Subterranean Sub by NorthernDevGuy
Play as a submarine exploring a subterranean deep water cave. Collect all 7 treasure chests and grab batteries to keep your sub going.
Controls: WASD to move. Click on objects to retrieve them with your mouse.
* Added an itch.io link in case the first link does not work in your browser. Some users reported that there is an error *



| Link | https://ld48.northerndevstudio.com |
| Link | https://busy-games.itch.io/subterranean-sub |
| Original URL | https://ldjam.com/events/ludum-dare/48/subterranean-sub |
Ratings
| Overall | 565th | 3.729⭐ | 26🧑⚖️ |
| Fun | 293th | 3.813⭐ | 26🧑⚖️ |
| Innovation | 1160th | 3.042⭐ | 26🧑⚖️ |
| Theme | 245th | 4.125⭐ | 26🧑⚖️ |
| Graphics | 695th | 3.854⭐ | 26🧑⚖️ |
| Audio | 398th | 3.729⭐ | 26🧑⚖️ |
| Humor | 423th | 3.348⭐ | 25🧑⚖️ |
| Mood | 527th | 3.783⭐ | 25🧑⚖️ |
| Given | 40🗳️ | 23🗨️ |
Besides that, great game, loved it. Congrats :smile:
Audio: FANTASTIC
GREAT choice of SFX. The ambience when you're piloting, so good. The sonar? CRISP. You did amazing on the mood and atmosphere, in large part due to the audio.
The controls are more than serviceable -- they're tight!
:notes: We all live in the Yellow Submarine!
the underwater sounds are really convincing especially backed up with the visual water effect.
The pickup system seems a bit clunky and may need a drop of oil :)
I did think the objective of the game was a bit lackluster. Although, I confess, fetch quests are a huge pet peeve of mine, so I'm already biased against collect X objectives. Fortunately for this game's level design, there's no "floating" rock formation to search for, so using the classic following-the-wall strategy certainly worked wonders. At the same time, though, because said strategy is so effective, the game never felt like there were any challenges. Given there's no enemies or significant obstacles in the game, the game felt a bit like a mere vacuum-cleaner simulator where all you have to do is scan through the whole level once, collect all the things, then call it quits. Although it was possible to plan around, I also didn't like the fact that the submarine appears to briefly lose control after collecting something.
I personally would have appreciated giving the player a little more control over the camera. Often it felt like the camera lagged behind the submarine's movement, so it was hard to see what's beyond the direction the submarine was already moving towards. I would have liked it to move ahead of the submarine so it makes it easier for the player to make out the path ahead. Alternatively, allow the mouse to control the camera.
Overall, somewhat enjoyable, but also too easy and predictable. Some more challenges to spice up the gameplay would have been appreciated.