Shadow Creature by Halleflux

[raw]
made by Halleflux for LD33 (COMPO)
It's shit.

Ratings

Coolness 71% 3
Overall 3.11 482
Fun 3.32 266
Graphics 2.54 735
Innovation 3.18 354
Theme 3.62 320

Feedback

FerraWare
24. Aug 2015 · 03:07 UTC
Cool game!

Pros:
-Pretty cool idea
-Fun to play

Cons:
-Too hard :P
-Could improve graphically
rampantinsanity
24. Aug 2015 · 03:11 UTC
it was interesting to find a impressive amount of skill went into surviving encounters despite a pretty basic combat system and it managed to keep it interesting
boardtobits
24. Aug 2015 · 03:11 UTC
Fun little game. I always find 3D games ambitious. This one was spot-on for theme, and I liked the monster's initial design.
zanenga
24. Aug 2015 · 03:25 UTC
Love it. I think it's an idea worth going for. Imagine if you could upgrade your monster with a skill tree or even random drops and upgrades? Could be awesome!
peterkirk
24. Aug 2015 · 03:56 UTC
While a little simple looking I really appreciate the effort you put in to do 3d models and animation. Not many entries attempt 3d.
I kept running into the problem where I couldn't press the button to enter a level. It would work most of the time but when it didn't I was forced to restart the game.
9.ar7k
24. Aug 2015 · 04:24 UTC
really cool concept! i'd like to see a risk style game with a similar mechanic. really like the monster design, even though it's so minimal it's super creepy looking ^^ great job!
stahlmanDesign
24. Aug 2015 · 04:35 UTC
cool having map and then arena stages.
EwChap
24. Aug 2015 · 05:11 UTC
Combat was a bit deeper than I first expected. I like the concept of building up notoriety by being a killer monster. Good start here.
Enrymion
24. Aug 2015 · 05:21 UTC
Combat is fun! But I also ran into the problem of not being able to select the "Eat their Souls!".
monetai
24. Aug 2015 · 05:24 UTC
A bit hard, but original, I like the 2 part gameplay of course the graphics are not really good, the map isn't very readable but for a 3D game it is good.
andyman404
24. Aug 2015 · 05:39 UTC
I liked how the shadow creature looked, the way it "jitters". Very creepy.
orukinawa
24. Aug 2015 · 05:50 UTC
Pretty solid 'RPG' system you made around your main mechanic :D I really like the notoriety system.
zanenga
24. Aug 2015 · 13:07 UTC
Hey! You commented in my game "Aye The Destroyer".

I'm just making sure that you know that you can move using WASD. I forgot to tell that in-game. It's now fixed and it should take care of most of the difficulty issue. If you could give me your updated thoughts I would be very glad.

Thank you!
raducumiczzz
24. Aug 2015 · 15:49 UTC
Hard to master, fun to play. Great idea in the end:D. The combat system is simple and basic, but yet enjoying!
evandaley
24. Aug 2015 · 21:28 UTC
I like the art style in the combat. The map looked a little underdeveloped but it was a great idea!! Awesome job
daveh
24. Aug 2015 · 22:54 UTC
Solid idea. Lots of variety of encounters. It was enjoyable to progress and get stronger. The blink mechanic was important in surviving encounters with larger mobs.
Rocketship
24. Aug 2015 · 23:27 UTC
The combat is surprisingly nicely done, reminds me of DotA and LoL in a way that you need to move after attacking. Graphics are quite basic, although I must give credit for animating the characters. Well done!
RadioLemon
24. Aug 2015 · 23:54 UTC
Holy cats this game is hard, 543 notoriety is my highest.
I was getting pretty addicted to the 1 vs. horde combat that was going on, good job.
Saphyre
25. Aug 2015 · 01:45 UTC
The overall basis of the game is cool. You should push it further. Nice idea !
DruhinM
25. Aug 2015 · 07:15 UTC
Very good game
TLansdale
25. Aug 2015 · 10:59 UTC
Fun idea, I liked the world map!
unnamed1334
25. Aug 2015 · 11:10 UTC
The combat system was simple but well done. It got harder fairly fast and the upgrades didn't just make you immortal.

Overall a very good entry.
Brainfreezeman
26. Aug 2015 · 12:20 UTC
I like how the battles were 3D, pretty great!
Interesting game, almost like a tower defence but with real-time battles you have to be in yourself.
guoboism
28. Aug 2015 · 23:41 UTC
Nice idea! I like the action and overall upgrade design!
mantis
31. Aug 2015 · 14:03 UTC
Fun idea :)
A Flat Miner Studios
03. Sep 2015 · 16:05 UTC
Addictive little game! VERY hard at first, especially since I was too aggressive, but once I figured it out and then got a couple of upgrades it wasn't so hard that I was unhappy. I kept wanting to keep going and try to beat my highest notoriety.
Xanjos
03. Sep 2015 · 16:06 UTC
Shame there's no audio but I like how the map updates in real time and the blink mechanic was pretty cool.
SoloDuoTeam
07. Sep 2015 · 23:02 UTC
Hard game,and it seems you can do a little better on graphic side, but still a very solid entry
MapleQuest
13. Sep 2015 · 06:06 UTC
The combat feels pretty good in general, until I come across a legendary enemy with a mob around them. I got about 3 or 4 of each upgrade, but they were still a bit too much for me most of the time.

Some feedback on when you get hit would have really helped. Had fun with it all and all, though.