Juicy Trip by Anandhi

[raw]
made by Anandhi for Ludum Dare 48 (JAM)

Click when you come near the gap to dive deeper in to the Juice. Jump in before the rotten fruit gets to you.

Ratings

Overall 973th 3.483⭐ 32🧑‍⚖️
Fun 836th 3.4⭐ 32🧑‍⚖️
Innovation 786th 3.317⭐ 32🧑‍⚖️
Theme 978th 3.6⭐ 32🧑‍⚖️
Graphics 950th 3.65⭐ 32🧑‍⚖️
Humor 1248th 2.24⭐ 27🧑‍⚖️
Mood 1397th 3.117⭐ 32🧑‍⚖️
Given 25🗳️ 26🗨️

Feedback

niksg
28. Apr 2021 · 01:58 UTC
pretty good casual game, good hook. I died at level 7 because the enemy caught me before there was a gap though!
simex
28. Apr 2021 · 01:59 UTC
This is a really nice little idle game, you should really consider doing a quick little polish pass then put this on mobile. it's exactly the type of game I want when waiting for the buss etc! nice use of the theme too
IceEye
28. Apr 2021 · 02:00 UTC
Pretty good! My trip was indeed juicy. High score 15
LDJam user 234120
28. Apr 2021 · 02:05 UTC
With a bit more polish, this would be a pretty great game to have on my phone during down time. Music was great and gameplay was simple but addictive.
pRoFiT
28. Apr 2021 · 02:07 UTC
wow really nice. addicting game. great for the phone single click style. i guess thats what your going for with the layout. hope more people get to play it.
Matt Swieboda
28. Apr 2021 · 02:10 UTC
I like the infinity style of it. I was kind of confused on what I was looking at, but the gameplay is pretty solid.
arya-s
28. Apr 2021 · 02:11 UTC
Surprisingly fun, I think this would be great on mobile.
BadPiggy
28. Apr 2021 · 02:16 UTC
Rather nice and fun game. I liked how things got faster as you played. It was a little hard to see the opening in the double rings at first. The graphics were nice as well. No problems with the game otherwise. Nice entry
Quin2
28. Apr 2021 · 02:29 UTC
I loved the graphics!!
pedrohph
28. Apr 2021 · 02:33 UTC
Nice use of the theme!

It is a simple game, but fun. I had a bug at some point where 2 circles spawn at the same time, so I can't pass it on. Anyway, nice work! :smile:
cannashblue
28. Apr 2021 · 02:36 UTC
Got a high score of 28 after some practice. Like others say, this would make a nice mobile game. It's fun! Thanks for making it!
mhorth
28. Apr 2021 · 02:44 UTC
Really nice! No learning curve, just jump right in and easy to play. The polish is already pretty solid (in my opinion). The animation and sound effects when changing rings is very satisfying.
GlebSviripa
28. Apr 2021 · 02:47 UTC
Nice game for relaxing and chilling.

JFI: I found a bug during playing. It did not affect my impression but I think it's also good to know about bugs

![Screenshot_1.png](///raw/29f/b3/z/4112c.png)

When I make double click instead of single click I have two rings simultaneously and I have to start again
neverautomatic
28. Apr 2021 · 07:20 UTC
That was a really chill experience, almost hypnotic. I especially liked the sound effects and the smooth transitions. It turned out great!
Madhumita
28. Apr 2021 · 08:46 UTC
@simex thanks for the comment :) we are working on some polish and will update soon!
Madhumita
28. Apr 2021 · 12:11 UTC
@pedrohph @glebsviripa thanks for posting in the bug! Please stay tuned for the refined version 😄
Webox
30. Apr 2021 · 02:44 UTC
This is such a zen expercience!! loved it! Very fitting for mobile, a one finger game that's relaxing and a lot of fun. Great job!! Artwork and SFX are just superb... Congrats on your game :D
MacDoom
30. Apr 2021 · 07:24 UTC
Is like Super Hexagon but relaxing. Nice non-euclidean precition game. Got 9 as max... thought I got the rythm but it gets tricky. Fun game!
Sharks
01. May 2021 · 00:46 UTC
It's always nice to see an entry on the simpler side! Perfect little game for killing time and very well polished!
Keppu
01. May 2021 · 14:17 UTC
I've not read any of the comments so I write my review as a pure first experience.

The game feels really relaxing and pleasant. Graphics and audio are both assisting perfectly in that regard. I like the use of gradients for the level. Overall the colors could use a bit more variation. It's nice that enemies are distinguished from the environment by a different color. Maybe the player could be too?

The game fits the theme nicely as the player is going deeper into the whirlpool of juiciness. The challenge could be a bit complex to keep the player engaged a little bit longer. I know it's a short jam game, but if you want to continue with the project it would be interesting to explore timed obstacles that would turn on/off. Maybe the player could jump back to previous layers to avoid some enemies coming their way. This would add nice risk-reward mechanics where safe-playing players could decide to play it safe and wait for better opportunities vs. aggressive players going for really close timings. Combo bonuses for fast transition between layers could also make the game more impactful and push the player for more risk-oriented gameplay.

Overall nice entry. Well done!
Link270
02. May 2021 · 07:33 UTC
Cool fun little game. I could see it being very relaxing on mobile if you added some good background music and fun sound effects. As some additions to the game there should be some additional difficulty added, it never felt like it ramped up much after the first little bit. Maybe add some additional rotten fruit, or different fruits you can "play" as. Add "powerups" or maybe things to make you speed up or slowdown, etc. God job!
Tanner Shelton
02. May 2021 · 07:34 UTC
After getting past level 15, it seemed to stall in difficulty. I really liked the beginning with the two openings, then it went down to one opening and it was much too easy. There was only ever one poison apple following me. I figured out if I clicked off of the game screen and back on, it would add more apples, which I think was a glitch. But I used this to raise the difficulty and added 8 apples, which is when I lost. I think with some extra polish this could become a really nice game.