Asteroid Breaker by GibsS

Will you be able to reach the core?
Control a drilling probe, mine as much as you can find, avoid all dangers and make it to the lowest depth.
Make sure to play in fullscreen, enjoy!
| itch.io (web) | https://gibss.itch.io/asteroid-breaker |
| Original URL | https://ldjam.com/events/ludum-dare/48/asteroid-breaker |
Ratings
| Overall | 29th | 4.321⭐ | 30🧑⚖️ |
| Fun | 25th | 4.321⭐ | 30🧑⚖️ |
| Innovation | 153th | 4⭐ | 30🧑⚖️ |
| Theme | 36th | 4.446⭐ | 30🧑⚖️ |
| Graphics | 220th | 4.308⭐ | 28🧑⚖️ |
| Audio | 150th | 4.071⭐ | 30🧑⚖️ |
| Given | 49🗳️ | 35🗨️ |
The music was a bit too repetitive for me (I liked it at the begining, but the loop is a bit too short), and oh, the canvas menu to pick bonuses is displayed under other ui elements that hide costs ! If you can change that :)
- The mechanic is so simple and so good. You nailed it!
- The upgrade system is simple and well done.
- Visuals + Controls + Audio are spot on.
- When breaching the upgrade barriers, I sometimes felt like I had no means of preparing for what's ahead. A small safety/blanking region would be nice there to make me feel less cheated after the upgrades.
- Had an ending that I was willing to play the game 4 times to reach (and clear progress indicator!). Good testament to the addictiveness!
- I would've loved to see some more variety in terrain and enemy types, but I understand the scope is limited intentionally.
- Sometimes the enemy placements felt unfair... so goes the world of randomized level generation though.
@ambeurk Yeah I agree, the music is not ideal for a loop, I did like the tone it had though
@the-neon-shark I totally agree, some variety would be great, I really should at least have changed the palette after each layer of the asteroid
@rusty-bailey That's an interesting idea about showing the direction of the drill, I'd have to think of a nice looking way to do that though, so it doesn't clash with the rest of the artstyle
@nisovin Actually no upgrade increase the speed but I think the language I used is a bit confusing, I'll take this into account if I decide to iterate this game
@villanelle The game is not very optimized, that might be causing the frame drops. It's a bit of shame but I'll be able to fix it if I decide to get this game out on mobile!
I found the enemy placement to be frustratingly random at times, but I didn't mind starting over and trying to be more careful about resource collection in the early game, which helps a lot. It can be pretty rough being out of control while falling, but I like that you need to try to plan--It's a double edged sword.
I really enjoyed the experience. Great work and thanks for sharing it.
Really fun core mechanic!