Hometown Helper by DWink
What is best in life? To put off important tasks, and do small ones instead, falling deeper and deeper into the endless minutiae of your hometown...
https://play.unity.com/mg/other/hometown-hero
INSTRUCTIONS
Use your mouse to select quests from the right menu, when you find one that sounds good, hit start!
The items you have may help complete these tasks, but make sure not to lose everything you have...
And as you complete quests, you might find that you get pulled deeper, and deeper into the happenings of this town!
(the left quest button attempts the quest with no item, the right allows you to then click on an item to bring with.)
(If you use the correct item, success is guaranteed, but any item is more useful than none!)
(But, taking an item into a quest can mean losing it. You'll get a new item if you're successful.)
Using music from [vgcomposer] (thanks [vgcomposer]!)
https://itch.io/profile/vgcomposer
Intro: https://soundcloud.com/vgcomposer/cave-bgm
Main: https://soundcloud.com/vgcomposer/action-rpg-music-11-forest-bgm-2

| Link | https://github.com/msilvprog7/ldjam48 |
| Original URL | https://ldjam.com/events/ludum-dare/48/hometown-helper |
Ratings
| Overall | 1774th | 2.809⭐ | 36🧑⚖️ |
| Fun | 1684th | 2.686⭐ | 37🧑⚖️ |
| Innovation | 1202th | 3.014⭐ | 37🧑⚖️ |
| Theme | 1665th | 2.868⭐ | 36🧑⚖️ |
| Graphics | 1773th | 1.786⭐ | 37🧑⚖️ |
| Humor | 373th | 3.443⭐ | 37🧑⚖️ |
| Mood | 1676th | 2.697⭐ | 35🧑⚖️ |
| Given | 32🗳️ | 49🗨️ |
The build has been fixed and the game is now playable! Thank you for giving it a shot even in its broken state, and we hope the working version entertains you!
The writing worked well, and the concept of trading and upgrading items from quest to quest is cool too.
The hyper minimalist UI would probably work well if it was polished enough to make a statement and progression was more clear, instead it falls a little extra flat.
ultimately I think there is not enough cohesion to make progress, and no indicator if what the player
is doing is working or not working. It feels so close to working too! A few more UI elements pointing the player in a new direction, or a more concrete understanding of what rewards do and how to use them correctly would turn this into something very neat.
Nice job for getting it done and and really clever use of the theme (from someone who literally made a game about going down a hole...)
Спасибо за интересную текстовую игру ^_^
Some remarks:
1. Quest Log can contain multiple copies of the same quest. Expectation: Quest Log contains unique quests only.
2. Game is silent. That could be intended, but expectation: click sounds are playing on clicking buttons and background music is used to support the mood.
Nice entry!