Grouchou The Ugly by moon519

[raw]
made by moon519 for LD33 (JAM)
Grouchou is a third person exploration-platform game. You play as a monster, trying to escape a medieval city full of people. You have to avoid the villagers (otherwise you will be put in jail for your ugliness). In the mean time, you have to collect all the hidden items to complete the game.


All the assets were find on the Unity Asset Store (except for the post light)
I did the programming, and all the asset placement with the terrain.

Ratings

Coolness 39% 1668
Overall(Jam) 3.00 716
Fun(Jam) 2.45 952
Graphics(Jam) 3.25 595
Humor(Jam) 2.59 642
Mood(Jam) 3.05 569
Theme(Jam) 3.75 287

Feedback

Shinmera
24. Aug 2015 · 15:18 UTC
Please create a github release and upload it there. The google drive links require me to log in.
KingGames
24. Aug 2015 · 15:18 UTC
I can't download it because I 'Don't have permission' on google drive.
Pixellation
24. Aug 2015 · 15:21 UTC
I couldn't play, Google drive required permission from author
JackDegree
24. Aug 2015 · 15:24 UTC
You need to set the google drive folder to public :)
Techblogogy
24. Aug 2015 · 15:29 UTC
You forgot to set the correct permissions for Google Drive share.
But, I'm quite eager to check this one out, looks good on screenshots
inurashii
24. Aug 2015 · 15:38 UTC
Please upload this somewhere public so we can play! :)
🎤 moon519
24. Aug 2015 · 15:40 UTC
Ok now it should be working. I can download it without having to connect to my google account.
Sorry for this guys (first jam here)
🎤 moon519
24. Aug 2015 · 15:47 UTC
Just in case, I am uploading the builds on the github :)
thx4nothing
24. Aug 2015 · 15:55 UTC
I like stealth-based games and it would have even been more fun if the controls weren't that weird^^ WASD would be better than QZSD :D
🎤 moon519
24. Aug 2015 · 15:56 UTC
You can still change to qwerty :D I am french so I used an azerty keyboard, that's why the controls are on Z/Q/S/D!
micdoodle8
24. Aug 2015 · 15:58 UTC
Nice entry, buggy here and there, but still enjoyable.
3CGames
24. Aug 2015 · 15:58 UTC
Cool-looking town! The controls are a bit awkward for us qwerty-users and the monster movement feels a bit weird in places but good overall.
Hyoga-3D
24. Aug 2015 · 15:59 UTC
Nice one! E really like this! It's kreepie. Love the character
pighead10
24. Aug 2015 · 16:01 UTC
The graphics were good, but the base mechanic of the game just wasn't interesting enough to keep me interested for long.
Shinmera
24. Aug 2015 · 16:31 UTC
Well let's see what I can say about this.

There's a couple of lighting and texture problems on the map. Sometimes the character randomly starts to crouch for to me no apparent reason. The control scheme is also very unconventional.

While moving around it didn't seem like I had to crouch or actually hide from anything. The AI was dumb enough not to be able to follow me and I could outmaneuver pretty much anything. A radical simplification of the game could have helped a lot here. An example: Instead of villagers, have sight posts with search lights that move around in a well predictable manner. That way it would be immediately obvious once you've been detected, and the puzzles in the world could be designed around dodging these lights.

Generally I'm not sure what the story behind the game is. Why am I collecting these things? Why are they lying around randomly? Having items that are more in-theme with the rest of the village could have fixed that: Stealing chickens, produce sacks, or other random goods that match better with the rest.

I suppose it was a good first learning experience though and I wish you all the luck for your next entry. I'd suggest simplifying your initial game idea for that when it comes around. Taking a very simple idea and fleshing it out fully will result in a much more enjoyable game than trying to be overly ambitious and only finishing half of it all.
🎤 moon519
24. Aug 2015 · 16:46 UTC
First of all, thank you for your feedback.
I didn't work on the game the whole week end, I just put like 10/12 hours alone in the game. I wanted to make something fun enough for people to play with, not make the best game ever :) That's why there is no reason to pick up the items, and no reason for them to be there. They just seemed funny to me so I put them in the game as items to collect!
The AI could have been much better, I wanted to make something not too hard and not too easy (Fact: I did not succeed, it's very easy to avoid them)

For the control scheme, I can't understand what the problem is. You can just change your keyboard to azerty (I do this for every ludum dare game in qwerty and I am doing just fine) and it works like a charm ^-^

And personally, I don't think I was too ambitious for the game: it was fairly simple to do, and even if it could have been much better, everything works and is still enjoyable :) Next time I will try to spend more hours in the jam, to provide a more polished game!
Artsuom
28. Aug 2015 · 07:09 UTC
Good entry overall! Was fun to explore the world, you clearly put effort to creating it.
congusbongus
29. Aug 2015 · 12:42 UTC
The OS X version doesn't work
brianbruggeman
29. Aug 2015 · 14:05 UTC
Attempted to download for mac. 'Structure was damaged, couldn't expand' was my error message. Looks cool, man!
🎤 moon519
29. Aug 2015 · 18:45 UTC
Ok I re built it and re uploaded it, it should work now!
UrbanHelsing
02. Sep 2015 · 18:42 UTC
Then non-WASD is painful, conform to the majority