strangeryann Thanks for your comment, we appreciate the feedback! It's definetley fair the walking sim/ bamboo facts part might not be everyones cup of tea. We tried to keep it short and sweet to ease that but we could definitely make the final area trigger earlier. Thanks for playing the game! :)
@poroporo-su We're glad you liked the bamboo facts, we had just as much fun reading them when putting them in the game haha!
@dzejpi Thanks for the kind words! I kinda want to get a bamboo plant after learning about all the facts haha. Thanks for the heads up on those, we already knew about wanting to help with the performance but the ending area was new to us so we'll aim to make that bigger in the future :)
@phil-lesnar Sorry about the loud scream, we might have overdone it on trying to hit the jumpscare! That's a great idea @humphreysmedia did a great job on the model so we may consider placing it in the map if we do a post jam update! Thank you for the feedback!
@chrispy977 Haha thank you for your feedback! We're glad the spooky vibes came across over the nice aesthetic we went for!
@oc1d THank you for your feedback! We're glad you liked the game, thanks for listing out some issues we can definitely aim to hit in a post update. We're glad there wasn't toooo many issues haha, but thank you!
@wdebowicz Thanks for the kind words! We worked hard on the visual aesthetic of the game and we’re glad it resonated so well with eveyone. I love the idea of expanding on this some more, the forest was even more relaxing than we intended, but liked that it lured you into a false sense of security. We really appreciate you playing our game! :)
Having visited the arashiyama bamboo forest myself I can say that it was definitely much more calming than this game xD
And like others have mentioned above, I had performance issues too, I turned on my FPS counter to confirm that it was dropping to 15-20 range at some points in the beginning, it improved as I went deeper in though, if that helps.
Overall, Id say its a good walking simulator which manages to re-create the feel of walking through an interesting environment but could benefit from some more work in the narrative to subvert player expectations and surprise them.