Cavity Tycoon by Roberto Romao

[raw]
made by Roberto Romao for Ludum Dare 48 (JAM)

Always wanted to venture into the Tooth industry?

Now is the time! Affordable new properties available right now!

Grow, expand and Win the industry ;D

This new venture of yours will be a blast!

ss1.JPG

ss2.JPG

Ratings

Overall 1315th 3.283⭐ 25🧑‍⚖️
Fun 1132th 3.208⭐ 26🧑‍⚖️
Innovation 609th 3.478⭐ 25🧑‍⚖️
Theme 1400th 3.239⭐ 25🧑‍⚖️
Graphics 1318th 3.283⭐ 25🧑‍⚖️
Audio 807th 3.326⭐ 25🧑‍⚖️
Humor 360th 3.455⭐ 24🧑‍⚖️
Mood 1479th 3.024⭐ 23🧑‍⚖️
Given 11🗳️ 16🗨️

Feedback

Owinmowe
27. Apr 2021 · 04:29 UTC
A building game in a Jam? What an epic game :D
Dan McAlister
27. Apr 2021 · 04:31 UTC
I love the setting of this game! My main critique is that I would sometimes get a game over and it was unclear why I lost.
GogglesKitty
27. Apr 2021 · 04:38 UTC
Really interesting idea! I love the thought of eventually building a cavity empire and taking over the mouth in a full version of this. I also love the character's animations! Nice work!
squirmonkey
27. Apr 2021 · 04:41 UTC
Did I just... build a colony... inside a tooth?

My big critique would be that it feels like the threat mechanic was too harsh. Because digging increases threat, you cant dig or explore as much as I wanted. I spent a lot of time just waiting for the next brush or meal.

I couldn't tell the difference between the buildings really. Once I had one each of the first two, I started winning, and then it didn't really matter what I did as long as I didn't dig too much.

Neat idea, clever use of the theme!
FireSlash
27. Apr 2021 · 04:44 UTC
Interesting fusion of the usual miner style and a builder/idle game.

For some reason I spent a lot of time trying to build with m1 instead of m2, and thought the game was broken. Might just be post-LD brain drain, but once I realized m2 places everything worked as expected.

The threat mechanic isn't super well explained, I sorta felt it out but it's not super clear to me why it goes down.

I would have liked to see the buildings expanded upon a bit more. For example, maybe making sugar more of a necessary resource, and buildings become more or less required to start scaling outward. In the current design I found by the time I built one of everything I just won.

Graphics are cute. Overall pretty neat!
kel
28. Apr 2021 · 03:34 UTC
art was quite nice on the eyes, and your idea is very original! nice work
HCS_Hades
28. Apr 2021 · 03:41 UTC
Not sure how I won but I did it haha, great art and cool idea!
xxnolanxx
28. Apr 2021 · 03:43 UTC
I really liked the setting and the artwork, building a colony inside a person's mouth is just an awesome idea. The mechanics were a little fuzzy to me and it took trial and error to figure out what I was doing, and why I was dying haha, but hey, tutorials can't really be the first priority in a game made in 72 hours. Overall I thought this was a really fun idea. Good job!
LDJam user 238552
28. Apr 2021 · 03:47 UTC
Really out of the box concept, I dig the creativity! The screen got super shaky for ~5 seconds once, is that an event that was triggered or ?? something going awry-- I wasn't sure. Fun game and neat take on the jam's theme. Well done.
Lifeforce
28. Apr 2021 · 04:04 UTC
This was great! The only problem really is having the game suddenly tell I won, the "win" rate grows up too fast while I wanted to keep playing (I actually played 4 or 5 times in a row trying to explore but got disappointed every time I won too fast).
Make the game more long lasting, maybe tweaking how the victory condition works (change it to population?) and this is a winner. Also, you could implement a full view of the map once you win/lose so you could see all the structures you built on some poor soul's cavity filled teeth.
nardandas
28. Apr 2021 · 04:23 UTC
Cool game! I liked the digging bit moreso than the building, I wish there was more need to dig! The setting was really creative too!
Mizatorian
28. Apr 2021 · 10:59 UTC
Interesting concept. Felt a bit like simcity in a tooth. Good effects such as when brushing etc.
MatiF100
28. Apr 2021 · 11:33 UTC
Really nice game, although the end goal could be more pronounced, i had no idea what am i supposed to do, and why am i even losing if i get too much threat
Eugenik
28. Apr 2021 · 13:48 UTC
Gameplay could be faster, but I like it overall
sdata
28. Apr 2021 · 18:29 UTC
I didn't get to see the Timmy's or the Office which is a little sad, but I thought the concept of creating a cavity population was fun! I think a different method to alleviate threat would be great in addition to having the win be a little harder, but overall really cool for a jam entry!
ssh.randy
30. Apr 2021 · 00:57 UTC
Nifty game! Would be nice if we could hold down the mouse button to mine. It also felt like there was never any threats in the game? I think it could use some kind of mechanic that made the game harder, or at least something to build towards (other than just buildings to get win points), but i liked the overall concept!