Workplace Sleep Syndrome by iMan
Must... not... sleep...
Stuck working in a boring office?
Falling deeper and deeper into sleep?
The sleepier you get, the better you can see your dreams. Venture deeper into your dream world and do your best to stay awake with the help of coffee and alarm clocks. But beware, your dream world is full of alluring traps and enemies which make you even sleepier. If your boss catches you asleep, you may not have a job for too long!

This game was made for Ludum Dare 48 by: Lucky90Happy - character art, environment art and level design. Noctiluca - character, cutscene, menu art and playtesting. Lobstah - UI art. Iman - programming, design and music.
| HTML5 & Windows | https://cloudcloak.itch.io/wss |
| Original URL | https://ldjam.com/events/ludum-dare/48/workplace-sleep-syndrome |
Ratings
| Overall | 452th | 3.8⭐ | 42🧑⚖️ |
| Fun | 646th | 3.513⭐ | 42🧑⚖️ |
| Innovation | 176th | 3.963⭐ | 42🧑⚖️ |
| Theme | 507th | 3.938⭐ | 42🧑⚖️ |
| Graphics | 178th | 4.35⭐ | 42🧑⚖️ |
| Audio | 510th | 3.63⭐ | 29🧑⚖️ |
| Humor | 330th | 3.5⭐ | 41🧑⚖️ |
| Given | 38🗳️ | 41🗨️ |
Even though the effect of the opacity increasing and decreasing is cool, I feel like having the platformer translucent most of the time even kind of takes away from the overall look of things. I imagine maybe having a visible circle around the character that expands as you get sleepier and contracts the more awake you are would work interestingly as well. So the faster you go, the less you see the world around you.
The changing opacity of the "real world" overlay is a clever way of selling the drift into deeper and deeper sleep. It does make the opening moments of every level a bit unpleasant though. Maybe the curve in the opacity change could be weighted to change very rapidly at the very edge of wakefulness.
Really impressive, thanks for making this!
I didn't really enjoy the pillows hitting you since they messed with the physics and getting touched usually resulted in me falling off a platform.
I kind of felt that there was no point not to go for coffee since the game has you in a race against time before you fall asleep and maxing it out simply means you can't see for a few seconds. Plus pillows were usually not in a position to make maxing out awakeness.
There were actually a few jerk moves I didn't like the coffee trail that leads to a bottomless pit or the pillows that are guaranteed to hit you if you keep walking and make you slip off the edge.