Why do we fall? by Cem Adiloglu

[raw]
made by Cem Adiloglu for Ludum Dare 48 (JAM)

There are rumors of missing heroes! It is up to you to get into the magical well and find and rescue the heroes deep down.

menu.png

The game takes a different approach on tower defence genre

Control your rope - swinging speed and direction Save more heroes to form a line and change your heroes' positions Level up you heroes to stand against evil

Swing your rope to access collectables and have better position: ld48-gif-1.gif

Control your swinging direction: ldjam-gif-4.gif

Reorder your heroes to form a defence line: ldjam-gif-2.gif

Level up to strengthen and freshen your heroes: ldjam-gif-3.gif


Why do we fall? is developed for Ludum Dare Game Jam #48 Theme: Deeper and deeper

Solo programmed by Cem Adiloglu

Music: Alperen Gündoğdu

Visual arts: Licensed 3rd party (Opted out)

Ratings

Overall 1083th 3.426⭐ 29🧑‍⚖️
Fun 1316th 3.074⭐ 29🧑‍⚖️
Innovation 142th 4.019⭐ 29🧑‍⚖️
Theme 580th 3.889⭐ 29🧑‍⚖️
Audio 635th 3.519⭐ 29🧑‍⚖️
Humor 716th 2.923⭐ 28🧑‍⚖️
Mood 1156th 3.315⭐ 29🧑‍⚖️
Given 20🗳️ 30🗨️

Feedback

Jinny Kang
26. Apr 2021 · 21:34 UTC
Innovative game! Wished the swinging allowed a sort of additional effect, maybe like a dodging mechanism. But it was still overall great!
jorgeblanco
26. Apr 2021 · 21:44 UTC
I feel the game didn't tell me clearly whether I was doing something right or wrong. Then I died. The level up mechanics could be good but the beginning is too slow for me to want to try again.
🎤 Cem Adiloglu
27. Apr 2021 · 05:42 UTC
@jorgeblanco thank you for playing. I wish I had more time to clarify the mechanics :)
🎤 Cem Adiloglu
27. Apr 2021 · 05:43 UTC
@jinny-kang thank you for playing. I had several ideas about dodging but I made the game almost in a single day so didn't have time to implement most of them :D
somnolentPumpkin
27. Apr 2021 · 06:31 UTC
I like the unique take on movement with the rope. The art kinda reminded me of Maple Story!
FlyingKiwi
27. Apr 2021 · 06:38 UTC
Really unique! love the graphics, maybe I'm too tired but I'm not entirely sure how the swing actions directly translate to better chance to win, it's an amazing combination of concept and creative assets!
rhoff95
28. Apr 2021 · 15:58 UTC
Cool game. I like the concept for the rope swinging mechanics.
eusekerci
28. Apr 2021 · 23:18 UTC
Great graphics, theme and innovation. I don't see the difference in between swinging faster or slower, however there is a potential there. I like the UI and meta as well. It can be a good mobile game with a bigger meta.
Hoeleboele
29. Apr 2021 · 07:38 UTC
Did not really like the controlls with the mouse. At the start I was mashing my keyboard but nothing changed. When I found the mouse controlls it worked like a charm only I did not really understand how to dodge attacks from monsters :( or I am just very bad at the game.
BlueDingo
29. Apr 2021 · 18:50 UTC
Good idea, good graphics, good audio, good game, but it doesn't feel like there's a way to directly influence the fighting
🎤 Cem Adiloglu
30. Apr 2021 · 19:28 UTC
@flyingkiwi @eusekerci @bluedingo @hoeleboele thank you for playing. the idea with faster swinging was to collect collectables and avoiding obstacles while the idle fight takes place just like a tower defence game

unfortunately I could only work for the game almost a single day so couldnt complete them :)
GHubert
01. May 2021 · 13:15 UTC
Fun, good idea.
Holy
01. May 2021 · 15:11 UTC
Fun game at least until level 4, then I got a bit bored and feel that I was just playing in a loop >.< Really good work for a game made in 72 hours!
bufuak
01. May 2021 · 16:48 UTC
Rope mechanic is well thought but I can not feel like I have an effect on the game. I tried to dodge bosses attacks by changing the way rope swings but it failed every time. But anyway the whole game is fun and these minor things do not change my opinion! Nice game!
DoctorTM
02. May 2021 · 04:59 UTC
Nice jam! Interesting mechanics, It took me a few times to understand how they work though. And the audio is good. Great job! :)
ragnor
02. May 2021 · 12:26 UTC
You find an interesting control mechanism here. The game maybe needs a tutorial for players to get used to it. I think I understand what I have to do but still couldn't beat the boss as I could only flail aimlessly :).

Still you have a good idea here. Find a way to teach the mechanics better to the players and maybe use animations to signal it better when the characters attack will start etc. then you'll have a very good game in your hands.
Lichead studio
10. May 2021 · 19:22 UTC
You should release it in googleplay, i think it could be popular mobile game