Me:Tree! - New Roots by Groggi
Because the theme was so fitting I decided to work and improve on my game released at LD46: Me:Tree.
You have to go deep in order to reach high!

Drag the little seed to grow your first branch. There is no win condition. Just relax and grow your tree. I planned to implement a highscore system but could not finish in time.
- You need 10 nutrients to grow a new branch.
- If you run out of energy, your roots stop collecting water or nutrients.
- If you run out of water, your leafs begin to fall down.
- If you run out of nutrients, you can not grow any further and loose the game. (game over calculations still a bit buggy sometimes, so sorry! :)
- Energy is stored in leafs. So if you loose leafs you also loose their stored energy.
- Nutrients are stored in branches. The more branches you have the more nutrients you can store.
- Water is stored in roots. The more roots you have, the more water you can store.
The two youngest segments of each branch have leafs to collect energy, the two youngest segments of each root have little hairs to collect water or nutrients. There are little puddles (yellowish dots) in the ground that boost your water collection rate but deplete after a while. Sunrays will boost your energy collection rate but also your water consumption rate, so be careful. ;)
Always try to branch out a little with smaller branches, because you get a little bit of water or energy for every leaf or roothair outside water puddles and sunrays.
Have fun! I am looking forward to your feedback!
Please use Chrome to play. On Firefox the game seems to be broken right now. Thanks to @jrevel for pointing that out!
Feel free to test out the post-jam version, but remember to only vote and rate the actual ld-version
Credits:
Music by Sergey Cheremisinov (https://freemusicarchive.org/music/Sergey_Cheremisinov)
Sounds from freesound and opengameart
Made with:
p5.js
Changelog since submission (only bugfixes):
- fixed collision and direction of sunrays.
- implemented offset of spawn point to window borders, so the starting seed won't spawn to close to the edge.
- leafs where directly falling down when growing more than one branch at a time
- fixed spawn ressources positions
- deactivated some debugging highlights that where still active
- day night cycle: sun was not returning after first day
- sound was playing when aborting drag without growing
- fixed broken ressouce respawn
- infotext for grow costs didnt appear correctly
- you could grow 2 branches with less than 20 minerals
- fixed some strange visible glitches
- first time dragging did not work on first click
- clouds disappeaed when raining
- rainclouds wouldn't disappear if branches are grown while raining
- fixed water consumption calculation
- fixed sun collection calculation outside sunrays
Post-Jam updates (play on separate link):
- background landscape with paralax
- cute tiny bees flying around
- unprofessional tree moving in the wind animation
- some more slight performance enhancements
- improved branch growing animation
| ld-version (for rating) | http://ld48.spielma.de |
| post-jam version (no rating) | http://metree.spielma.de |
| Original URL | https://ldjam.com/events/ludum-dare/48/metree |
Ratings
| Overall | 670th | 3.654⭐ | 41🧑⚖️ |
| Fun | 653th | 3.5⭐ | 39🧑⚖️ |
| Innovation | 215th | 3.905⭐ | 39🧑⚖️ |
| Theme | 310th | 4.068⭐ | 39🧑⚖️ |
| Graphics | 347th | 4.171⭐ | 40🧑⚖️ |
| Mood | 108th | 4.263⭐ | 40🧑⚖️ |
| Given | 30🗳️ | 13🗨️ |
@erkanec Wow! Thanks a lot! I hope it was not the first game you played this Ludum Dare ;)
@woolchara Thanks for trying out my game. Creative mode should work like normal. The problem is, that you do not receive any feedback starting the game in this mode. You have to drag from your seed in order to grow your new branches and roots. Feel free to try it out again!
During my brainstorm I had the idea of doing a game where you play a tree that has to grow its roots, i'm happy someone had that idea and pushed it that well. Some things are a bit confusing, especially the moment when you lose that tend to happen when I'm not careful with my gauges, but as there is no sign before that I were always caught off guard. But the ambience is there, I like the relaxing music that go perfectly with the graphics.
PS: On firefox I had the same problem as @woolchara, the drag action didn't work, and the framerate was relaly low. I switched to chrome and it worked well.
Super-promising idea, and it looks really great, but the balance seems off. I've tried survival mode a couple dozen times, before & after reading the instructions on this page, but I never manage to grow the tree for more than a couple of minutes. It seems to me that there's too few nutrients in the ground, but also the rain comes too soon - even though I've manage to survive a couple of times till the sun reappears, but died soon afterwards.
one suggestion i have is to automatically zoom out as the tree grows bigger so you don't have to scroll up and down to see everything. i also think there's probably a way to make better use of the horizontal space here, given that this game is primarily vertical, but most screens are horizontal. (this could be a good thing - in my opinion, this would make an awesome mobile game)
overall though this game is so soothing and beautiful, really enjoyed it, congrats!
Otherwise really neat, good work!
Maybe an in-game tutorial would be helpful, I couldn't place more than 2 roots without dying. It's a bit hard to understand for me.
@kiptok @emiliabea @dankar Thanks for your kind words!
@wizard-sino @saintchristopher777 @maniulo @okamit @aboogoost @mololo I am really sorry you all had to suffer because of my bad programming and balancing! But thanks to you for pointing out the problems so I could fix them!
@fawnblue Thanks a lot for your nice feedback and suggestions.
I will play and rate all your games! Thanks a lot to you all for playing my game.

I went straight for survival and it took me a few goes to figure out how it works, but when I did it was fairly straightforward. I'd love to see this extended into a series of increasingly-difficult puzzles, both to introduce the concepts and then to provide some more interesting gameplay :)
Sometimes I found that if I dragged to some nutrients / water, it wouldn't actually connect. Not sure if I was doing something wrong.
Overall this is a nice idea and well made :)
I could play it for hours (and I probably will).
Very good job !
Pros:
- Game is beautiful
- Wonderful color-pallete
- Tears-worthy piano music
- Mood and relaxation is really there
- Trying to catch how fragile the life can be
- Love the root / tree mechanic as well as branching off in every direction
- Creative mode is huge plus
Cons:
- Very subjective, but I found UI a bit too confusing.
- As well as indicating a priority on resources... Maybe it's just me
Overall a gem that needs just a slight polish. Great Job!
I hope you continue this project and would love to play it again.
alough I try few times and die very fast ,but I will spend more time in this game :smile:
that is my top 10 games in this event , well done
@verygenuinecraze Wow! Thank you so much, that is awesome to hear!
@mikoziq Thank you for your feedback. I really appreciate that. The UI definately needs some work!
@bernardex That is so cool. Hearing that you spent so much time in my game and enjoyed. Feels great! Thank you!
@boclow Thank you! I already gave some feedback on your impressive game. I really enjoyed it. :)
@olddog Thank you so much! Keep on trying ;)
@waltsontanaka Thank you for your feedback and pointing out the sound design. I am not a sound guy and have no experience with sound design. I have not thought about it, but I should work on this or maybe get some help. Your game definately has some great sound design! :)
@digital-bacon Thank you! :)
here is my Playthrough of your game
I hope you enjoy!
https://youtu.be/Eln-GXyhztk
I am so sorry you had to go through all this suffering at the beginning. 🙂
But it made me really happy to see you having fun at last.
Thank you so much for the effort you put into this!