Out West by veoviscool12
Out in the dusty wastelands of the West, everyone must be his own master. Self-reliance is required, and strangers are distrusted - or shot. You are one of these hardened men, trying to eke out an existence amid the rock and soil. Be wary.
Instructions: This is a quite short text adventure with programmer pixel graphics. Simply click on the highlighted links to make your choices. The game is designed to be played more than once.
Design notes: In the google drive with the source code, there is a post-mortem google doc detailing my thoughts and aims for this project. I understand that votes are for what I've submitted, but if you're interested, that document should explain a little about what I envisioned, what had to be cut, and what I would expand upon to flesh out and polish the idea.
Instructions: This is a quite short text adventure with programmer pixel graphics. Simply click on the highlighted links to make your choices. The game is designed to be played more than once.
Design notes: In the google drive with the source code, there is a post-mortem google doc detailing my thoughts and aims for this project. I understand that votes are for what I've submitted, but if you're interested, that document should explain a little about what I envisioned, what had to be cut, and what I would expand upon to flesh out and polish the idea.
Ratings
| Coolness | 77% | 2 |
| Overall | 3.45 | 235 |
| Fun | 3.19 | 348 |
| Graphics | 3.43 | 288 |
| Humor | 2.93 | 369 |
| Innovation | 2.88 | 539 |
| Mood | 4.08 | 22 |
| Theme | 3.51 | 386 |
First twine game I try this LD and it's a good one :)
Nice interpretation of the theme as well. Thanks for putting this together!
Also, I think this would be a great game to expand on. Make it bigger, with more options. Add in a narrator (Logan Cunningham from Bastion?) with some music and more endings. Just a thought. I'd pay for a game like that.
Great stuff.
As for the devil thing, it kind of attached itself to the whole Wild West theme (Outplaying the Devil on a fiddle and whatnot). I don't think I have an obsession with it, but I see your point. :) Thanks for the feedback!
***I'll try to be somewhat spoil-free out of respect to the game, but I also want to hint to the dev as to the path I took. Just go play the game***
As I continued to play the mystery built up because of the pacing with the narrative. Decisions play out elegantly, making it feel like you don't get those cheesy "oh you picked that option, you died, oh well" paths.
My first playthrough really just worked its way up to the climax well. The way the game kind of psyched you out was interesting: "is going to the town a good decision?" "what happens when you get there???", "who am I? Who's that? Why why why". The ending was extremely satisfying and was very much not in line with my expectations.
I especially liked the bits where you were given information, and clicking on the links cycled through similar content. That was a great way to use the text to convey confusion and doubt.
Nice job overall, it's kind of hard to rate this game in certain aspects ("fun" I'm looking at you). But you nailed the mood, especially considering it's all delivered with just the vague images and text.
- Dylan
Anyway great stuff! Why can't I judge for humour on this?
Nice pixel art too, really! Even though is just static images, it really helps set a nice mood!
Good Work! :3