Deap Sea Monster by bumbu
You're a deep sea monster. Your light is your life.
Eat submarines to gain light. Avoid terrain.
Built by:
- Ciprian Plăcintă (big pixel) - music
- Zarea Ivan (minivan) - dev
- Bumbu Alex (bumbu.me) - dev
- Sandu Cojocari (sandul) - design
Eat submarines to gain light. Avoid terrain.
Built by:
- Ciprian Plăcintă (big pixel) - music
- Zarea Ivan (minivan) - dev
- Bumbu Alex (bumbu.me) - dev
- Sandu Cojocari (sandul) - design
| Source | https://github.com/9-volt/ludum-dare-33 |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=56420 |
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 3.17 | 564 |
| Audio(Jam) | 3.11 | 386 |
| Fun(Jam) | 3.00 | 563 |
| Graphics(Jam) | 3.53 | 465 |
| Innovation(Jam) | 2.60 | 835 |
| Theme(Jam) | 3.23 | 691 |
I'm curious if you had the time to experiment with damaging obstacles (walls that if you touched, you died). I think that would be an interesting twist on Flappy Bird's mechanics, the fact that at any point you can decide not to eat a risky submarine in the hope that you'll be able to make up the lost light later in the level. That's unlike Flappy Bird where you essentially HAD to take the opening in each wall. That little change would introduce a nice "risk-reward" mechanic.
I did encounter a number of bugs while playing (subs or myself falling through the ground, pressing space too much and shooting through the roof and a couple of instances where although I ate all of the incoming subs, I still couldn't refill my energy in time), although nothing really major.
Fun little game, nice job!
Hope to see it working better soon