Escher's Dream by deltachemist
https://deltachemist.github.io/eschers-dream/
Milton’s parents have sent him to spend the summer with his great uncle, M. C. Escher. Uncle Escher is a stranger to Milton, and his mansion is dark, drafty, and bizarre. Milton gets lost in the house almost every day. It feels like the house is always changing.
Uncle Escher is plagued by fever dreams of cubes and shapes that are driving him mad. He tells Milton to ignore any sounds that wake him in the night, and to stay in his bed until morning. Milton thinks Uncle Escher must be too embarrassed to admit he cries out in his sleep.
One night, Milton awakes to sinister whooshing sounds, like the yawn of a monster, coming from below his bed. These sounds are certainly not coming from Uncle Escher, so Milton climbs out of bed. When he crouches down to take a look, he cannot see any monsters––but even worse, a dark hole appears, and pulls him into the void below!
Controls
- Press A/D or the arrow keys to move left or right
- Press Q/E to rotate the world
- Press R to reset the level
- Reach the end of the tower to win
- Press Esc to return to the main title
Credits
David Garzón Ramos, Mary Katherine Heinrich, Miquel Kegeleirs, and Jonas Kuckling
Developed in less than 72 hours for Ludum Dare 48 :).
Impressions from the game:



Ratings
| Given | 3🗳️ | 5🗨️ |
I think it's a nice concept. Really liked the mechanics. The music is not super complex but it works perfectly in my opinion. And kudos for going 3D!
The things that I would change are the excessive sliding of the character when falling. I would remove the horizontal component of speed when you fall down, otherwise it gives the feeling that you are walking on ice (or maybe that was intended?).
And sometimes I could not understand the geometry of the pieces. I felt like going deep by brute forcing. It would be nice to have some feedback on the geometry of the pieces you fall through, after you go through them.
Nice work overall!