Why do we fall? by Cem Adiloglu
There are rumors of missing heroes! It is up to you to get into the magical well and find and rescue the heroes deep down.

The game takes a different approach on tower defence genre
Control your rope - swinging speed and direction Save more heroes to form a line and change your heroes' positions Level up you heroes to stand against evil
Swing your rope to access collectables and have better position:

Control your swinging direction:

Reorder your heroes to form a defence line:

Level up to strengthen and freshen your heroes:

Why do we fall? is developed for Ludum Dare Game Jam #48 Theme: Deeper and deeper
Solo programmed by Cem Adiloglu
Music: Alperen Gündoğdu
Visual arts: Licensed 3rd party (Opted out)
| Link | https://cemleme.itch.io/why-do-we-fall |
| Original URL | https://ldjam.com/events/ludum-dare/48/why-do-we-fall |
Ratings
| Overall | 1083th | 3.426⭐ | 29🧑⚖️ |
| Fun | 1316th | 3.074⭐ | 29🧑⚖️ |
| Innovation | 142th | 4.019⭐ | 29🧑⚖️ |
| Theme | 580th | 3.889⭐ | 29🧑⚖️ |
| Audio | 635th | 3.519⭐ | 29🧑⚖️ |
| Humor | 716th | 2.923⭐ | 28🧑⚖️ |
| Mood | 1156th | 3.315⭐ | 29🧑⚖️ |
| Given | 20🗳️ | 30🗨️ |
unfortunately I could only work for the game almost a single day so couldnt complete them :)
Still you have a good idea here. Find a way to teach the mechanics better to the players and maybe use animations to signal it better when the characters attack will start etc. then you'll have a very good game in your hands.