Ludum Dare 48: Deeper and Deeper by somnolentPumpkin

For this Ludum Dare, me and my partner made a short dungeon crawling game! You're trapped in a forest, and the only way out is through a sewer pipe.
It's a short experience, which only takes a few minutes to beat (unless you're bad at platforming).
🎥 Full Gameplay video:
https://www.youtube.com/watch?v=-aeqnVqK8k4
📷 More screenshots:

Controls
⌨ Keyboard/Mouse
- Movement - WSAD
- Jump - Spacebar
- Attack - Left Click
- Flashlight - F
- Interact - E
- Pick up/Drop - E
- Quit Game - Esc
🎮 Gamepad
- Movement - Left Stick
- Aim - Right Stick
- Jump - A
- Attack - Right Trigger
- Flashlight - B
- Interact - X
- Pick up/Drop - X
- Quit Game - Start
🛠 Tools Used:
Gameplay/Level Design
- Unreal Engine 4.26.2
Art
- MagicaVoxel
- Adobe Photoshop
- GIMP (normal maps only)
Sound
- Audacity
- https://freesound.org (All sounds used were creative commons 0)
Download
| Windows | https://stormyapparatus.itch.io/ludum-dare-48-deeper-and-deeper |
| Original URL | https://ldjam.com/events/ludum-dare/48/ludum-dare-48-deeper-and-deeper |
Ratings
| Overall | 440th | 3.809⭐ | 36🧑⚖️ |
| Fun | 407th | 3.706⭐ | 36🧑⚖️ |
| Innovation | 1206th | 3⭐ | 36🧑⚖️ |
| Theme | 976th | 3.603⭐ | 36🧑⚖️ |
| Graphics | 481th | 4.044⭐ | 36🧑⚖️ |
| Humor | 495th | 3.226⭐ | 33🧑⚖️ |
| Mood | 891th | 3.515⭐ | 35🧑⚖️ |
| Given | 26🗳️ | 44🗨️ |
I honestly was debating quitting on the final jumping puzzle as I accidentally flew out of the pool over the wall and into a previous pool. But I'm glad I got through it, the final boss was a nice end.
I tried the mac version and the game looks like this to me :frowning2:
I see you went with the flashlight that sucks, there's so little light though that is a help unlike most finished games with a flashlight. If I sound more annoyed then i should about this its because bad flashlights are a pet peeve of mine.
Gameplay wise it was really short and easy. If you were to continue this I would start by making some variations in the enemies.
I initially assumed that the green water would hurt me for landing in it, I'm not sure if its a good thing or a bad things that it doesn't since the turtle platforming was a bit more difficult then the enemies were.
The mood is pretty cool, but some background sounds would make it better I guess.
Also, the jump feels so weird, it's hard to calculate the distance and it doesn't seem that you can jump that much, maybe making jumps shorter or make the camera higher would feel more accurate of what player expects.
Beside that, other things are so good, i liked playing it!
Really good job!