Abysmal by Pulni

Description
At an undefined place, deep inside an abstract world, abysmal entities exist!
Spawn new entities, gather food and explore the world in order to expand your colony!
Controls
Left Click | Action
Right Click | Move the Camera
Mouse Wheel / Keys + - | Zoom In/Out
Keys 1-4 | Spawn Respective Entities
Stats Info
Strength - increases the amount of resources an entity can carry.
Digging - how fast entities are able to break obstacles.
Sensitivity - increases the radius in which an entity sees and also allows it to sense food from further away.
Speed - how fast an entity is able to travel.
Endurance - decreases how often an entity needs to consume resources.
Hive Button (aka the big button) - Spawns a new resources container which assists in expansion
The Team
Design and Code: GeorgyAngelov, BloodyStupidViktor, Pulni
Note: Original jam version can be found as downloadable exe in the link below. The WebGL version has a post-jam update focused on improving the performance.
| Link | https://pulni4kiya.itch.io/abysmal-ants-mining-but-cooler |
| Link | https://pulni4kiya.itch.io/abysmal-ants-mining-but-cooler |
| Original URL | https://ldjam.com/events/ludum-dare/48/abysmal |
Ratings
| Overall | 929th | 3.5⭐ | 24🧑⚖️ |
| Fun | 1438th | 2.977⭐ | 24🧑⚖️ |
| Innovation | 321th | 3.773⭐ | 24🧑⚖️ |
| Theme | 1152th | 3.455⭐ | 24🧑⚖️ |
| Graphics | 110th | 4.455⭐ | 24🧑⚖️ |
| Humor | 1384th | 1.933⭐ | 17🧑⚖️ |
| Mood | 876th | 3.525⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 20🗨️ |
I'm tempted to leave it on overnight to let the number roll higher haha!
I may have spammed too many ants, hahah it's a little laggy!
Performance got hit pretty fast tho :)
Too bad the webgl version runs extremely slow after only 10 minutes. Also, some workers get stuck for no apparent reason.
Game started lagging after a bit :(
-I couldn't figure out what some of the stuff did (mostly sensitivity, strength, endurance, and the large button). It also seemed like like my dudes weren't interacting with the AI ones (Im guessing there was combat that didn't make it in and thats what some of the stats were for?).
-I had a couple units get stuck (I had some with 200 speed and they all got stuck instantly), and sometimes they would go in circles especially at the edge of a map, but I only started noticing frame rate dropping after I had something like 80+ units (web version), but it was still very playable so good job with the optimizing!
There's so much potential with this I hope you guys build on it more. It was seriously fun!

You are correct that there was a plan to have combat, but we didn't have time to implement it. :( The stats are used for stuff, but I admit it's not obvious at all. Stat info also didn't make it into the build. :D
- Sensitivity - increases the radius in which an ant sees (the fog of war removal thing), and also allows it to sense food and danger (which doesn't really exist) from further away.
- Strength - increases the amount of food an ant can carry.
- Endurance - decreases how often an ant needs to eat.
- The big button is for spawning a new food storage - an expansion building of sorts. You click on it, and then click somewhere to build the thing. Ants can now bring food there and also eat there. They don't need to go to the main base.
As for the circles and getting stuck - I think it's higher AI brain power which we don't understand + laziness. :D
Thanks again! :) <3
Really nice work!