Dream Diver by Stephen Scott Day
Dive deeper into dreams within dreams within dreams within dreams within dreams within dreams~~~~
CONTROLS - WASD + Arrow keys to move - HOLD left click to charge up sedative, release to fire, OR right click to cancel - Hold R to restart at level 1 - P to Pause
1. Find the target (red guy)
2. Charge your sedative and fire at the target. Hitting the target will put them to sleep, and you will enter their dream.
a. The number represents how many seconds the target will fall asleep, but for each successive dream level you enter, the previous targets time slows down by half.
3. In their dream, there will be a new target. Repeat steps 1 and 2.
4. Shoot Blue NPCs to collect additional sedative ammo AND powerups.
| (WEB and DOWNLOAD) | https://stephenscottday.itch.io/dream-diver |
| Original URL | https://ldjam.com/events/ludum-dare/48/dream-diver |
Ratings
| Overall | 334th | 3.881⭐ | 23🧑⚖️ |
| Fun | 653th | 3.5⭐ | 23🧑⚖️ |
| Innovation | 52th | 4.262⭐ | 23🧑⚖️ |
| Theme | 18th | 4.5⭐ | 23🧑⚖️ |
| Graphics | 474th | 4.048⭐ | 23🧑⚖️ |
| Audio | 55th | 4.3⭐ | 22🧑⚖️ |
| Humor | 415th | 3.368⭐ | 21🧑⚖️ |
| Mood | 281th | 4.025⭐ | 22🧑⚖️ |
| Given | 12🗳️ | 16🗨️ |
The sound design + music also help a lot to create an intentionally weird atmosphere. I liked the small guided meditation at the beginning to introduce you to the game, I could even leave it in the background now to prepare to go to sleep myself.
Really original entry, congrats!
PS: Thank you for playing our game, I hope you enjoyed it! :)
@mrchambers very much appreciated, I am polishing it up and adding in a few things to release once the jam is over. soundtrack by the brilliant Sonny Wong!
@giangero And how!
@duck-reaction I'm glad you think you liked it :P Soundtrack was by Sonny Wong, and it was fun for me to program how the music pitch shifted and faded in different tracks depending on how deep you go. Was indeed meant to look like a weird dream, so thank you! Did you watch the How to Play? It's included in the Windows build, but also there's a link in the description for people playing the webGL version--- it's just a high score game, keep going deeper, nothing fancy!
@aidanmarkham Thank you very much for the kind words. Soundtrack was by Sonny Wong, which I then just pitch shifted based on level progression, then faded in the orchestral version as well. And yea, definitely gets harder and harder!
APART FROM THAT I really loved the game, I have a soft spot for these kind of weird 3D games, and the graphics and music complemented the gameplay really nicely. Would love if you fleshed out the gameplay even more in the post-jam, because it's a really great concept.
Well done!
@okamit yea kind of a bug, the "running man" pickup usually needs you to press the shift key (which isn't said anywhere, my fault) but also sometimes automatically kicks in if you go up or down a dream. The blue NPCs disappearing however is supposed to happen, that's another pickup which helps you find the target more easily but at the expense of being able to collect more sedative/pickups. I've heard some other folks being confused by that as well, maybe I should add some kind of effect to make it more clearly intentional. I am very glad you were able to enjoy yourself and thanks for the kind words!I am indeed going to be releasing a more polished version with some more features sometime in May, so keep an eye out! Thank you!
I liked the menu with the voice over & cinematic intro, it had a nice vibe. Also, the slowing down effect every time we went deeper felt good. Being able to go inside the trains or in the small tunnel below the tracks was also nice to make the environment not too small. The 3d stickmans also ended up working pretty well to show the crowd in a minimalistic way with gameplay-related info being instantly visible through their colors.
For the downsides, the way we lose sedative upon going depper into the dreams felt a bit weird or bugged, as you would sometimes lose all your sedatives upon going further or even getting to -1 sedatives, at which point you wouldn't be able to do anything except wait for that dream to finish. The train station is big yet only a small area of it is being used in the gameplay, and it would have been nice to search around the target instead of finding it instantly everytime because all the stickmans are in the same place anyway. Also, it felt like there were no max range for throwing sedatives at people, so we could just snipe around without moving (except for getting powerups & munitions from time to time). Also, a nice thing in the menu could have been subtitles as a lot of ld jammers aren't native english speakers and it's easier to understand a text than a voice.
Still, an interesting game with a nice mood & graphic style, though the gameplay is a bit simple.
I hope you win something for this. With multiplayer, I could see this on Steam. 10/10
BTW, the title screen was very ASMR for me.
The game starts out great, the How-To video is very well done and the visuals are very cool and surreal. It's a shame none of the UI elements are drenched in the same atmosphere as that title screen. The voice work and audio were also a nice touch. There's a really fun idea here that could be pushed a lot further for sure.
Interesting approach to the theme. Great job!