Insight by Ifidamas

Trauma (Psychical) =D.: Trauma.–Es.: trauma, traumatismo.–Fr.: trauma, traumatisme.–I.: trauma.–P.: trauma, traumatismo.
An event in the subject's life defined by its intensity, by the subject's incapacity to respond adequately to it, and by the upheaval and long-lasting effects that it brings about in the psychical organisation.
(J. Laplanche and J.-B. Pontalis, Vocabulaire de la psychanalyse, Presses Universitaires de France, Paris, 1967)
Follow our character, Dora, during her journey to find herself, within a long-lost friendship. Guide her into the deepness of her soul, to face her own fears and sadness. For this year theme, we choose to explore the concept of trauma, picturing what feel like to face it.

Be careful; in her mind you can find terrible monsters, as Ede, the centipede of her dark fears; or the many bugs we put in this beautiful game.

CONTROLS:
WASD: for movement
space bar: sprint in the movement direction (you can also use the mouse left-click).
Alt button to Brake; you can also use the mouse right-click.
Change log:
The first submission of the game had collision and other parts broken. We fixed everything in a couple of hours the day after the submit.
You can play the final version at https://asgagames.itch.io/insight
Music credits
Main Menu/Credits
Benjamin Tissot, Sad Day https://www.bensound.com/royalty-free-music/track/sad-day
Main Game
Benjamin Tissot, November https://www.bensound.com/royalty-free-music/track/november
In Game artworks:

| Playable version | https://asgagames.itch.io/insight |
| Broken version | https://asgagames.itch.io/insight-first-submission |
| Original URL | https://ldjam.com/events/ludum-dare/48/insight |
Ratings
| Overall | 1237th | 3.327⭐ | 28🧑⚖️ |
| Fun | 1665th | 2.717⭐ | 25🧑⚖️ |
| Innovation | 1404th | 2.846⭐ | 28🧑⚖️ |
| Theme | 302th | 4.077⭐ | 28🧑⚖️ |
| Graphics | 637th | 3.904⭐ | 28🧑⚖️ |
| Humor | 1264th | 2.222⭐ | 20🧑⚖️ |
| Mood | 297th | 4⭐ | 28🧑⚖️ |
| Given | 22🗳️ | 24🗨️ |
We have fixed the bug now, and I invite you to try the new version into Dora's mind!
PS: your game is super cute!!! I loved it!
For the FPS... The problem is the size of the game... sorry!
I like the music, it is very relaxing and soothing.
Unfortunately I got stuck :( was there something else that I sholud have done?

I really liked the art, it is lovely. The music (although I think it wasn't original, since you opted out of the category?) is simple but supports the graphic style and helps in setting the mood, which is the strongest point of the game in my opinion. I also really liked how you interpreted the theme of the jam, so big props for that!
That said, the life mechanic feels a bit unpredictable: at times you take little to no damage and other times massive amounts, with virtually no change in speed and impact angle (at least that's how i perceived it). Also, I get it that you wanted to slow down the pace and let players immerse in this nicely crafted atmosphere, but I think the gameplay was steered a bit too much towards rewading a slow and careful approach. Finally, I personally feel that if the release version is completely broken (as you put it), you probably should have taken more time for playtesting the build before release. I don't, but I know there are people in this community that do not play bug-fixed versions and only rate what you release within the deadline of the competition (and, to be honest, it's an understandable and fair way of giving feedbak)...
But all in all, those are just minor criticisms/suggestions and I really enjoyed the experience as a whole. Great job to everyone involved, I hope more people will play and rate your game!
Cheers
After coming a long way I had a problem for crossing a passage. I could not pass this passage and I died, I do not know if it was done on purpose or if the colliders were too close together.
About the music: yes, it is not original; we have put now the credits in the page. We specifically pick those (royalty free) songs exactly for the melancholic mood. We love them.
The damage should have been proportional to the speed at the moment of the collision, but clumped to a max of half-life. It didn't work out so... *it's not a bug, it's a feature!*
As a said in a previous comment, we had a lot of technical issues, both with Unity and Git, and it compromised our work, especially in the time-management area. We apologize for that.
I don't know what's going on, it should have been walkable (at least in the in-unity test). It has to be veeeery close, to give a bit of "dark-souls like difficulty", that mimic the difficulty every human being has in exploring his/her/their deep phsycology.
But it should have been feasible to pass thorugh!!! There is also a special sprite object for the ending, that gives meaning to the whole "going deep"-mood, so, it should have been absolutely traversable! We are looking for fixing this bug after our daily job. stay tuned!
Great ambience, lovely music. I loved every second of it.