Deep by suppi
I haven't participated in LD for a long time, since the 48 jam is a special marker and I have time, I decided to join!
I came very unprepared for the jam and the result isn't much of a game, but I worked hard on it so I decided to submit anyway :)
Made with Haskell and SDL2.
Currently binaries are only available for Linux (Ubuntu 20.04 +) and Windows 10
Screenshots
| Start screen | Instructions | Gameplay |
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Videos
Watch it on Youtube: http://www.youtube.com/watch?v=N-3mUBAxGs8
And online multiplayer: https://www.youtube.com/watch?v=NaioSq4APrk
Warning: online multiplayer can crash your computer. Consult the README for more information.
Ratings
| Overall | 1855th | 2.605⭐ | 21🧑⚖️ |
| Fun | 1865th | 2.289⭐ | 21🧑⚖️ |
| Innovation | 1755th | 2.474⭐ | 21🧑⚖️ |
| Theme | 972th | 3.605⭐ | 21🧑⚖️ |
| Graphics | 1708th | 2.556⭐ | 20🧑⚖️ |
| Audio | 1153th | 2.737⭐ | 21🧑⚖️ |
| Humor | 1251th | 2.235⭐ | 19🧑⚖️ |
| Mood | 1699th | 2.639⭐ | 20🧑⚖️ |
| Given | 18🗳️ | 7🗨️ |
@adil, I agree. Unfortunately this was all I manage to make for this jam :) Thank you for playing!
Thank you for submitting even though you you did not finish, and congrats for making a game in Haskell X)
@Nuelijarma awesome! Thanks for playing! tbh the bones were just the last minute idea of how to have <any> goal for the game :joy:
@yuri-yakovlev Thanks! I hope to be able to build for windows as well soon.
I think the biggest problem with what's here is the large sticky hitbox, combined with small bullets and where the bullets spawn when shooting sideways, makes it so I can't dig horizontally to make enough room to dig vertically, without needing to go up and clean up the space behind where the bullet spawned. 1 pixel seems to halt all progress.
The character art looks good, the music sounds good (but doesn't loop properly)
Good job with what you were able to make!