Deep & Deeper by warxen
Entry for Ludum Dare 48. Developed by Lazy Monday Games and Lowscope.

| Link | https://lowscope.itch.io/deep-deeper |
| Original URL | https://ldjam.com/events/ludum-dare/48/deep-deeper-1 |
Ratings
| Overall | 106th | 4.144⭐ | 54🧑⚖️ |
| Fun | 86th | 4.108⭐ | 53🧑⚖️ |
| Innovation | 126th | 4.048⭐ | 54🧑⚖️ |
| Theme | 543th | 3.913⭐ | 54🧑⚖️ |
| Graphics | 443th | 4.078⭐ | 53🧑⚖️ |
| Audio | 401th | 3.725⭐ | 53🧑⚖️ |
| Humor | 256th | 3.638⭐ | 49🧑⚖️ |
| Mood | 169th | 4.17⭐ | 52🧑⚖️ |
| Given | 13🗳️ | 4🗨️ |
i think this is the idea of the game.
Congratulations!
I find that the level design is cool, but the levels could have more checkpoint or have a bit less steps, as it is easy to make a mistake. It is quite frustrating to fail at the last step because of inattention, when it is not the harderst part of the map, but you have to redo everything again.
But it's only nitpicking, great job and great game !
Nice puzzle-game, loved the sound effects ; I can't get enough of the *boing* sound 😁
definitely a game that can put into full development
The little point of enhancement I can see is to reduce slightly the sensibility of the death zone, I think at the level with two platforms and a slope at the right, the purple death zone on the bottom of the platforms will instant kill the green player if it touch the side (left or right) of a platform, so the zone kills even if you touch it at 90°.
You can imagine that if this is the only flaw I see, this is a very good entry ;-) Congratulations !
but if the game would not be so hardcore for me it will be perfect
The graphics were great at communicating visually everything that mattered. The use of the theme was similarly solid. The game was fun, though would have been more fun as a two-player game. It felt innovative as a game, not mind-bending but still a unique enough twist on the genre. Its strongest point however was definitely its mood. We didn't make it through the whole game (as my friend wasn't able to get past all the puzzles), but the sense of atmosphere was fantastic. The characters and their narrative back-and-forth was entertaining and also excellent in-game directions/tutorials without feeling like they were directly telling us how to play the game. The main piece that was missing was some kind of background music to accompany the low rumble. Had the game had some kind of dreary, cavernous ambient music it would have been perfect.
One thing, there were places were it was hard to read the purple text.
All in all the game looks super professional, like one I could have bought!
Well done for this entry, was pretty fun to play :D