Probed by ellipsis

[raw]
made by ellipsis for Ludum Dare 48 (JAM)

screenshot5.PNG

The year is 2XXX. The moons around the planet Abyss are shrouded in darkness and mystery. Countless explorers have been lost, but now it is your turn. Crash your probe into the moons of Abyss to earn money for upgrades. Then, when you're ready, pilot your ship into the great beyond.

Controls: Your ship will automatically orient itself to point in the direction of your cursor. Use the spacebar or right click to fire the thrusters (be aware that you only have a limited amount of fuel, and the central planet has a strong gravitational pull). Visiting new bodies (by crashing into them) will generate money with which you can purchase upgrades for your ship. Use your mouse wheel to zoom in/out, click the middle mouse to pan, the R key to restart, and P to pause. Mute with M. Exit with Escape.

Goal: You will pilot your ship through the system until you either leave the system or crash. It’s possible to leave the system if you reach a distance of 500u from your starting point at a speed of 0.48 u/sec.

UPDATE (16 May 2021): An updated build of Probed has been added. This version adds a screen to inform users of the controls immediately after pressing play. In addition, the star field has been extended to cover a wider area. (This is a cosmetic change only.) The original upload remains available.

screenshot1.PNG

screenshot3.PNG

image.png

Ratings

Overall 1431th 3.211⭐ 21πŸ§‘β€βš–οΈ
Fun 1374th 3.026⭐ 21πŸ§‘β€βš–οΈ
Innovation 578th 3.5⭐ 21πŸ§‘β€βš–οΈ
Theme 1491th 3.132⭐ 21πŸ§‘β€βš–οΈ
Graphics 1595th 2.868⭐ 21πŸ§‘β€βš–οΈ
Audio 1155th 2.735⭐ 19πŸ§‘β€βš–οΈ
Humor 1273th 2.206⭐ 19πŸ§‘β€βš–οΈ
Mood 1320th 3.184⭐ 21πŸ§‘β€βš–οΈ
Given 30πŸ—³οΈ 8πŸ—¨οΈ

Feedback

eatonat
27. Apr 2021 Β· 00:26 UTC
Love it -- very cool!
Okamit
28. Apr 2021 Β· 20:36 UTC
Hard to grasp at first but neat!
Keep up making games!
James Macgill
01. May 2021 Β· 05:15 UTC
Took me a little while to realize 'space' was working, but then I started to get the hang of it.
I ended up a reasonable distance from the planet, but a bit stuck as the chances of crashing into anything went down.
ianthebeard
01. May 2021 Β· 05:50 UTC
What a great idea! A perpetual sound for the fuel would've been helpful at first - I didn't realize fuel burned as long as you hold down space. But that didn't keep me from escaping the system! Fun game and a great take on the theme.
Jerm
01. May 2021 Β· 06:07 UTC
This is a simple idea but it was quite fun and I spent ages playing it! Some drawbacks are that it's possible to win even with only a few upgrades for the ship, and it's also hard to land on the outer planets (although that's not much of a problem since you can win the game without them).
antvelm
01. May 2021 Β· 06:47 UTC
Interesting idea but I found it difficult to aim my spacecraft. Maybe some system like in Kerbal Space Programm may help
dmtroy
01. May 2021 Β· 07:01 UTC
I really like the concept of the game but unfortunately it was a bit too difficult, I struggled to control my ship to get it where I wanted to go and quickly ran out of fuel too.
SamarthMP5002
02. May 2021 Β· 06:52 UTC
Cool game! Interesting content, Keep up the good work!
TopperVideoGames
17. May 2021 Β· 05:30 UTC
Good game!
I was initially very confused on how the game worked, even with the latest updated version explaining more things. It was not until I tried spending all my fuel to go in some direction that I hit one of the orbiting planets. That was when I realized this game has actual orbital mechanics that the thrust adjusts, allowing for all kinds of circular or elliptical patterns of orbit. The fun factor really kicked in then.
Knowing what I know, I only had to upgrade my ship from crashing into three planets in order to have enough power to leave the system and win. Good humor at the end too! Once the game clicks, it becomes a fun space orbital type of game.
pyrofoux
18. May 2021 Β· 09:38 UTC
It was fun to toy to toy with all the physics settings in the game! The theme you chose is kinda close to our own game, but done an entirely different way ^_^