Magic Worm by namnam

[raw]
made by namnam for Ludum Dare 48 (JAM)

TitleScren.png

You are a magic worm. Your goal is to understand and complete the wheel of spells. You win if each spell is in its place.

As you go deeper and deeper through the floors, your understanding of the wheel will go deeper and deeper... Until you become invicible !

The location of the spells changes with each game, but rock paper scissors are a safe bet). You can move the spells on the wheel with your mouse.

Screen01.png Screen.png

How to play it :

You have to find the right spot on the circle for each spell knowing that :

-The first half of the circle are the spells you are going to win against.

-The opposite spell makes a draw

-The last half of the circle are the spells you are going to loose against.

-Paper Rock and scissors are in the right place from the start

-Spells spots are randomized

For example if stone wins against the spells in question, you know its spot is in the first half starting from the stone.

Ratings

Overall 170th 4.043⭐ 25🧑‍⚖️
Fun 130th 4.022⭐ 25🧑‍⚖️
Innovation 78th 4.152⭐ 25🧑‍⚖️
Theme 1769th 2.674⭐ 25🧑‍⚖️
Graphics 308th 4.217⭐ 25🧑‍⚖️
Humor 174th 3.818⭐ 24🧑‍⚖️
Mood 532th 3.773⭐ 24🧑‍⚖️
Given 3🗳️ 6🗨️

Feedback

2bitcrook
27. Apr 2021 · 00:21 UTC
What a novel concept! Really makes you think and try to memorise all the strengths/weaknesses of each spell and what to wager if you guess wrong without knowing the multi-triangle of what beats what but is weak against what. Also love the palette you chose and the art, reminds me of the original Gameboy and the music really sets that medieval fantasty mood! Wonderful game =]
colapolka
27. Apr 2021 · 00:29 UTC
I came for the Gameboy palette and stayed for the gameplay!

A simple yet engaging and innovative idea - what's not to love?
My Sweet Whomp
27. Apr 2021 · 09:26 UTC
Yet another proof that a simple mechanic well executed makes a good game. Had a blast playing, and I was probably way too emotionally involved into my game for my own good. I kinda want to be friend with those wiggly wizards.
Keep rocking!
🎤 namnam
27. Apr 2021 · 11:41 UTC
@paulloz Haaan mais j'avais pas fait le lien entre toi et tes projets ludum, tes commentaires et ceux de ta team sur mon jeu des bocaux m'avaient beaucoup encouragé et ça m'a motivé à le continuer (c'est le projet qui m'a permis d'obtenir une aide à l'écriture). Marrant comme le monde du jeu est petit ! (Des fois que ce ne soit pas clair je suis Jérémy d'Hammer Song).
Merci pour le nouveau commentaire, ça fait bien plaisir ! Je m'en vais tester votre jeu de ce pas :)
katriadoodles
27. Apr 2021 · 12:45 UTC
This is such a lovely game!! It has simple mechanics but is really engaging and innovative. Graphics are amazing and go with the game well. I got to -10 floor and still had only three elements in the right place haha, but I will definitely play more!!
adele.illustration
27. Apr 2021 · 12:55 UTC
I love your characters, I didn't know worms would be cool! It's a simple game but with cool design and a nice music.
PandaDerZwote
27. Apr 2021 · 13:11 UTC
What a fun concept! Loved the moment it all fell into place or rather yet, it all fell out of place when you thought you had the right order but didn't. The extra effects were a nice touch also, not to mention the graphics. Overall, really enjoyed it!
LDJam user 93368
27. Apr 2021 · 13:32 UTC
Worms as wizards battling each other with the mysterious wheel of spells aka rock-paper-scissors is hilarious. Good job! Eventually you could show the name of the symbol in the pop-up, too. But the Symbols are really good.
LungTakumi
27. Apr 2021 · 13:51 UTC
innovative concept, it's really fun!
LDJam user 234769
27. Apr 2021 · 14:29 UTC
Loved it so much, although I had a hard time understanding the double-click control xD
It would be nice to have some tutorial screens on the itch page, with the explanation of draw / win / lose too.
The concept is brilliant, and using rock papers scissors as a reference is very smart.
fae.exe
27. Apr 2021 · 14:37 UTC
Super solid game, very nice aesthetic! I really enjoyed that riff on rock paper scissors, really made me think of other deduction games like the boardgame Alchemists where you slowly gather an understanding of some hidden principles by trial and error. Wrapping that in a turn by turn combat with an intent system really made it sing. Had a lot of fun with that game!! One of the most fun games of this jam I've tried this far. Excellent!!
astronautmikedexter
27. Apr 2021 · 16:24 UTC
This is a really cool concept. I love that you are learning and expanding on what works and doesn't. Very fun. Loved this. I would have liked maybe a background or changing backgrounds with the floors to add more flavour the artwork of all green could have maybe had more character too. But overall really enjoyed this. Also would have liked to have some text on the items to remind me what they are on mouse over (i.e. what is the block with the x in it?) also understanding why things are draw isn't that clear to me.
🎤 namnam
27. Apr 2021 · 16:57 UTC
@astronautmikedexter Thanks for your feedbacks ! I lacked of time to do a proper tutorial, if you take a symbol, the first half (clockwise) is symbols you will win against, extreme opposite is a draw and you'll loose again the last half, then with those infos you try to find their spots :) (Symbol with the x was suppose to be a pillow ^^)
Thob
27. Apr 2021 · 20:24 UTC
Really cool game ! I love the art style !
I had a bit of trouble understanding how the game worked at first, but once I did it was great. The design is good, very clever, I played at least 20 minutes ! (I didn't win once 😅)
hyperspacejelly
27. Apr 2021 · 21:05 UTC
Maybe it's just not my thing or maybe i'm too dumb but i couldn't really figure out what i was supposed to do or what half the icons really were. I like the worms tho, good job on those.
🎤 namnam
27. Apr 2021 · 21:45 UTC
@thob @hyperspacejelly Thanks for your feedbacks, you made me realize that the infos that I gave at the begining of the game were may be too nebulous so I add an How to play in the presentation. I hope it help :)
Webox
28. Apr 2021 · 03:01 UTC
Woosh, the art, music and mood of this game are spot on!! Very original concept, tho a bit weak on the theme (not that it really matters ). Reminded me a bit of dicey dungeons, it's a fun idea, the flow of the game was very good and it's a super charming entry. Congrats on this, its super cool!
MicroChasm
28. Apr 2021 · 05:10 UTC
I love the idea, and a simple game like this is a perfect concept for LD. It seems like a tough thing to balance, since it is fully random, and each ability has the same chance of success, so a new player could get unlucky and just lose a bunch of times in a row. The idea of balancing risk vs reward in your ability choices is smart. I think there may have been some bugs, where the spell says that I will lose health if it fails, but I don't seem to lose health, but then losing the eye spell did cause me to lose health. Overall a unique idea, cute art, nice audio. Well done!
Ivan Nosov
30. Apr 2021 · 21:25 UTC
Good style) I love this "Green Game Boy" color pallet. Music fun too. Simple and cool mechanics, but the game lacks challenge and objective.
Saltysa
01. May 2021 · 21:34 UTC
This was really fun! I loved the visuals!
I think I kinda wish that the game would stop once you find the placement of each spell cause i'm already at level a-25 and I'm still not certain my placement is perfect.
(edit : I killed myself, and even tho my placement was near perfect the game tells me I had 0 symbols at the right place...)

But honestly this is quite a surprising game, and I love that it's a bit more tactical than what you first think