Surrender the Core - A Roguelike by Sirfist19
A Roguelike sci-fi game! Delve deeper and deeper into the space station Alpha SF-980 until you reach the Pilot who has corrupted the station and taken the core for himself. Beware of the station's biological security system!

Note: Downloading the windows executable yields a less laggy game than the WebGL version.
Ratings
| Overall | 1558th | 3.091⭐ | 24🧑⚖️ |
| Fun | 1036th | 3.262⭐ | 23🧑⚖️ |
| Innovation | 1185th | 3.023⭐ | 24🧑⚖️ |
| Theme | 1746th | 2.714⭐ | 23🧑⚖️ |
| Graphics | 1407th | 3.159⭐ | 24🧑⚖️ |
| Audio | 834th | 3.295⭐ | 24🧑⚖️ |
| Mood | 1126th | 3.333⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 21🗨️ |
-Don’t grapple enemies unless they are on the other side of pits
-Grapple onto walls to get away from bullets and fast melee enemies
-Explore everything before advancing to the next area (there are some pretty good powerups laying around)
-Don’t touch pits (like at all). The hit box for pits is a bit too big, so if you touch them, they will damage you.
-If the WebGL version doesn’t let you move with the WASD keys when you start the game reload the page cause that’s a glitch in the WebGL version.
And most importantly have fun and keep grappling!
@ondy1985 You probably died unexpectedly because you touched the edge of a pit. Unfortunately, the hit box for the pits are too large, so instead of falling into them, when you touch the edge you take damage. Definitely something that would have been fixed if there was more time.
@tengusheath Thanks for the advice about the tutorial text. We’ll have to make it a bit less distracting next time around.
@pandepic Didn’t have time to add pathfinding AI to the enemies so they sometimes get stuck on walls because they are attempting to go toward the player but there is a wall in the way. Also, should have allowed the player to walk through enemies after getting damaged in order to avoid dying by being cornered by enemies. Thanks for the critique.