Escher's Dream by deltachemist

[raw]
made by deltachemist for Ludum Dare 48 (JAM)

https://deltachemist.github.io/eschers-dream/

Milton’s parents have sent him to spend the summer with his great uncle, M. C. Escher. Uncle Escher is a stranger to Milton, and his mansion is dark, drafty, and bizarre. Milton gets lost in the house almost every day. It feels like the house is always changing.

Uncle Escher is plagued by fever dreams of cubes and shapes that are driving him mad. He tells Milton to ignore any sounds that wake him in the night, and to stay in his bed until morning. Milton thinks Uncle Escher must be too embarrassed to admit he cries out in his sleep.

One night, Milton awakes to sinister whooshing sounds, like the yawn of a monster, coming from below his bed. These sounds are certainly not coming from Uncle Escher, so Milton climbs out of bed. When he crouches down to take a look, he cannot see any monsters––but even worse, a dark hole appears, and pulls him into the void below!

Controls

  • Press A/D or the arrow keys to move left or right
  • Press Q/E to rotate the world
  • Press R to reset the level
  • Reach the end of the tower to win
  • Press Esc to return to the main title

Credits

David Garzón Ramos, Mary Katherine Heinrich, Miquel Kegeleirs, and Jonas Kuckling

Developed in less than 72 hours for Ludum Dare 48 :).

Impressions from the game:

sc1.png

sc2.png

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Ratings

Given 3🗳️ 5🗨️

Feedback

LDJam user 238552
28. Apr 2021 · 05:58 UTC
Would be happy to play a macOS or even better, a WebGL build. As a mac user I can't use the options available. Game sounds neat, though.
mujina
28. Apr 2021 · 08:21 UTC
Hey! Tried on linux (Ubuntu 20). Works perfectly fine!

I think it's a nice concept. Really liked the mechanics. The music is not super complex but it works perfectly in my opinion. And kudos for going 3D!

The things that I would change are the excessive sliding of the character when falling. I would remove the horizontal component of speed when you fall down, otherwise it gives the feeling that you are walking on ice (or maybe that was intended?).

And sometimes I could not understand the geometry of the pieces. I felt like going deep by brute forcing. It would be nice to have some feedback on the geometry of the pieces you fall through, after you go through them.

Nice work overall!
jk5000
28. Apr 2021 · 15:12 UTC
A weird and pretty fun little game. It felt a bit buggy, but it was not too bad, especially because it kinda fits the game idea.
Gustavo Rocha
28. Apr 2021 · 15:44 UTC
Nice platform game with Fez mechanic style. I loved the atmosphere. Nice Work!
Vitor Milioni
04. May 2021 · 00:15 UTC
A nice game, some Fez-like mechanics, an eerie and cool soundtrack, and a simple artstyle. It at times felt like solving one of those puzzle blocks where you can't really see inside and you're pretty much turning it around and guessing your way through, i think you could've done a better job communicating the level layout, making it a bit clearer where you could fall, and where you could not, also right at the start i can full send the character left or right and it doesn't count as a death, i can just keep falling forever. Still a great job overall, very nice game, i really liked it!
Pawciu
12. May 2021 · 21:26 UTC
Nice atmosphere with music and the weird falling background stuff