Orange Squares...Beware! by Benn

[raw]
made by Benn for LD33 (COMPO)
Orange Squares...Beware! The white orb is out to get you!

Control the white orb to take out the orange squares by using the mouse to launch the ball.

At the end it displays your time....my personal record is 68.615, I would like to see someone beat it! :D

Ratings

Coolness 45% 1415
Overall 3.70 117
Audio 3.23 225
Fun 3.85 59
Graphics 2.73 647
Humor 1.90 757
Innovation 4.10 23
Mood 2.91 538
Theme 1.36 951

Feedback

sorceress
24. Aug 2015 · 02:15 UTC
perfect game! 5/5
ottohak
24. Aug 2015 · 06:23 UTC
Nice game.

My Score is 715.925. o.o
DaanVanYperen
24. Aug 2015 · 08:08 UTC
As always very innovative. The jump-pull mechanic gave it a real sense of action!
thebrickanator
24. Aug 2015 · 09:05 UTC
This was allot of fun and was very unique. nice work!
theme though?
Norgg
24. Aug 2015 · 15:49 UTC
652.658
PTSnoop
24. Aug 2015 · 18:26 UTC
Very good game... not sure how it fits in with the theme, though!
anissen
24. Aug 2015 · 18:36 UTC
Really awesome mechanic! I also like the game aesthetics and audio side. The game is *devilishly* hard though! :P
DuzDuz
24. Aug 2015 · 19:38 UTC
I love the concept!
orukinawa
25. Aug 2015 · 06:59 UTC
Simple concept but really challenging gameplay!
Tselmek
25. Aug 2015 · 12:29 UTC
Really innovative mechanics and the game is chalenging as hell, great job!
Jani Nykänen
25. Aug 2015 · 17:28 UTC
A game full of fresh game mechanics and wonderful music. One of the best I have played this far, although the theme felt a bit forced. I didn't feel very monstrous while playing this game.
Cawrtz
25. Aug 2015 · 19:43 UTC
This game is truly excellent. Really. It is simple to handle (best I've seen so far), catchy, has cool music and is not overloaded with useless graphics.
However, the respect of the theme is a big no-no for me. The "bad orb" and "nice cubes" does not make the game fit the imposed theme, at all. Just my opinion though.
But overall, the near-perfect gameplay would make it a hit on the Play Store or the Apple Store I'm sure.
ZzCalvinzZ
26. Aug 2015 · 17:23 UTC
super fun....doesn't fit the theme though
allinlabs
26. Aug 2015 · 22:41 UTC
I've enjoyed your games since The Last Survivor. You always come up with new and originals mechanics, and exploits them fully. On a less personal level, man, that game is pretty hard and is really not that much related to the theme...
Geckoo1337
27. Aug 2015 · 04:26 UTC
A game which reminds me UltraFlow (and it's a compliment). I like this minimalist aesthetic and the gameplay. Sometimes really hard. Where is the monster? Thank you ++
🎤 Benn
27. Aug 2015 · 11:45 UTC
Hey guys, thanks for the awesome comments ^__^

You guys are right about the lack of theme, I just couldn't find a way to fit it in that didn't take something away from the game.

To me Ludum Dare is about encouraging people to make games. The theme is purely supposed to help people come up with new ideas / inspiration.

If the theme isn't doing that, or is actually preventing people from making games due to disliking the theme, I heartily encourage all of you to drop the theme and make whatever you want as long as you make a game. That's why we are all here, to make games.

I will probably never win a Ludum Dare as a result but I do make games that I am proud of and to me that is more important ^__^
dancingmad
27. Aug 2015 · 13:05 UTC
Great concept but difficulty is sometimes too hard.
But the game is good and I finished it ; my score is 543.702.
RockhopperGames
27. Aug 2015 · 14:57 UTC
Pretty awesome little action-puzzler! The mechanics are creative, and the graphics and sound match to form a rather striking whole.

Personally, I'd prefer a game which ignores the theme to one that tries to force the theme in in a really hamfisted way. If you don't want to use the theme, you could disable the theme catagory for judging, just to make it clear that it's not a game about a metaphorical monster or something. ; )
paracatgames
28. Aug 2015 · 00:12 UTC
Cool game! The concept has legs, for sure. Difficulty spiked too hard for me, though. If you expand it, make some easier levels at the beginning to hook people in!
Draknek
28. Aug 2015 · 14:14 UTC
It's very frustrating that on the first bounce, I have to fire the ball before it comes back to the starting location. Might be valid gameplay reasons for this, but it feels like the game is interrupting me mid-action - I've got the mouse held down and I'm aiming and then bam you have to restart because you waited just a little too long.
01010111
29. Aug 2015 · 20:59 UTC
One of the most innovative games this LD I think! I wasn't able to complete it - I seem to be stuck on the level after that 3 story one :< love the graphics, really love the bgm :D doesn't fit the theme at all, but still a great game!
01010111
29. Aug 2015 · 21:02 UTC
Nevermind - I tried a few more times - 1084.463 :)
KeyboardCat
30. Aug 2015 · 21:30 UTC
Great game, I love the "minimalist" style.

Good work !
Biruts
01. Sep 2015 · 16:47 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
namrog84
11. Sep 2015 · 03:13 UTC
I liked that! quite fun and clever and clean!
crucknuk
11. Sep 2015 · 11:20 UTC
I liked the concept of stopping in middair and change trajectory.
definitely something cool and looking forward this method :)

well done for your game
dcolgan
11. Sep 2015 · 22:19 UTC
Very innovative and thought out design. I like the new idea, it just does not flow all that well. It is pretty clunky but the soundtrack fits and effects are nice. The minimalism is cool, but all the clicking and holding I find not to make very good gameplay. I think I see what you were doing with the theme, but not much there.