Aby's Life 🐠 by Tieffeline

[raw]
made by Tieffeline for Ludum Dare 48 (JAM)

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Explore the abyss and face your past in this tiny diving simulator. Maybe you will discover friends and secrets that were forgotten from ages. 🐙🐟🐡🐠

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Use arrow keys to move and your mouse to light your way.

Made by Tieffeline and Menica Folden in 72h for Ludum Dare 48

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Game on itch.io : https://tieffeline.itch.io/abys-life

Ratings

Overall 172th 4.042⭐ 26🧑‍⚖️
Fun 653th 3.5⭐ 26🧑‍⚖️
Innovation 563th 3.522⭐ 25🧑‍⚖️
Theme 9th 4.583⭐ 26🧑‍⚖️
Graphics 21th 4.688⭐ 26🧑‍⚖️
Humor 1139th 2.395⭐ 21🧑‍⚖️
Mood 1th 4.75⭐ 26🧑‍⚖️
Given 18🗳️ 22🗨️

Feedback

Wbertrand
27. Apr 2021 · 00:18 UTC
Art and sound were amazing! I think the controls were a bit sluggish but was honestly fine with all the animals to look at! I didn't quite understand what was going on with the player dialogue but great ambience and mood.
suika343
27. Apr 2021 · 10:06 UTC
Art is so cute! I love underwater themes and this is amazing.
Maxlegr
27. Apr 2021 · 10:06 UTC
I really loved the art. But I would have wanted some things to interact with, instead of just pressing the down arrow and waiting for the story to finish.
Szymski
27. Apr 2021 · 10:08 UTC
I like the mood of this game, but it quickly gets boring.
Cievers
27. Apr 2021 · 10:09 UTC
It reminds me of Abzû in so many ways, and I loved Abzû ;)

However, the music was way too loud, to the point where at minimal volume I still had to take off my headphones. I don't think it was intended, but it also introduced some distortion (clipping) effects, causing painful clicks.

Other than that, this is one of those amazing entries that seems to push the limits of what's possible in a game jam!
the_martijn
27. Apr 2021 · 10:10 UTC
WOW. Absolutely stunning! The best graphics and mood I've seen so far this contest!

It's amazing how many little details are in this game, like the fish that swim away from the player or the light. I hope more people will rate your game.

Good job!
Omaewander
27. Apr 2021 · 10:18 UTC
Very cute game, relaxing
fizzbark
27. Apr 2021 · 10:19 UTC
Nice experience, all the elements worked really well together. The slow shift in tone was extremely well executed and kept me going deeper to see what I'd find.
frnknstn
27. Apr 2021 · 11:17 UTC
Really great experience, well done! Maybe disable the "humor" rating though?
Carko
27. Apr 2021 · 13:14 UTC
Beautiful visuals and audio. Great experience!
LDJam user 236256
27. Apr 2021 · 21:29 UTC
Well done, this was really nice although took a sad turn in the story
CaioLima
27. Apr 2021 · 22:58 UTC
Loved your concept, the progress in the experience is open enough for interpretation but it's content has striked me hard. Congrats for the project!
BoxedMeatRevolution
28. Apr 2021 · 02:27 UTC
Very nice experience! Simple gameplay, but engaging because of the beautiful art and story. Also, there was an impressive amount of variety in the art! I think you did a really good job at making each biome memorable and distinct.
Glaas
28. Apr 2021 · 11:22 UTC
Art and sound were absolutely fantastic ! Beware that there's a couple of typos, and some dialogues don't really sound correct, but it gets the point across. Looks FANTASTIC really
Doot
28. Apr 2021 · 17:45 UTC
Oh lala j'adore 🤿

Incroyable comme nos jeux se ressemblent dans l'ambiance et les pilliers de designs mais ont quelques idées un peu différentes pour y arriver!

J'adore tous vos poissons, les animations du plongeur sont si belles, le pixel art est très très polish!
Les décors et effets visuels (lumière, particules, déformations) sont splendides, j'espère que je saurais faire des choses aussi quali un jour!

La liberté de mouvement ajoute un sentiment d'exploration, et la narration est très bonne, bravo!

Merci j'ai passé un bon moment 💕
PythooonUser
28. Apr 2021 · 18:15 UTC
A stunning game! Super cool graphics, a polished experience and a surprising ending!
Dodidouda
28. Apr 2021 · 19:45 UTC
Olalala je suis très perturbée... Est-ce que nous sommes soulmates? :D
Comme l'a dit Doot, votre jeu ressemble énormément au nôtre, mais le plus drôle est qu'il ressemble ENCORE PLUS aux idées/envies de départ que nous avions chacun lancées mais qui n'ont pas abouties:
- La liberté de mouvement et l'inertie côté Doot (qui codait le jeu)
- De mon côté (côté visuels), l'idée de cité enfouie, les méduses géantes, le fond qui devient très rouge en profondeur, la présence de dialogue interne un peu plus marquée, les effets lumineux...

Ce sont toutes des idées dont nous avions parlé pendant la jam, et les voir si bien réalisées dans votre jeu fait chaud au coeur! :)
En tout cas, l'exécution du jeu est impeccable, le pixel art très beau, la narration très prenante, les mouvements naturels et agréables... A deux, un tel résultat est incroyable! Un grand bravo à vous pour ce superbe jeu!
lemmy
29. Apr 2021 · 06:10 UTC
There was some issue with my hardware and it crashed many time while switching tabs, but I reloaded it like 4-5 times to play again, very nice concept and execution! J'adore ça!
Plastacier
29. Apr 2021 · 12:27 UTC
### Woaw, that was a good experience!

You succed to make a nice game and give a very good mood on the theme.
That, maybe, missing on something on the controls, but i'm impressed by your work, you made a polished experience.

> Well done :slight_smile:
Ambeurk
29. Apr 2021 · 12:47 UTC
Wow...fantastic arts & musics !

I love how the gameplay was minimalist and yet managed to completely immerse me in the mood...very clever and elegant, congrats !
TheKingBarry
04. May 2021 · 11:28 UTC
Un peu tardivement, mais avec autant d'enthousiasme, j'admire comme Doot et Dodidouda les ressemblances avec Selkö, tout en appréciant les différences. J'adore le design minimaliste des rochers et des poissons, l'usage de la lumière et la transformation progressive des paysages marins. C'est un beau jeu, qui nous immerge dans son histoire... Un grand bravo !
Aerolink
10. May 2021 · 11:41 UTC
Très sympa, c'est cool de voir des jeux qui ne demande rien de plus que de contempler et d'apprécier l'ambiance et les graphismes sans s’embêter avec des contraintes de gameplay comme des ennemis ou de l'endurance.