Gone Dark by Theg
You've detected a signal coming from a stellar dust cloud. Travel deeper and deeper into it to find the source.
Game was updated ~1.5 hours after deadline to improve playability and fix critical issues
| Link | https://deviledtheg.itch.io/gone-dark |
| Link | https://deviledtheg.itch.io/gone-dark |
| Original URL | https://ldjam.com/events/ludum-dare/48/gone-dark |
Ratings
| Overall | 1526th | 3.125⭐ | 26🧑⚖️ |
| Fun | 1744th | 2.583⭐ | 26🧑⚖️ |
| Innovation | 1443th | 2.813⭐ | 26🧑⚖️ |
| Theme | 858th | 3.688⭐ | 26🧑⚖️ |
| Graphics | 1356th | 3.229⭐ | 26🧑⚖️ |
| Audio | 1189th | 2.604⭐ | 26🧑⚖️ |
| Mood | 778th | 3.587⭐ | 25🧑⚖️ |
| Given | 36🗳️ | 32🗨️ |
Gotta admit, at first I thought the fuel was some sort of a rock or an obstacle, so I kept flying looking for the "real" fuel until I ran out :sweat_smile:
Cool, clean game, which is really relaxing to play, great job :v:
after a while i didn't find any more fuel tho
Nice entry and kudos for using Godot :heart:
it was a little harsh for me to find out what to do with the fuel-rock - plus the dense red fog that dificults the sight. But at the 3rd time playing, and with the understanding of how the nav-arrow works, i could manage to find out the source signal.
Congrats on this immersive and "deep" game, if you know what i mean haha.
It seems, like the purple fog effect is chugging it so much. I mean, we're talking abot single digit FPS numbers
Спасибо! ^_^
It looks like it might have some potential, though. I do like the view screen, it was well modeled, and that atmosphere was creepy. I just needed more to go on then there was.
Also, the gas bubbles were not visible enough. Most of them would render too late for me to grab them.