How Low Can You Go? by DanCan

See how deep you can dive.
Instructions
Use WASD or the arrow keys to swim. Try to avoid the marine life, it bites!
Click the left mouse button to fire your harpoon towards the cursor; a strong offence is the best defence!
| Link | https://howlowcanyougo.github.io |
| Link | https://github.com/danielcannell/how-low-can-you-go |
| Original URL | https://ldjam.com/events/ludum-dare/48/how-low-can-you-go |
Ratings
| Overall | 1496th | 3.158⭐ | 21🧑⚖️ |
| Fun | 1161th | 3.184⭐ | 21🧑⚖️ |
| Innovation | 1683th | 2.579⭐ | 21🧑⚖️ |
| Theme | 642th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 1273th | 3.333⭐ | 20🧑⚖️ |
| Humor | 1382th | 1.938⭐ | 18🧑⚖️ |
| Mood | 1573th | 2.889⭐ | 20🧑⚖️ |
| Given | 27🗳️ | 3🗨️ |
The addition of the game getting darker as you get deeper was a well-needed touch to make the game more interesting and difficult. The leaderboard was a good touch to keep me playing for more than one round as well.
One thing I would add is some sort of feedback to let the player know that they are taking damage. For instance, I couldn't quite tell if the fish were close enough to hit me or not, or if the rocks did any damage at all.
Overall, I think you did a great job making a difficult, but fair challenge.
I would have liked a bit of background music and maybe shooting sounds, but a great game nevertheless.
Good job.
The spearfishing was not easy, but satisfying. There were some points in the game where I had nearly cleared the screen of fish, but then more (and bigger) fish came and made my life stressful again.
The gradual descent with rising darkness was a great style.
The only thing I was missing was any sound - the mood in your game was top notch, that would have brought it to perfect.