Deeper and Deeper in Debt - Slumlord by automatonvx

[raw]
made by automatonvx for Ludum Dare 48 (JAM)

Level1.png

Updates

v1.2

Bug fixes

Initialisation of first level was not working properly, changed a foreach to for loop to avoid collection modified error exception possibly leading to weird behaviour.

Minor Changes

Changed keybinding of Quit from 'Escape' to 'Q' to not conflict with browser default keys for web version

Web version added on Itch IO Page

Background

Become a slum property landlord tycoon. Borrow money from the bank to fund your Buy to Let empire.

Place down houses to generate rent. Use the money to buy luxury items to increase your status to 100 % to complete the level.

Periodically your houses will need repair. (flashing Hammer Icon) Left click the worker to select him and right click on a house or road to move there.

Depending on the type of house and how badly in need of repair the level of happiness of the tenants wil reduce and they will pay only reduced or even no rent.

Similarly for upgraded personnel, The repair van and the fire truck (needed for putting out fires).

Hit R to reset the level or Q to go back to the title screen where you can choose a level

TLDR Rules

Controls

Buy Houses and put down on Blue Squares, Buy Luxury Items and put on Gold Squares

Left click worker/Van /Firetruck , Right click on any road or house that needs repair/Fire putting out to send them there and do there thing.

Workers Can repair Houses slowly, Vans a bit faster, only Fire Trucks can put out fires

Win/Lose

Win Condition

Buy enough luxury items to hit 100% Status

Lose Conditions
  • Overall Tenant Happiness is below threshold (depends on level)

  • Cash hits zero and can no longer make back loan repayments (Weekly payment amount depends on level)

  • Run out of time for repaying the loan. (Amount of Days depends on Level)

Credits

All Code/Art/Music/SFX made in 72 hours by me except base code implementation of A* path finding that I drag around to every project

Level2.png

Ratings

Overall 1283th 3.3⭐ 27🧑‍⚖️
Fun 895th 3.36⭐ 27🧑‍⚖️
Innovation 1056th 3.1⭐ 27🧑‍⚖️
Theme 1561th 3.04⭐ 27🧑‍⚖️
Graphics 1398th 3.173⭐ 28🧑‍⚖️
Audio 643th 3.5⭐ 27🧑‍⚖️
Humor 775th 2.848⭐ 25🧑‍⚖️
Mood 1330th 3.173⭐ 28🧑‍⚖️
Given 23🗳️ 27🗨️

Feedback

Vincent ABEL-GRIMALT
27. Apr 2021 · 16:52 UTC
Nice take on the genre, and how a daunting task that kind of game must be to do with sound, neat graphism and multi level in that time alone. Congrats @automatonvx
jelch
27. Apr 2021 · 19:58 UTC
Having to manage the workers was a good way to keep me busy!
SaraFilipa
28. Apr 2021 · 07:26 UTC
Loved this game, it's very clean looking and has an easy-to-learn mechanic that is very engaging and fun. Feels very polished! Really solid entry :)
PineappleGladiator
28. Apr 2021 · 07:35 UTC
Very nice take on the theme in the realities of a tycoon! Had fun playing it!
Linky439
28. Apr 2021 · 19:49 UTC
Interesting! Your game is simple enough to allow players to jump into it immediately, while remaining fun during the whole playthrough.
In the end I settled for a rock solid strategy: 3 repair people to take care of 2 to 4 luxury appartments, a single fire truck and then spam those statues!

I encountered a glitch in which a worker worked forever on a house: the bar was filled but he was always busy, and the house's satisfaction kept on going down.

Overall, a nice little game, congrats!
Jordan Carroll
07. May 2021 · 14:05 UTC
Dig the relaxing music a bunch. It's always fun to play something where things keep automatically making you money, and sending everyone around frantically to repair things and put out fires is pretty engaging. I also thought it was funny that the second level advises you to prioritize getting a fire truck, and the first building I put down happened to almost instantly catch fire XD
Rialgar
09. May 2021 · 21:28 UTC
Surprisingly fun to play and getting rather tricky whith all the houses in the last level.

Not sure if I got anything wrong, but the balancing seemed off, all the houses cost the same, but the luxury brought in the most money, and one of the statues seemed to be universally better than the other luxury items.
DragonZBW
12. May 2021 · 00:10 UTC
Pretty cool. I liked having to balance everything. But I agree with @rialgar that some things just seemed better than others even though they had the same cost. I also ended up getting a worker and firetruck softlocked on one space while the worker was fixing a house. It was also sort of annoying to have to click the little x button whenever you try to send a worker somewhere while they're working. It would be better to just have a temporary popup that goes away on its own and doesn't cover up everything else. Otherwise decent little game and was fairly fun and relaxing. The music and graphics were pretty nice. Good job!
LDJam user 243489
12. May 2021 · 19:18 UTC
Super chill to play, though it took a while for me to realise it used RTS controls
Untitled Studios
13. May 2021 · 14:37 UTC
Fun and a weird combination of frantic and relaxing. I had a similar bug to dragonzbw
OadT
13. May 2021 · 14:45 UTC
The micro managment made a lot of fun! (And got really intense at level 3) At first I had some difficulties to grasp the controls, but once I did it was a great experience. I think I didn't quite understand the macro mechanics (like e.g. isn't statue 1 just better and at the same time cheaper than statue 2?) but it was enough to finish the game :smile: Really enjoyed this one! :thumbsup:
Voidsay
14. May 2021 · 21:14 UTC
I am not so sure about the balancing. Is there any reason why I shouldn't only build apartments and statues?

I never felt like I was going into dept or in any financial danger. Plenty of money and time no pressure was felt.
Suchista
14. May 2021 · 23:05 UTC
It was a great experience :) I really like the audio, which gives the game the chill vibe it needs. I won the game and I'm still not sure how some of the things work, like happiness (which behaves in some mysterious way) or difference between houses (like why not use only the luxury apartments). Yes, more distinction or balance would be cool, but honestly it is already an ambitious entry, so I think you did a great job, since it's playable and fun. The art is not great but clear. I had some bugs with not being able to click on the tiles and one time my van was stuck fixing a building indefinitely.

Also:

![happ.png](///raw/05e/81/z/426d8.png)

I assume it's -10, but it wasn't obvious when I was just learning the mechanics, it should be displayed more clearly.

So anyway, good job :)
Ntimi
17. May 2021 · 15:56 UTC
I had fun playing! Just started out with a few houses and before I realized what I got into I was making a lot of repair vans drive around town, put out fires and make sure the town I build did not break down.

The game is a good mixture of stressful, strategic and relaxing (which is surely supported by the calm music that gave the whole experience a day-to-day job feel :D).