20,000 Shots Under the Seas by -FL-

Submarine shooter created using Unity. Contains online leaderboard.

| Link | https://f-l.itch.io/20000-shots-under-the-seas |
| Original URL | https://ldjam.com/events/ludum-dare/48/20000-shots-under-the-seas |
Ratings
| Overall | 1578th | 3.071⭐ | 23🧑⚖️ |
| Fun | 865th | 3.381⭐ | 23🧑⚖️ |
| Innovation | 1910th | 1.952⭐ | 23🧑⚖️ |
| Theme | 1813th | 2.548⭐ | 23🧑⚖️ |
| Mood | 1624th | 2.786⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 18🗨️ |
Kind of a bummer the scoreboard didn't work for me

The game always resend your bigger score to online leaderboard, so you high score isn't lost.
Someone defeated the stage 2 boss. Great!
Some suggestions for improvement
- Add some feedback when an enemy ship is struck, right now the health bar goes down but a more visceral effect like the ship shaking or some particle effects would communicate the impact more
- Camera shakes to accompany some of the power ups. This is again a game juice element which would elevate the experience
- In terms of design, I think it'd be worth exploring ways to differentiate the game with some unique mechanics/ systems. To elevate it from a base bullet hell to something more!
@codeforjoycaro: Funny fact: the bullet sound was one of last things that I done. I was apprehensive about it being annoying. I glad that sound worked!
@pat-cleaver: I'm trying to make this game enough easy for everyone complete the first stage, I guess that still was harder than I wished.
@amar-ravi
Great suggestions!
Yes! The boss pattern was different! The boss was three patterns:
1. First boss
2. Other bosses
3. Other bosses when HP was under 40%
The original goal was to have only the last two, but was too hard, so I made three. I made this version quick, since are parameters adjusts.
1. There is a particle effect, but I guess it was too small. I gonna make it bigger.
2. The thunder powerup was screenshake. About the others powerups, I was apprehensive to put it on a submarine game (about shaking the ocean), but I guess that I have to put these effects on more powerups.
3. Any suggestions? I put a rule for player dying: Two hits under 12 seconds (excluding collisions), loosely inspired on Sonic rings mechanics. I never seen this mechanic on shooters.
Fun classic shootemup with nice variety of both enemies and weapons (for this short time of LD)!
Although it felt more like a shooter in the space but with characters from the sea, perhaps add something to the controls to make it feel more "submariny"?
Also hade some problems with lagging for one of the special weapons (the one that makes the screen red), but that might just be my computer. :shrug:
All in all a a very enjoyable game, congrats on making all of this so well in such a short time!
@nice-gear-games I agree about the background. I'm trying to make sure about the players noticing the new stage making background very different, but exaggerated a bit.
@okaylobster Yes! Sonic is on the credits.

Collectibles are for raising score. Probably an VFX at score text should helps. And there are weapon collectibles too, triggered by every 30 points.