Dungeonfall by CruelMotivator

[raw]
made by CruelMotivator for Ludum Dare 48 (JAM)

Dungeonfall is a short physics-based arena slasher. You've got four minutes to get to the bottom while swinging an enormous sledgehammer around to smash several types of enemies. Dungeonfall<em>20210427T011608Z.png Dungeonfall</em>20210427T010521Z.png Dungeonfall<em>20210427T010915Z.png Dungeonfall</em>20210427T011007Z.png

Ratings

Overall 593th 3.707⭐ 31🧑‍⚖️
Fun 180th 3.966⭐ 31🧑‍⚖️
Innovation 315th 3.776⭐ 31🧑‍⚖️
Theme 566th 3.897⭐ 31🧑‍⚖️
Graphics 756th 3.804⭐ 30🧑‍⚖️
Humor 576th 3.1⭐ 22🧑‍⚖️
Mood 973th 3.457⭐ 25🧑‍⚖️
Given 19🗳️ 30🗨️

Feedback

jkyd
27. Apr 2021 · 03:53 UTC
Super satisfying!
korfi
27. Apr 2021 · 14:04 UTC
Overall really nice!

I got a bug twice where I ended up "in front of" the floor (too close to the camera), but overall it was really good! I really liked the graphics as well!
3DFlow
27. Apr 2021 · 14:04 UTC
Very fun
Excy
27. Apr 2021 · 14:04 UTC
Really fun, great feedback on destroying things, I just need more light!
CharlieTU
27. Apr 2021 · 14:11 UTC
I really liked the weight and the feeling of that hammer! The camera was a bit clunky but it was very fun!
blobo
27. Apr 2021 · 14:14 UTC
Great work making the momentum of the swinging hammer feel incredibly satisfying when smacking around the foes! The powerups were also a really good touch. The multiple designs for the floors make the game well varied, and they all look great! Nice game.
Saussol
27. Apr 2021 · 14:15 UTC
Very good game Very fun
Staber
27. Apr 2021 · 14:16 UTC
I had tons of fun playing this, good job
Tillbold
27. Apr 2021 · 14:18 UTC
Nice game mechanic. I would love to yeet enemies into other enemies to damage them and fight a crowd in an even more satisfying way
malub
27. Apr 2021 · 14:31 UTC
Took me two rounds of dying to realize I'm supposed to move the mouse instead of clicking the mouse buttons. Once I figured it out, it was a lot more fun. Dungeon tiles look great, character/enemy a little too detailed imo. Once I got stuck at the bottom of the screen with only the hammer showing up.
m11
28. Apr 2021 · 16:17 UTC
Really fun!
otresnjak
29. Apr 2021 · 08:59 UTC
Fun, and looks great! Descending by way of the floor repeatedly falling out from under you is a fun idea. I found the hammer a little clunky-feeling (I used an xbox controller)-- maybe if it had more acceleration and a higher top speed it would feel a little more punchy. Still lots of fun as is though. :D
Fredripper2077
29. Apr 2021 · 09:13 UTC
Fun game, really like the physics and it feels really satisfying
LDJam user 242054
29. Apr 2021 · 09:14 UTC
nice gameplay, lots of fun

i would like graphics to have more contrast and vividness
elosociu
29. Apr 2021 · 12:06 UTC
hi! this was a really fun game to play. i don't think i've seen a combat mechanic like the one you used, and i kinda liked it! it WAS pretty hard to control, but i was kinda fine with it because sometimes it lead to some really satisfying moments. the combat sound design was pretty juicy too, good job with that! on thing i was a bit unsure about though was what the blue bar above the player was, if that was the health or the shield. took me a little bit to figure that out. anyway, great game!
DenisSobolev
29. Apr 2021 · 13:59 UTC
Funny game, but I don't understood complete hammer mechanic.
MaximeGammaitoni
29. Apr 2021 · 19:47 UTC
Excellent concept ! i want more !
darthone
01. May 2021 · 19:38 UTC
I really enjoyed your entry a lot and played a bunch of rounds! As others had said the hammer felt a hair clunky
Sestren
06. May 2021 · 03:42 UTC
This was very fun and challenging to play. Getting in tune with the weight of your attack felt really satisfying once you could start doing wider swings with it.