Deep into the mines by zapdos2
This was my first time doing any game dev and working with Unity at all, so I spent a lot of time learning the very basics.
Because of that I unfortunately didn't manage to make it into a properly playable game.
But I learned a lot of new things in the process, so I'm still glad I participated! :D
My idea was to make a game similar to how the mines in Stardew Valley or dungeons in 2D Zelda games work, so that you would continually keep going down "deeper and deeper" into the mine. Also light was supposed to be playing a big role, where the deeper you go, the less light is available, items to increase the available light, and some enemies potentially manipulating the light in different ways. But I obviously knew from the start, that that was too ambitious for my very first project with a time limit of 3 days.
All the graphical assets used are from "Kenney Game Assets 1"
https://kenney.itch.io/kenney-game-assets-1

Ratings
| Given | 1🗳️ | 1🗨️ |