Bucket: A Space Odyssey by Carraka
Ever since you were a child, you've had one dream: To travel deeper into space than any human ever has before. But when humanity didn't invent faster-than-light travel by the time you became an adult, you knew you had to do something about it.
And so you invented Bucket, an intelligent AI to guide you on your journey. Bucket would invent faster-than-light for you.
For you alone.
Collect ship upgrades, scrounge for titanium, and challenge reality in this Choose Your Own Adventure game. Ages 8 to 130.
Made with by a core team of five, plus a playtesting god and two instrumentalists, in 72 hours for Ludum Dare 48: Deeper and Deeper.


| Link | https://daring-owl-studios.itch.io/bucket-a-space-odyssey |
| Original URL | https://ldjam.com/events/ludum-dare/48/bucket-a-space-odyssey |
Ratings
| Overall | 300th | 3.909⭐ | 46🧑⚖️ |
| Fun | 743th | 3.453⭐ | 45🧑⚖️ |
| Innovation | 684th | 3.407⭐ | 45🧑⚖️ |
| Theme | 503th | 3.943⭐ | 46🧑⚖️ |
| Graphics | 593th | 3.943⭐ | 46🧑⚖️ |
| Audio | 278th | 3.875⭐ | 46🧑⚖️ |
| Mood | 211th | 4.116⭐ | 45🧑⚖️ |
| Given | 28🗳️ | 72🗨️ |

Bucket be cute.
I think you missed out on making the audio more impactful and engaging. The graphics could be more visually consistent in style too. Though the mood and theme were somewhat fitting, it definitely needs a lot more polish. It also desperately needs length. More stuff to do, more options. Just more. The story requires more. Without more stuff before the FTL drive is assembled, it feels too minor and not significant. I can sense what you're going for, it's just not working at the current length.
The encounters themselves are well designed. Whoever was the quest designer here has done a stellar job. Lots of moral choices, the voice notes back home to mom, the risk-reward calculations. They were all great.
The music also suits good, but the engine sound is a little loud.
The art looks pretty, especially black hole visualization.
The gameplay is simple, no bugs noticed. The only thing I can call a glitch is infinite titanium mining, probably it would be nice to add some fuel/food cost for the mining option.
Overall I feel like I read a good old sci-fi novel and I'm happy with it. Amazing entry, team.
Brooyep!
But still a great entry, love the art style, the sounds and the storytelling, all extremelly well done!
The art as well is fantastic, as was the audio. The ambience it created was very serene and relaxing.
Great entry!
Your graphics, sound and especially writing were great and I had a lot of fun experiencing the story. It's genuinely impressive how fleshed out and polished the whole thing was. Great work!
I honestly don't have much criticism aside from some minor points. Perhaps a few more sound effects to reinforce the impact of the story? Increasing the text speed a little? Making it so players can scroll back in the text to reread in case it went too fast for them? Changing the font a little so it fits the space theme better? It all honestly feels like picking at straws though, considering how fantastic this entry is. Great work!
In regards to gameplay, I found the resource management part of the game sadly a bit lacking, though it didn't detract at all from the experience. Art and music worked well with the game, and while not exceptional, they served their purpose.
All in all, a really solid entry. My throat still hurts from the feelings I felt from that ending.
https://youtu.be/ud6LiVJkwyA
I had a lot of fun going deeper in space and exploring more and more planets, good job :)
One annoying thing was the speed of text advancing, which was too slow for me. Having some way to control that (or just compete the paragraph when clicking or pressing space) would have improved the experience a lot for me.
Thanks for the feedback! The current implementation should have clicking to complete a paragraph already, and the buttons on the bottom left of the text area allow you to change the speed at which the text appears. Please let us know if the buttons or click-to-complete aren't working for you! Or perhaps we should have just labeled them?
I think in general I'm not fond of that "typing" effect for long texts, it's probably fine for a paragraph every now and then, but for an entire story for me it's just distracting and slightly stressful.