Slimefall by wilsk

[raw]
made by wilsk for Ludum Dare 48 (JAM)

NOW WITH POST-JAM HTML5 VERSION!! (see itch.io link below)

Gather slime from the cave, and don't hit the ground until you've collected enough (see top right). See how deep you can go (only 4 levels :cry:)!

Controls: WASD, arrows.

Game made in the Bevy Engine with Rust. The game could probably do with a better character controller and more levels but I'm satisfied.

ld48_Hzm8Qjct5X.png

s2F4tzrAa7.gif

NOTE The windows download on the itch.io link is the Game Jam version. On itch there is also a post-jam HTML5 build. The github releases link has all the previous releases including (untested) MacOS and Linux builds.

Things I would have liked to do:

  • a better character controller,
  • destructible terrain (to make it more of an exploration puzzle rather than a jump puzzle)
  • background music
  • more detailed backgrounds and platforms

Ratings

Overall 1733th 2.881⭐ 23🧑‍⚖️
Fun 1749th 2.571⭐ 23🧑‍⚖️
Innovation 1300th 2.929⭐ 23🧑‍⚖️
Theme 1629th 2.929⭐ 23🧑‍⚖️
Graphics 1443th 3.119⭐ 23🧑‍⚖️
Audio 1165th 2.69⭐ 23🧑‍⚖️
Mood 1629th 2.775⭐ 22🧑‍⚖️
Given 34🗳️ 18🗨️

Feedback

Whysguy52
27. Apr 2021 · 05:33 UTC
Controls are awkward but I have an appreciation for the 2D particle system. pretty well animated.
LDJam user 237240
27. Apr 2021 · 05:35 UTC
Controls are so weird, pretty interesting idea
🎤 wilsk
27. Apr 2021 · 07:20 UTC
@whysguy52 @kudneus thanks for the comments. Yep, character controller definitely needs some work. I had a few goes and this was the "best", but I've got a few more ideas to try for my post jam updates.
Antti Niemi
27. Apr 2021 · 18:35 UTC
Looks very nice. 2d physics much appreciated :)
Lone_Wolf
27. Apr 2021 · 23:43 UTC
Nice work! I want to use Bevy with LD someday. Just need to learn Rust, make an engine that covers the basics, and finish a few projects first.

I felt really good when I made it to the end. Only thing I'd request that hasn't been requested already would be to have the R button work even when you aren't dead
🎤 wilsk
28. Apr 2021 · 06:26 UTC
@antti-niemi thanks!

@lone-wolf nice suggestion, yes I think that would be helpful given the game can be a little bit frustrating :grin: Actually I've found bevy really easy to use, there are some rough edges but it's already taking shape in a really satisfying way.
Alina Baybulatova
28. Apr 2021 · 18:36 UTC
Interesting mechanics! I really got into a state of flux playing this game! Cool atmosphere! Thank you) And so beautiful graphic and sounds) Great job!
skoopidy
01. May 2021 · 09:33 UTC
Poor controls, the game would benefit from health system greatly. The game idea is very original gonna give you that. It must have been quite a challenge to implement "physics". Would love to see this game finished and polished!
Nikl
01. May 2021 · 19:26 UTC
Interesting pysics and original idea, good job. Very nice to see more Bevy games!
I am wondering a bit why there is only a windows build. Had to switch machines to play :slight_smile:
🎤 wilsk
02. May 2021 · 00:11 UTC
@nikl I had some troubles with builds for other platforms. Github CI builds for MacOS and Linux failed for various reasons I haven't had time to investigate (and I can't easily test those builds anyway). Local WebGL builds also failed. I keep meaning to debug those via the Bevy Discord but haven't done it yet.
OldDog
03. May 2021 · 06:39 UTC
very nice game ,but the jump and walk system really sucks, I will pay for this game if some this problem fixed in the fuature:smile:
🎤 wilsk
03. May 2021 · 09:53 UTC
@olddog hey thanks that's nice to hear :D yes, I've made some post-jam updates - the lighting system now uses a shader (runs about 30% faster on my PC) and I'm working on a HTML5/WegGL build. Next I'll work on an improved character controller, its definitely the thing I'm least happy about!
AdonisDevs
04. May 2021 · 22:34 UTC
Interesting idea! I do think that there is a lot more than can be done to improve the experience. Specifically, the player controller needs some work (better gravity, coyote jump). Other than that, well done :)
🎤 wilsk
05. May 2021 · 11:16 UTC
Thanks @adonisdevs. The character controller has definitely been a point of criticism :grin:

I've made some changes to it in the post-jam HTML5 build over on itch.
dankar
05. May 2021 · 14:25 UTC
Good job. As others have pointed out the controls and physics could use some work. But it's an original idea that could turn out great if you expanded upon it :slight_smile:
msipp27
05. May 2021 · 19:09 UTC
Controls are a little stiff but it definitely could be good
Scout
07. May 2021 · 00:55 UTC
as you mentioned the controlls could use some work, like sometimes you will clip into walls and it feels like you are slow to start moving and don't go that fast but the idea is cool and falling slime is cool.
VixenMink
08. May 2021 · 00:21 UTC
I like how the lil guy drops like a brick. Maybe mention somewhere that there are varying colors of slime so people dont think the red stuff is lava. Nicely done
Nakami
17. May 2021 · 09:39 UTC
Nice game !

Little bug in the html version some time after a jump the game does think that that the character is not on the ground and so cannot jump any more and if it is not possible to fall of the platform then the game is over :/