Sam Sludge: The case of the dirty runoff by doubleday
Armed with your plunger you take on the mysterious creatures living in the sewer in this old school styled first person shooter. Find weapons, ammo packs and med-kits to survive encounters deep below the city, and venture ever deeper into the cisterns and tunnels to solve the case.
| itch.io download | https://doubleday.itch.io/sam-sludge |
| Original URL | https://ldjam.com/events/ludum-dare/48/sam-sludge-the-case-of-the-dirty-runoff |
Ratings
| Overall | 1243th | 3.325⭐ | 22🧑⚖️ |
| Fun | 1601th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 1463th | 2.8⭐ | 22🧑⚖️ |
| Theme | 1009th | 3.575⭐ | 22🧑⚖️ |
| Graphics | 658th | 3.881⭐ | 23🧑⚖️ |
| Audio | 1204th | 2.553⭐ | 21🧑⚖️ |
| Humor | 1105th | 2.438⭐ | 18🧑⚖️ |
| Mood | 206th | 4.125⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 11🗨️ |
The general atmosphere was super creepy and I genuinely got scared at one point (even with the lack of sounds). Seeing the, *whatever* those things were running around was a sight to behold. And the music was a great addition.
Until it got very repetitive.
Overall, well done!
One thing that I think was interesting, I'm not sure if it was intentional, when you see that long monster stand behind bars, then you get the key, unlock a door, every time I had to look behind to make sure I didn't unlock the monster. Thought that was unsettling and well executed!
If you are looking for feedback I would probably suggest to make it easier to climb up at the platform and maybe have less stuff in the start of the level because I ended up looking around for stuff without finding anything (the rubble looked like items).
Well done and nice work! :)
Give a little bit of coyote time for jumps. That will make the platforming sections feel a little more fluid and make the player feel more empowered.
Overall, I think you had some strong atmosphere, but there is definitely a need for a bit more polish. Things like the performance drop above, to some physics bugs that made me completely slow down while in midair, to some minor quality-of-life additions like some sound effects to tell if you've picked up an object or whether you can't open a door right now.
I also really liked the npcs. Some of them will haunt me in my dreams, but that's a good quality for this atmosphere :smile:
Better sound design is the main thing it was lacking.
The levels were good, but getting out of the holes in the ground was a pain. Especially the one right before you get the plunger. Also for some reason I could not damage the the enemy the other side of the pit after you get the shotgun.
Gates could do with a prompt before you get the key. It is bad you get a prompt to press E that does nothing. Also the prompt got in the way of aiming at the creature I mentioned earlier as it doesn't go away once the gate is opened.
The normal walk felt too slow for anything, and holding shift for the entire game was uncomfortable. An always run option would have ben nice.
Really enjoyed this one.