Deeper and Deeper in Debt - Slumlord by automatonvx

Updates
v1.2
Bug fixes
Initialisation of first level was not working properly, changed a foreach to for loop to avoid collection modified error exception possibly leading to weird behaviour.
Minor Changes
Changed keybinding of Quit from 'Escape' to 'Q' to not conflict with browser default keys for web version
Web version added on Itch IO Page
Background
Become a slum property landlord tycoon. Borrow money from the bank to fund your Buy to Let empire.
Place down houses to generate rent. Use the money to buy luxury items to increase your status to 100 % to complete the level.
Periodically your houses will need repair. (flashing Hammer Icon) Left click the worker to select him and right click on a house or road to move there.
Depending on the type of house and how badly in need of repair the level of happiness of the tenants wil reduce and they will pay only reduced or even no rent.
Similarly for upgraded personnel, The repair van and the fire truck (needed for putting out fires).
Hit R to reset the level or Q to go back to the title screen where you can choose a level
TLDR Rules
Controls
Buy Houses and put down on Blue Squares, Buy Luxury Items and put on Gold Squares
Left click worker/Van /Firetruck , Right click on any road or house that needs repair/Fire putting out to send them there and do there thing.
Workers Can repair Houses slowly, Vans a bit faster, only Fire Trucks can put out fires
Win/Lose
Win Condition
Buy enough luxury items to hit 100% Status
Lose Conditions
Overall Tenant Happiness is below threshold (depends on level)
Cash hits zero and can no longer make back loan repayments (Weekly payment amount depends on level)
Run out of time for repaying the loan. (Amount of Days depends on Level)
Credits
All Code/Art/Music/SFX made in 72 hours by me except base code implementation of A* path finding that I drag around to every project

Ratings
| Overall | 1283th | 3.3⭐ | 27🧑⚖️ |
| Fun | 895th | 3.36⭐ | 27🧑⚖️ |
| Innovation | 1056th | 3.1⭐ | 27🧑⚖️ |
| Theme | 1561th | 3.04⭐ | 27🧑⚖️ |
| Graphics | 1398th | 3.173⭐ | 28🧑⚖️ |
| Audio | 643th | 3.5⭐ | 27🧑⚖️ |
| Humor | 775th | 2.848⭐ | 25🧑⚖️ |
| Mood | 1330th | 3.173⭐ | 28🧑⚖️ |
| Given | 23🗳️ | 27🗨️ |
In the end I settled for a rock solid strategy: 3 repair people to take care of 2 to 4 luxury appartments, a single fire truck and then spam those statues!
I encountered a glitch in which a worker worked forever on a house: the bar was filled but he was always busy, and the house's satisfaction kept on going down.
Overall, a nice little game, congrats!
Not sure if I got anything wrong, but the balancing seemed off, all the houses cost the same, but the luxury brought in the most money, and one of the statues seemed to be universally better than the other luxury items.
I never felt like I was going into dept or in any financial danger. Plenty of money and time no pressure was felt.
Also:

I assume it's -10, but it wasn't obvious when I was just learning the mechanics, it should be displayed more clearly.
So anyway, good job :)
The game is a good mixture of stressful, strategic and relaxing (which is surely supported by the calm music that gave the whole experience a day-to-day job feel :D).