Gone Dark by Theg

[raw]
made by Theg for Ludum Dare 48 (JAM)

You've detected a signal coming from a stellar dust cloud. Travel deeper and deeper into it to find the source.

Game was updated ~1.5 hours after deadline to improve playability and fix critical issues

Ratings

Overall 1526th 3.125⭐ 26🧑‍⚖️
Fun 1744th 2.583⭐ 26🧑‍⚖️
Innovation 1443th 2.813⭐ 26🧑‍⚖️
Theme 858th 3.688⭐ 26🧑‍⚖️
Graphics 1356th 3.229⭐ 26🧑‍⚖️
Audio 1189th 2.604⭐ 26🧑‍⚖️
Mood 778th 3.587⭐ 25🧑‍⚖️
Given 36🗳️ 32🗨️

Feedback

LDJam user 245648
27. Apr 2021 · 15:59 UTC
Very interesting concept and i loved the look of the game.
guladam
27. Apr 2021 · 16:40 UTC
Great atmosphere, nice take on the theme. I liked the visual style a lot.

Gotta admit, at first I thought the fuel was some sort of a rock or an obstacle, so I kept flying looking for the "real" fuel until I ran out :sweat_smile:

Cool, clean game, which is really relaxing to play, great job :v:
Nicso
27. Apr 2021 · 16:48 UTC
same as above, at first i thought they were rocks

after a while i didn't find any more fuel tho

Nice entry and kudos for using Godot :heart:
Sjatar
27. Apr 2021 · 18:05 UTC
Was pretty scared going into the dark at the end, made a few stops to get more fuel but then pushed deeper, unsure what I would find. Great little game ^^ <3
Whysguy52
27. Apr 2021 · 21:55 UTC
I got some runtime errors in the terminal so I'm not sure if that changed the experience but I was able to fly around and pick up gas clouds etc. Didn't make it to the end but enjoyed it! nice job
Tanner Shelton
28. Apr 2021 · 02:05 UTC
I liked the look and feel of the game. I was getting metroid vibes at the beginning. I would have liked to have some more visual queues that I was making progress. The pink fog seemed to always stay the same so it felt like I wasn't moving.
nyanpierre
28. Apr 2021 · 03:11 UTC
nice game ! you did a pretty good job
iuunno
28. Apr 2021 · 03:16 UTC
Cool! I really like the graphics, the control scheme was weird but I adjusted to it. Nice overall vibe, godot 3d nice! (I did my first jam with godot this time too). It was cool to find the no spoiler [thing] at the end.
Tiago Cruz
28. Apr 2021 · 03:24 UTC
The game has a nice atmosphere of suspense! Good job!
LRVStudios
28. Apr 2021 · 03:41 UTC
Really great concept, with an even better atmosphere.

it was a little harsh for me to find out what to do with the fuel-rock - plus the dense red fog that dificults the sight. But at the 3rd time playing, and with the understanding of how the nav-arrow works, i could manage to find out the source signal.

Congrats on this immersive and "deep" game, if you know what i mean haha.
Martiniano Marelli
28. Apr 2021 · 18:47 UTC
We hardly see games this immersive, so good job there! Like with many others tough the pointer arrow and the fuel rocks weren't that clear, but some visibility tweaks would completely fix it.
Baconinvader
28. Apr 2021 · 21:18 UTC
Interesting idea, I really liked the controls (felt just complex enough to be interesting without being obtuse enough to be annoying), and the atmosphere was cool too. Unfortunately I wasn't able to ever get to the end, even after multiple attempts, the fuel would just stop spawning for me (or at least I couldn't see it). Still though nice job.
Kszaku
28. Apr 2021 · 21:24 UTC
The concept seems fine, and I really would like to play it more, but... The game runs really slow on my machine. And while certainly not a performance demon, I could get Doom 2016 to run in stable 60FPS, without sacrificing that much of graphical fidelity.

It seems, like the purple fog effect is chugging it so much. I mean, we're talking abot single digit FPS numbers
xpoho
29. Apr 2021 · 12:07 UTC
А я думал, что летящее топливо - это астероиды, и уворачивался от них... Ощущение пустоты и пространства без времени завораживает.
Спасибо! ^_^
Conduit
03. May 2021 · 19:11 UTC
Talk about an on edge experience! Controls took me a second to adjust to (but that's usually the case for me with flying space vehicles lol), other than that I felt invested in the objective. Unfortunately I must've zipped past whatever was at the center because I was booking it after I had enough fuel to get there :laughing: had a great time though, superb entry <3
LelulaGames
03. May 2021 · 19:21 UTC
I have to admit this game isn't for me. I had no idea what I was lookin for, what the little rocks were, or where I was going. I just pushed W until the speed was going as fast as possible and angled down. Having some sort of clue as to where you're going, like a compass, or a trail, and highlighting the fuel so you know to get it would be great indicators. I was also very frustrated with closing the game because it popped up full screen and would not allow you to put it in windowed mode to close it.

It looks like it might have some potential, though. I do like the view screen, it was well modeled, and that atmosphere was creepy. I just needed more to go on then there was.
rafatic
13. May 2021 · 11:13 UTC
The space flight in six degrees felt nice at first but I quickly got "lost" in the game space. I know the arrow acts as a compass but it wasn't enough for me to understand where I was. I would have liked to have a point of reference in the game world to understand my position (a distant star / planet...)
Also, the gas bubbles were not visible enough. Most of them would render too late for me to grab them.