Dodge the Depth by GramOner

[raw]
made by GramOner for Ludum Dare 48 (JAM)

An experimented runner with some random generation.

Has a lot of fun making and and good luck to everyone!

Ratings

Given 4🗳️ 0🗨️

Feedback

FussenKuh
26. Apr 2021 · 18:24 UTC
The concept is very straightforward and the controls are easy to understand. Though, to me the cursor looks like crosshairs which means I kept wanting to shoot the obstacles as oppose to dodge them ;) Good job!
mdotedot
26. Apr 2021 · 18:24 UTC
Good feel for this game. Most of the time the 'hits' didn't register and that was kind of a good thing. I got in a real good flow.
scott.redrup
26. Apr 2021 · 18:33 UTC
I agree I thought the cursor was a crosshair too and I tried to shoot the obstacles! It's a nice fast paced game. I think there's a huge opportunity to make the obstacles change colour with the tempo of the music. I managed to avoid most obstacles by hiding in a corner, perhaps you could randomise it so each of the corners is hit once ever 20 spawns or something. Well done.
MachWerx
26. Apr 2021 · 20:59 UTC
I also thought the crosshairs were going to be used for something, like steering. I saw that you're using Unity. If you were interested in using the mouse to steer, you could lock the cursor and hide it using

```
Cursor.visible = false;
Cursor.lockState = CursorLockMode.Locked;
```

And then use `Input.mousePosition` with `Camera.main.pixelWidth` and `Camera.main.pixelHeight` to get the position.