enRoot by Linkwin

Controls
- Dialog: dialog does not advance automatically, click on the arrow button with mouse to advance.
- Basic Movement: Use A,S,W, and D to move, space to jump. -- Or Use Controller
- Dash: left shift key
- Interaction: Prompted, use Y button where E is prompted if using controller.
- Climbable vines & Trees: some objects are climbable with up/down w/s, see note below.
Notes
linkwin: We didn't finish what we had planned, and we plan to keep pushing updates, so please follow us if you are interested! With that said the Jam was a lot of fun and I learned a lot!!
stunshock: it was definitely fun and I hope to keep adding more doodley dreamy art!~ thank you for playing and hopefully we'll be able to make this into a finished project soon!♪♫
Known Bugs:
- Some things in the environment are climbable with up/down/w/s its a bit glitchy. Go all the way to the top or bottom to get off
Credits
@linkwin - Development & Design @stunshock - Art & Design
Music
- https://m.soundcloud.com/ashamaluevmusic/way?ref=sms&p=a&c=0&utmcampaign=socialsharing&utmmedium=message&utmsource=sms
Tile Map
- https://szadiart.itch.io/platformer-fantasy-set1?download
2D Platformer Controller
- https://github.com/akashenen/2d-platformer-controller
Ratings
| Overall | 1844th | 2.63⭐ | 25🧑⚖️ |
| Fun | 1779th | 2.522⭐ | 25🧑⚖️ |
| Innovation | 1843th | 2.283⭐ | 25🧑⚖️ |
| Theme | 1510th | 3.109⭐ | 25🧑⚖️ |
| Graphics | 1413th | 3.152⭐ | 25🧑⚖️ |
| Humor | 1065th | 2.476⭐ | 23🧑⚖️ |
| Mood | 1108th | 3.348⭐ | 25🧑⚖️ |
| Given | 15🗳️ | 25🗨️ |
@alex-the-bear Thank you! I was pretty happy with how the animation turned out. We planned to have the mushrooms animating in a similar style.
@danny-sperling Thanks for the feedback! Im just going to block the left entrance when I update.
@heremeus Thanks! I will add the dash for sure, that was just something from the platform code I used. There is no ending, time constraints got us there. I had a little boss battle with the centipede close to finished but again time...

The physics need a bit of work. I noticed you said you left it floaty on purpose, but it would be better if it was an accelerated fall (So this speed increases the longer you're falling) and make the jump and the rest of the movement feel more floaty as well. However, my personal preference would probably be to make the fall more "normal". Seems like it would fit the game play better and I don't really see any reason they would be floaty in the first place?
Good job though, it needs a few improvements, but I still played all the way through! Nice work.
The music is nice and relaxing, I liked the style of the characters and some background items)
I recorded my play experience, hope, it will be helpful:
https://youtu.be/PnE4hkobueY
Good luck!