A Branch in Time by mechanicallife
This is a strange project.
Its a tactical-RPG with a party of three time traveling heroes that are fighting hordes of monsters together. If one of them dies another can go back in time and save them. Each hero is controlled by a player. so youll be playing with other Ludum dare peeps though time!
| Link | https://drinkingkvasir.itch.io/a-branch-in-time |
| Original URL | https://ldjam.com/events/ludum-dare/48/a-branch-in-time |
Ratings
| Given | 2🗳️ | 4🗨️ |
As a side not, feel free to omit the "BackUpThisFolder_ButDontShipItWithYourGame" Unity places in the build directory. I don't really mind it but some people may appreciate the considerably smaller download. :slight_smile:
But being a fan of tactical-RPGs I still enjoyed the fights. I will surely be returning to this game!
The first problem is lack of tutorial. I just pressed "start" and monsters start moving to characters and hit them, while I even don't have any control. Then a question appears "Do you want to play as?" and suggested answers: Yes/No. If I press "No" than I am just looking how heroes are dying gradually. If I press Yes - a lot of buttons appears and no tutorial is provided of how to use them.
Like, Heroes 3 and 4 are my favorite games, it means that I am familiar with such concept of fights. But the "turns" or "rounds" are not obvious. It is hard to understand how to make a turn and, I don't know why, but monsters are making their moves before I pressed "end turn"
Maybe I just didn't get how to play, but I want to believe that it is not because of my IQ, but because of lack of instructions.
Anyway, it seems like a nice game with an interesting idea (although I'm still not sure where do the other people come in:), too bad it did not really work for me.
As others have said this is a very ambitious concept and you went a long way into making it in the short time allowed, and that is very impressive. Its sad that it wasn't quite all there in the end, but it was still fun and a solid base to continue upon should you want to carry it on post-jam :)
I like the idea of playing with recorded inputs from other players, but that doesn't seem to be explained at all during gameplay.
The artwork is very nice! I like the general style.
Side note: you need to rate games! There are apparently nine of you! Only 1.75 ratings given? I know y'all know this, I've seen your previous entries...
Also, you seem to have published the debug build of the game. This means it's a larger download, and likely runs slower.