Dimensions by Tarcisiotm
All dimensions were shattered when a mad scientist tried to replicate the Big Bang.
Our hero, Greeny, has to collect star fragments by traveling through dimensions to fix the universe. Be aware: going into a deeper dimension requires more energy!
Gameplay:
Traverse level collecting energy / items / solving puzzles. Solve the puzzles and bring the dimensions back to harmony.

Controls
Left, Right: Move
A, D: Move (alt.)
Space bar: Jump
Up / W: Enter door
Z: Go Back One Dimension
X: Go To a Deeper Dimension (when enough fragments have been collected)
Screenshots



| Link | https://tarcisiotm.itch.io/ldjam-48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/dimensions |
Ratings
| Overall | 1250th | 3.32⭐ | 52🧑⚖️ |
| Fun | 926th | 3.34⭐ | 52🧑⚖️ |
| Innovation | 752th | 3.347⭐ | 51🧑⚖️ |
| Theme | 1302th | 3.33⭐ | 52🧑⚖️ |
| Humor | 925th | 2.654⭐ | 41🧑⚖️ |
| Mood | 1293th | 3.213⭐ | 49🧑⚖️ |
| Given | 48🗳️ | 40🗨️ |
Good work
Pretty cool mechanics, maybe a visual hint (like a different background color) would have helped to know which dimension you're currently playing.
With a more profound story and more levels I would definitely try again!
The gameplay works quite well too, was wishing for a bit more content. At least one more level that actually has more than two dimensions (and thus a bit more of a puzzly character) would've been great.
Really enjoyed this short romp nonetheless, good job!
The sound design was good, and fit with the movements and the overall feel of the game. You nail is the mood of a platformer.
With a little more time, it would be interesting to see where this idea can be taken to.
Sadly this entry was a bit of a classic game jam situation: we just took too long to "find" the game. Once we did, though, we got the systemsin place, we could have done any number of dimensions, but we basically had no time left for level design, UI improvements, etc. We managed to make the second level one our before the deadline. But this was so much fun!
We really appreciate all the comments mentioning desire to play for more. We might keep working on this and see where it will take us.
There were a lot of design decisions I thought were really bizarre given the current lack of content, and certainly would be interested in learning what sort ideas you all had in expanding this. For example, I thought it was unusual despite there only being two dimensions, two different buttons were dedicated to swapping between them. Were more dimensions planned? Perhaps a HUD indicating which dimension you're in would help emphasize that? It would also be interesting to add elements that affected both dimensions as well.
Lots of interesting potential here. Just a shame it ended so quickly.
Sadly we ran out of time. The system supported N dimensions, but we just weren't able to create them in time.
We also weren't able make cosmetic changes between the dimensions within the deadline, as mentioned by @ismael-rodriguez, or add a HUD indicator. Those were things we really wanted to do, but we might actually keep working to make this into a proper prototype and see where it goes.