[WebGL/HTML5] Who am I? by leorid

What would you do when you have to reach the top of a building but the only way you can go is down?
Who am I? Is a turn based puzzle game, destroy all weight supports, then move to the next level. The Undo-System provides a nice and quick way to revert death or situations where you lock yourself up.
TLDR: Controls are explained in the game, just jump right in and have fun. Oh and tell us what you think about it, it means a lot to us. ^^
https://youtu.be/Og5bwwW466M
I don't want to spoil anything about the story here, so all I can say is that it turned out really good. ^^
Not gonna lie, this is the first time I worked with MelekTaus on a jam game and it has the highest quality of all I've ever made. He is quite a perfectionist.
About the Idea: Last time we attended, the problem was (stuck in a loop) no unique ideas at all, this time, we had too many. So we jumped to thinking about the gameplay while coming up with various story concepts. Then I used my common design approach -> solving an impossible question. The question here is the one on top of this message.
During development, I made the systems and created the levels while MelekTaus made all graphics, animations, particle effects and "visual code" (code FOR visual things like the smooth camera follow).
5h before the jam ended, we had a major bug in the build, the menu scene wouldn't show up and we made builds for 1.5h straigt, trying out different things to fix it. The fix was to copy the camera from the main scene and paste it into the menu scene .. seems like it has something to do with the post processing setting but we had no time to go deeper into the bug. ;)
We really hope you enjoy it and please leave us your feedback. :)
| Link | https://leorid.itch.io/who-am-i |
| Link | https://nockal.com/ld48/ |
| Original URL | https://ldjam.com/events/ludum-dare/48/webglhtml5-who-am-i |
Ratings
| Overall | 96th | 4.158⭐ | 59🧑⚖️ |
| Fun | 107th | 4.053⭐ | 59🧑⚖️ |
| Innovation | 71th | 4.175⭐ | 59🧑⚖️ |
| Theme | 78th | 4.325⭐ | 59🧑⚖️ |
| Graphics | 840th | 3.737⭐ | 59🧑⚖️ |
| Audio | 607th | 3.536⭐ | 57🧑⚖️ |
| Humor | 208th | 3.745⭐ | 55🧑⚖️ |
| Mood | 632th | 3.696⭐ | 58🧑⚖️ |
| Given | 82🗳️ | 79🗨️ |
It's just a little bit weird to stay in the air after a jump but I understand why you did that.
There are really interesting puzzles and I really like the rewind mechanic ^^
Anyway, great job!
I don't think I've played a turn based platformer before so that was interesting and the undo function was very seamless so great work there!
I didn't manage to complete the last level but other than that I think the difficulty was just right.
Awesome game!
:fish:
@darkshadow At the start? Maybe asynchronous shader compilations of the URP or something - or maybe the browser? @yanergy mentioned that switching browsers worked for him/her.
I REALLY like the concept of R stepping you back. That takes a lot of frustration out of the typical platformer puzzler setup and really allows tons of room for experimentation.
I would keep going with it, honestly. There's a lot of potential here.
Also, clever ending c:
Overall very solid, though, hope it does well!
The ending was also very deep, too. :joystick:
That last puzzle was kind of tough because we never used the jump like *that*, but I managed to figure it out, 600+ undo's later lol.
Audio was good, *music* did get a little repetitive, but wasn't overbearing enough to mute.
The ending was funny. Reminded me of all the "Stuck in a Loop" games from the last jam.
Good job.
Here is my playthrough :)
https://youtu.be/9T4PjN-3iVs
Hope you enjoy!
My recomendation would be to smooth the movement.
The game mechanics are simple but the puzzles can still end up being challenging.
I love the reference to the fake ads we tend to see nowadays.
I wasn't ready for the end!
This is a 10/10 by me, congrats!