Catlantis by fabula_rasa

[raw]
made by fabula_rasa for Ludum Dare 48 (JAM)

catlantis_start.png

Oh, no! Your friend has been rudely and suddenly kidnapped. Do you dare venture into the depths to find her and bring her back?

Catlantis is an action-adventure game in which you explore an underwater realm, battle vicious enemies, and avoid traps. Your main goal is to find your lost friend and lead her back to the surface.

You can replenish your oxygen at oxygen plants and replenish your health by eating small fishes. Explore and have fun!

Controls

  • W S A D – move
  • Space – dash
  • LMB – attack

Hint

If you are diving deeper and deeper, and you can't see anything in the dark, you probably missed a nice item that will help you see. Go back up and search :smile:

Screenshot_3.jpg

Tools

  • Godot 3.3
  • Adobe Illustrator
  • Audacity

Notes

  • For some reason, our light shader isn't working with HTML5 build. So there won't be any web version this time. Sorry.
  • Mac version is not signed, and may not run for you.
  • Version 1.0.1 was released to address performance issues, especially for low-spec systems. Original version is still available.

Credits

Everything is made by the two of us from scratch during the jam, except for the music track. Music track: “Mountain Flowers” by Siddhartha Corsus, CC BY-NC 4.0 license. Listen to more of the band at: https://freemusicarchive.org/music/Siddhartha

Game approved by the Seacorn Alliance

 doseacorn@3x.png

Ratings

Overall 280th 3.929⭐ 93🧑‍⚖️
Fun 284th 3.822⭐ 92🧑‍⚖️
Innovation 895th 3.23⭐ 91🧑‍⚖️
Theme 477th 3.956⭐ 92🧑‍⚖️
Graphics 423th 4.096⭐ 91🧑‍⚖️
Humor 480th 3.256⭐ 90🧑‍⚖️
Mood 297th 4⭐ 92🧑‍⚖️
Given 136🗳️ 259🗨️

Feedback

ezgoodnight
27. Apr 2021 · 15:04 UTC
Whoops, I got a network error. I'll try again and try another version later.

![sshot-332.png](///raw/610/a3/z/40ad9.png)
Samazki
27. Apr 2021 · 15:15 UTC
Hello! I'm getting an error when I try to run your game unfortunately. It just says Failed to Fetch.
🎤 fabula_rasa
27. Apr 2021 · 15:16 UTC
@ezgoodnight Yeah, sorry for that! I uploaded a web version (which doesn't work) instead of a Windows version :laughing: Fixed now, you can download and play the Windows version.
Kro
27. Apr 2021 · 15:27 UTC
Very cute game! Liked the design.
🎤 fabula_rasa
27. Apr 2021 · 15:36 UTC
@samazki Yeah, sorry. I uploaded a wrong version (web instead of Windows). Fixed it now and you can download and play the Windows version :)
Samazki
27. Apr 2021 · 15:50 UTC
Cute game but I found it hard to know where I should be going and how much health I had.
🎤 fabula_rasa
27. Apr 2021 · 15:54 UTC
@samazki Thank you for playing! And for the feedback. There are health and oxygen bubbles on top of the screen that tell you how much health and oxygen you have left :).
ezgoodnight
27. Apr 2021 · 15:56 UTC
@fabula-rasa I will try and play it again and leave feedback. Looks cute from the outside!
INCD021
27. Apr 2021 · 17:59 UTC
@fabula-rasa Very nice game. I love the graphics, the nice mellow music combined giving a nice mood. Took me way to long to figure out that I had to collect the different gems to open the "gate". Really nice and polished game.
Great job :thumbsup:
Ashlynn
27. Apr 2021 · 19:19 UTC
The Mac version doesn't run. It says it's damaged and cannot be opened. I'll have to try playing again later on my PC.
ThatmanRobin
27. Apr 2021 · 19:20 UTC
This was an enjoyable experience, really liked the graphics, the name, and aesthetic, and then I realized I had a breath bar and drowned xD
civmaniac
27. Apr 2021 · 20:03 UTC
@ashlynn Sorry to hear that! Not really sure what could be the issue, and we don't have a Mac to test.

EDIT: In the past, we had a permission issue with MacOS bundles exported in Godot. chmod +x may help. Like this:


chmod +x "/Applications/Catlantis.app/Contents/MacOS/Catlantis"
Ashlynn
27. Apr 2021 · 21:43 UTC
@civmaniac That doesn't seem to work. I still get the pop up saying it's damaged. Clicking for more info after the pop-up, it says, "The app has been modified, and its code does not match the original signed code. The app may be broken or corrupted, or it may have been tampered with." Sorry! I promise I'll try again later on my PC.
civmaniac
27. Apr 2021 · 22:08 UTC
Looks like the code is not signed and Mac refuses to launch it. Thanks for clarifying. At least now I have an idea what the problem is.
cannashblue
27. Apr 2021 · 22:57 UTC
I like the artwork a lot. It's very cute and charming. The controls are nice and intuitive. It's really fun and a solid game! The only feedback I would give is that the animation/sound effect for giving damage is either the same or very similar to receiving damage. Distinguishing those two more would be nice. But that's really a minor nitpick. I know you didn't make the music, but I still liked it's selection. It fit really well and added to the experience. Thanks for making the game!
JadeGems83
28. Apr 2021 · 00:09 UTC
ADORABLE
JeanBon
28. Apr 2021 · 01:08 UTC
Very cute, everything works: graphisms, sounds, music and gameplay! It was a good surprise to meet the big fish at the end. I did not meet any bug, that's a high standard for a game jam. :D
carolinewang
28. Apr 2021 · 03:25 UTC
this game is cute! the graphics are simple and nice, and that cat is very oddly charming to play as. it took me a minute to get the game and its controls but afterwards it was a nice play. great job :)
Bipmo Bopmo
28. Apr 2021 · 03:37 UTC
Loved this! The game's greatest strength is undoubtedly the atmosphere, but it's also got great graphics, combat, and sound design to boot. Great job!
VPhyre
28. Apr 2021 · 04:05 UTC
Very interesting game. I liked your interpretation of the theme. This is a project with the potential to grow and become a commercial game. The graphics are friendly, and the gameplay is comfortable. The mechanics of breathing and the cat's attack are very functional. Good work!
pdotjpg
28. Apr 2021 · 10:05 UTC
The art, sound design (excellent choice of music!) and laid back but still interesting gameplay make for a really engaging, adorable game. Combat and movement felt very good, and I really appreciate that the oxygen system wasn't too punishing. This is definitely one of those LD games I can imagine growing into something bigger and better.
MrSamafu
28. Apr 2021 · 11:29 UTC
Excellent game i love the differents light, Good Job :D
jasontherand
28. Apr 2021 · 16:44 UTC
Great game. Not to difficult or punishing while still not being boring or trivial. The art was cute, I did not come across any bugs, and it told a nice little story. Great Job!
LDJam user 58658
28. Apr 2021 · 16:49 UTC
Very solid game with a strong presentation! The graphics and animations for the terrain and the creatures were really good. The gameplay mechanics felt good, even if the game was quite easy. The final boss was the only difficulty spike in the game, but I the battle didn't really feel impactful as the boss just took so many hits. Also I think that the game could have ended after the battle, as rising back to the surface didn't really feel necessary. Great work!
eps
28. Apr 2021 · 16:56 UTC
This is the best game so far i have played !
Great graphics, the music is on point, and the gameplay has a good finish.

Well done !
Samazki
28. Apr 2021 · 17:48 UTC
@fabula-rasa Thanks for letting me know. I think what happened is that it was cut off for me. I had a bug where a bit of the screen was on my second monitor so maybe the top wasn't visible.
Mykola
28. Apr 2021 · 19:32 UTC
Great game, really a lot of content! Impressive for a jam game. Liked the art and the mood. The gameplay was pretty smooth and the game felt complete. Great job!
Daniel Whittaker
28. Apr 2021 · 19:56 UTC
Very cute little game! Loved the music and art, feels very polished and well put together! Great work!
blaster391
28. Apr 2021 · 20:04 UTC
Loved the art and ambience of this game, the lighting around the plants as you get lower is really cool :)

My only complaint would be that the escorting the gems was a bit slow
TomatoLamp
28. Apr 2021 · 21:03 UTC
Really strong entry! I love the underwater vibes and feel of the movement - it reminds me a lot of the classic Echo the Dolphin. I think my only real complaint is it feels like the air bubbles could maybe just completely refill your oxygen immediately - there didn't seem to be much purpose to the slow refill outside of making us wait.
Eric Smith
29. Apr 2021 · 14:35 UTC
I loved this game! The graphics were great, the music and sounds were great and the game play was great! I really enjoyed finding and rescuing my beloved Kiki! Well done! :clap: https://www.twitch.tv/videos/1003785681?t=1h27m16s
Shin0nome
29. Apr 2021 · 14:42 UTC
Great game ! The atmosphere is so nice thanks to the graphics and the music. There are game feedback and the game feel is good too, this is a polished game. Good job !
Juutis
29. Apr 2021 · 15:09 UTC
For a game jam entry this was a very polished and complete game! Good job especially on the graphics and mood department. You also managed to pull off the casual combat mechanics really nicely. Outplaying those evil fish felt satisfying.

My only real gripe is that the item that provides light was a bit hidden. I managed to miss it on my first try and had real hard time trying to find my way in the pitch black caves :sweat_smile:. Maybe such an important item could be placed in a bit more obvious location to reduce frustration.

Anyway, a very strong entry!
LDJam user 236545
29. Apr 2021 · 16:15 UTC
Great art, and I loved the atmosphere. I had *almost* saved my cat wife, but I died to fish right before returning to the surface.

I played v1.0.1, and thought the gem collection was a little slow. Since I had killed most of the enemies in my way, it felt like a slog having to wait for it to follow me. That was my only real major complaint.

I'm really glad that you were generous with HP and oxygen. I've played a lot of diving games so far that were brutal with instant death if you weren't extremely conservative with your resources.

Great entry, I enjoyed it!
Copito
29. Apr 2021 · 16:38 UTC
this was amazing, great design and use of assets. I was really impressed with how well balanced this was as well, the difficulty and placement of objects was top notch
lesinvisible
29. Apr 2021 · 16:53 UTC
Amazingly cute artwork and overall feel of the game. Level of polish is very impressive for a JAM game.
Eduardo Yukio
29. Apr 2021 · 19:12 UTC
Very beautiful and chill game! It fit the theme well and the level design was interesting. The only thing that bothered me was the speed of the companion because after I rescued her, I rapidly dashed out and she got stuck in the middle of the rocks, so I had to go back to rescue her again haha.

But in general it was an excellent game, congratulations!
gyemelmor
29. Apr 2021 · 19:44 UTC
Very very beautiful. I enjoyed a lot and it had a lot of work! Congrats for this game!
Seind
29. Apr 2021 · 19:46 UTC
I liked it, very nice and friendly. Perhaps the tutorial runes should be a bit earlier, but generally very good and complete.
Trexxak
29. Apr 2021 · 22:08 UTC
Ah, finally I came around playing your game :D

Ok, right from the bat: I love how incredibly effective the storytelling is without uttering but a word!
All the player really is confronted with is: Kiki goes missing and you'll need to find her. At that point the game stops
talking to the player in text/ pictures but only through gameplay (well, minus the occasional hint-boards).
It may seem trivial to mention this, but I found myself asking why the game won't end after I found Kiki, that lasted only for
a few seconds before my brain re-calibrated though: "Oh, they want to get home, of course!". On a somewhat related note, I liked
how the defeat of the big fish was not celebrated with flashing colours but handled as just another obstacle standing between
the protagonists. For some reason that felt very authentic and less videogame-y :D

Oh, I lost the screenshot sadly, but I somehow managed to trap the big fish between some rocks, which made me chuckle :D

There was also a surprising amount of gameplay I didn't really expect, which is always a positive!

Of all the three games I played from you two, this would be my favourite. I really, really liked playing through it, and it showed, that
you guys know exactly what you are doing :D Thank you for bringing this amazing game!
civmaniac
29. Apr 2021 · 23:11 UTC
Heeeeey, @trexxak! Nice to see you are jamming again :)! We are still recovering from our burn-out xD! This was such a hard LD for us. All the pieced came up together practically in the last 2 hours. Thank you for such a great and super detailed feedback! I'm really glad you enjoyed the game we made! Still have to check out yours! I'll get to it soon.

@eduardo-yukio, Kiki getting confused - yeah that can happen! We didn't use pathfinding, but some raycasting and steering tricks! I call it "pathwinding"!

@andrewkennedy, whoa too slow in 1.0.1 ?! You should have seen it in 1.0 xD We indeed wanted the game to be chill, but not like way too easy.

@juutis, yeah... Initially, we had an oxygen plant near the entrance to the cave, so it was a bit easier to spot the item. But then I made "improvements" in the last hour... xD Anyway, it's back where it should have been from the start. Hopefully, that place is harder to skip now! Thanks!

Thank you everyone who played our game and dropped by to tell us about it! We finally put time to address the biggest bugs the game had. I'm really surprised it didn't fall apart at places, considering how rushed some pieces came out to be.
Alina Baybulatova
30. Apr 2021 · 03:01 UTC
Woow! Do beautiful graphic and adorable character! I really have fun to play this game! Thank you) Good job!
nsadie
30. Apr 2021 · 05:54 UTC
Very nice game! I loved the art and exploring the caves! Missed some sound effects to fill the world!
Togis
30. Apr 2021 · 10:12 UTC
I uploaded our gameplay of your game on youtube, you can find it here: https://www.youtube.be/watch?v=1F0Ywiy2Mt8&t=11924s

Thanks for being part of the stream, it was amazing! :smile:

This was a beautiful and fun experience wrapped with cuteness, danger and bubbles. You did an amazing job to make this game feel super polished, easy to control and interesting.

I'm really impressed. The rate at which you loose your oxygen is well balanced as it still allow for a relaxing sessions but leave a bit a constant pressure and rush.

Congratulation! One of my favorite so far <3
Bauke Regnerus
30. Apr 2021 · 15:32 UTC
The cartoony graphics are right up my alley. The slow gameplay and fitting music make it a rather relaxed experience. Good decision to not have the oxygen level go down faster. There's enough time for the player to explore and discover. Overall it lacked some additional mechanics to keep it interesting for a longer time; but then again, most jam games get played for only 10 minutes max. So, a very short but pleasant experience.
marcmagus
30. Apr 2021 · 17:14 UTC
Thanks for bringing your game by my stream for playtesting! If you’d like to revisit the play and commentary you can view the highlight at https://www.twitch.tv/videos/1006134084
leekanarchism
30. Apr 2021 · 19:55 UTC
I really enjoyed this! The graphics were lovely, and the music (although not yours) was very well-chosen and helped to give the game a really chill vibe. I was thoroughly engaged until the end.

I did find the level design at the start got me a bit lost / going in circles -- perhaps a little rejig / linearisation would've helped to make the start a bit less confusing. But overall the level design was really good, and I enjoyed exploring!

This is Ecco the Dolphin with cats :)
Kirby
30. Apr 2021 · 21:42 UTC
Great game! So cool idea and mechanics. Good luck and my congratulations <3
AndrewAPrice
30. Apr 2021 · 21:49 UTC
What a cute little game. I enjoyed this! (I had no audio though.) I didn't make it past the first monster though.
someone
01. May 2021 · 00:26 UTC
Reminds me or Aquaria.
Very nice relaxing experience. Great artwork and well polished.
The difficulty was just right for the mood.
An excellent entry.
Videt
01. May 2021 · 10:27 UTC
Pretty cute game! Sounds effects are annoying, but the music is nice. Good art!
AhSpike
01. May 2021 · 23:03 UTC
Very cute game. Very chill vibe, I really like the music. Good job.
xpoho
02. May 2021 · 11:11 UTC
Необитаемый остров, парочка влюбленных одноглазых котов, злой супостат, море, рыбы и ракушки, водоросли... Не хватает лягушек. В общем, всё, что нужно, для создания атмосферы ветра, соли и океана.

Интересная игра ^_^
Ashlynn
03. May 2021 · 02:06 UTC
I'm the Mac user from earlier. I was able to play your game on my husband's PC! I really enjoyed it and thought it was really charming. Well done!
kpded
04. May 2021 · 16:46 UTC
Wow guys! This is amazing!

Beautiful and meditative experience with correct challenge and timing

Great job!
LDJam user 233347
04. May 2021 · 19:12 UTC
Really sweet game. pretty much "nailed it"
LRVStudios
04. May 2021 · 19:55 UTC
Really great game! The atmosphere, music, graphics...all well fit to theme. The gameplay is fun, has a small narrative that made me laugh - which i loved it - and has cats. haha
Great work!
cavedens
04. May 2021 · 23:07 UTC
Well that was a really short and sweet game. Great job. Enjoyed it a lot
🎤 fabula_rasa
05. May 2021 · 09:30 UTC
Just wanted to **thank everyone** who played our game up till now and took the time to leave us some thoughts in the comments. You all rock :). We really **appreciate all the feedback**, as this is what helps us learn and improve.

It's next to impossible to be objective about your own work, and it's exactly those people who comment that help us realize the strengths and weaknesses of what we made here. So, thank you again!


@ezgoodnight @samazki @kro @incd021 @ashlynn @thatmanrobin @cannashblue @jadegems83 @jeanbon @carolinewang @bipmo-bopmo @vphyre @pdotjpg @mrsamafu @jasontherand @cubanfrog @eps @mykola @daniel-whittaker @blaster391 @tomatolamp @eric-smith @shin0nome @juutis @andrewkennedy @copito @lesinvisible @eduardo-yukio @gyemelmor @seind @trexxak @alina-baybulatova @nsadie @togis @bauke-regnerus @marcmagus @leekanarchism @kirby @andrewaprice @someone @videt @ahspike @xpoho @kpded @xparker @lrvstudios @cavedens
LDJam user 238142
05. May 2021 · 12:48 UTC
Love this! Very cute artwork, the little intro comic was a nice touch, and fun mechanics to boot. A very strong entry, congrats!
LocustJin
05. May 2021 · 13:22 UTC
Very nice sweet graphics and smooth gameplay.
jk5000
05. May 2021 · 17:58 UTC
A super sweet a friendly game. I love the music and visuals. Happy I played it. Well done.
My Sweet Whomp
07. May 2021 · 22:39 UTC
Not much to say, everything pretty much feels right. Controls are nice and tight. Graphics are extremely cool. Even the CC music you found suits the game really well. Good work!
Ansh Mishra
07. May 2021 · 23:43 UTC
I played the 1.0 version and it was fun.
Finding the light item was hard but that was a bit misguided "If you are diving deeper and deeper, and you can’t see anything in the dark, you probably missed a nice item that will help you see. Go back up and search " This led me into thinking it was somewhere near start point.
The location of light item is perfect just need a bit level design to indicate that light item is in that place like everything ahead of it being pitch black and those light plants leading upwards to that location.
Friend's speed was also not a problem as I had already cleared every enemy out. But did worry me a bit as she got hit by most of those purple things.
Rest of the game was fun. Art style cute.
Oh yeah one more thing instead of jewels following players if it can be made to pick up, I think that would be better.
digital bacon
08. May 2021 · 15:24 UTC
This is an absolutely delightful game! The cute graphics and the nice relaxing music fit perfectly together, to make this a pretty, chill experiencing. I like the simple controls, and the mechanics for resupplying yourself with oxygen as your go deeper (very Sonic-esque!) And I loved the way the light item appeared on your character once you found it.

An excellent entry, and I look forward to seeing what you come up with later!
zimny11
09. May 2021 · 11:33 UTC
This is one of the most polished games I have played in this LD! Everything is so well done and the graphics are so cute!
🎤 fabula_rasa
09. May 2021 · 16:46 UTC
@pat-cleaver @locustjin @jk5000 @paulloz @ansh-mishra @digital-bacon @zimny11

Thank you for playing and for all the lovely feedback! We're happy you enjoyed the game and even happier that you took the time to leave a comment.

@ansh-mishra I might have indeed overdone it with the hint. Maybe "up" is unnecessary there, to avoid suggesting that you need to go back to the start. Gem pickup was indeed on the improvements "to do" list but we ran out of time for it.
asdehielo
13. May 2021 · 23:53 UTC
Lovely game! Cute art, satisfying sounds, relaxing music. Really enjoyed just exploring around eating some fishes. I wasn't sure what to do after finding my friend. Did I need to go back up or something else?

Great job, keep it up!
🎤 fabula_rasa
14. May 2021 · 00:06 UTC
@asdehielo Thank you for playing and leaving a comment :) Glad you enjoyed the game!

And yeah, after finding Kiki you need to go back with her to the surface. I tried to make that clear in the intro screen (which says "Find Kiki and bring her back to the surface"), but I guess it can be easily disregarded as flavor or something. Or maybe you just missed it :grin:
asdehielo
14. May 2021 · 10:03 UTC
@fabula-rasa Totally missed it x) I'll definitely try again!
phi
14. May 2021 · 22:00 UTC
This is really impressive! The gloomy atmosphere as you go down further and further fits the intensity and feel of the gameplay perfectly! (The only thing that might help it even more would be adaptive background audio.) I love the attention to detail in the visuals and animations too. The gameplay is simple enough to understand quickly, but intriguing enough to keep me playing and enjoying it all the way through. And the little tutorial plates are really nice for progressively getting to know the mechanics!

Thanks for making this, really well done! :clap:
BinaryPrinciple
15. May 2021 · 21:10 UTC
I really enjoyed the ambience, the music and darkness works very well with the theme and objective.
The art is nice and the overall very soothing.

I would recommend a small hint for the enemies, so I can tell which ones might attack me, maybe a small exclamation mark above them, color change or streching showing that they will come to me. The darkness was quite dark, maybe a bit more light flowers, or fishes that emit light so when I eat them, I can gain some light myself for a few seconds.

Overall and excellent game congrats!
🎤 fabula_rasa
15. May 2021 · 22:31 UTC
@binaryprinciple Thank you for playing, enjoying and taking the time to comment. Darkness was very dark on purpose - there is an item you can find that will provide you light and viola, no more darkness :wink: We left a hint about that in the description. The idea about enemies telegraphing their intent to attack is interesting - I guess I must have thought the grumpy faces of the hostile fish would be enough :laughing:

@phi Really glad you enjoyed the game, and thank you for all the lovely words :smile: I agree that adaptive audio would be very nice here. One day - probably in a far far future - when one of us learns how to make game music maybe we will have some cool adaptive tracks. (Definitely it won't be me, as an elephant stepped on my ear ;), so I guess that responsibility will be left to civmaniac).
BytingGames
16. May 2021 · 06:48 UTC
Very cute game :blush: it had some good gameplay. Always trying to find a bit of oxygen keeps a little bit of tension, while the game still is chill because of the calming music. And I like that you restore your health by eating fish, instead of just collecting health. Also having less light the deeper you get not only keeps the game interesting, it also supports the theme in a way that influences the gameplay slightly. Graphics were really good, one can tell, that this isn't your first time creating digital art^^ You even created a little comic cutscene at the beginning, well done!
The angler fish was cool designed, with that armor plate :D
It was a very wholesome experience :)
Hempuli
16. May 2021 · 17:38 UTC
Neat! I liked the simplicity of the controls and the fact that you could still see something even without the light item. I died to the boss and was sad to find that I had to start from the very beginning; a checkpoint at the boss would've been great. It was nice to find out that the game involved finding items and not just going forward, good work on that!
LDJam user 222495
17. May 2021 · 00:30 UTC
Adorable! I loved the cute art and the theme. It was just challenging enough to be interesting yet still relaxing. It was also pretty polished for a jam game! A minor nitpick is that the things to escort tended to get stuck on corners if the player character was far enough away
Honey Pony
17. May 2021 · 04:28 UTC
I thought this was a pretty nice game.

It did take me a long time initially to locate an oxygen plant after the first one, and I had to swim back to that initial plant. I think there's like, a whole side of the map that doesn't go anywhere (the left side)? But it also doesn't have any plants so I was kind of confused.

I think that the gems that follow you around could potentially move a little faster, as I was kind of confused if I had lost some of them at first. However, I do kind of like the way they move, so it could go either way.

One thing I really like about this game is the way that the game makes use of the ocean theme. The use of fish swimming around as a health source, was, I thought, a really neat mechanic. Most games will have a static health item, so having fish that can move around and are sort of just part of the environment, be the health source, was a really cool way to do that.

It also seems to me that new health fish could easily be spawned in, etc, making the game able to be very reactive to the player. I think that if other kinds of useful fish were also added it could be really fun to interact with many types of fish.

But, as it stands, it was still a pretty fun game. Good job!
DanMedeiros
17. May 2021 · 21:42 UTC
This is a really cute game. I think the O2 sources could be clearer, I was struggling a bit to find them. I see potential for expansion in this game as a casual maze puzzle game. Good job!
PhilStrahl
18. May 2021 · 17:02 UTC
That was a a super nice experience and the atmosphere was wonderful! Here's my time with it on my stream: https://www.youtube.com/watch?v=I2X3tRskS-U